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{{Character | hp = 4 | attack = +1 | defense = -1 | evade = +1 | recover = 5 | passive = When battling an opponent with +1 or more ATK, gain +1 EVD until end of battle. If they have +2 or more ATK, gain an additional +1 EVD. | dlc# = 27 | voice = Tange Sakura | link = https://anidb.net/creator/483 | origin = 10 | theme = Prairie4 | gender = F }} '''Alicianrone''' {{Pro|(アリシアンローネ Arishianrōne)}}, also known as '''Rone''', is one of the playable characters in {{OJ}}. She was added to the game in {{DLC|27}}, alongside {{Ca|Teotoratta}}. ==Passives== *When battling an opponent with +1 ATK or more, gain +1 EVD until the end of the battle. *When battling an opponent with +2 ATK or more, gain an additional +1 EVD (for a total gain of +2 EVD) until the end of the battle. ==Overview== Alicianrone is an offensive character that relies on evade to be able to survive, similar to {{ca|Suguri}}. This allows her to be an effective bully against characters with 0 ATK and lower since they will struggle to be able to hit her, while her 1 ATK means that she can KO them quickly and get away. The only exceptions to this are {{ca|Kiriko}} if she is at full HP, and {{ca|Tequila}} since he will gain ATK if he takes damage. She likes {{Panel|Encounter}} panels since she can easily KO {{ca|Chicken (Enemy)|Chicken}} and {{ca|Seagull (Enemy)|Seagull}}, and will most likely evade {{ca|Robo Ball (Enemy)|Robo Ball}}. She should avoid {{Panel|Boss}} panels, unless she has {{ci|Rainbow-Colored Circle}} since she is very likely to be KO'd. Her main disadvantage is that Alicianrone has abysmal defensive stats. Pretty much any character with 1 ATK or higher can easily KO her, unless she has a defensive card. This forces her to either be incredibly passive and avoid everyone at all costs, or to be far more aggressive in order to steal stars from other players before she gets KO'd. Another downside is that her hyper doesn't help her most of the time. She cannot rely on it for wins since her frail stats mean that she cannot KO a lot of characters before they KO her, a low roll on her hyper means she just wasted 30 stars, and she needs multiple in order to get the 14 wins required to win with wins norma. She also cannot rely on it getting players low since low rolls means she doesn't do enough damage, and high rolls means she KO's them without getting stars from KO. This forces her to rely on cards like {{ci|I'm on Fire!}} and {{ci|Big Magnum}} in order to make plays since she lacks anything else to reliably make plays. Her passive also doesn't help her much since she is still very likely to be KO'd against the ATK values it triggers on, unless she uses {{ci|Rainbow-Colored Circle}}. ===Playstyle=== Alicianrone needs to take a lot of risks in order to win. She should evade any roll that won't KO her, so that she can be at full HP for longer, and has to take fights that most characters wouldn't in order to gain the star lead. If she has the star lead, she should look to avoid everyone since she will very likely be KO'd by anyone fighting her. Due to the nature of wins norma, star norma is her best option, even though her hyper is built around wins norma since any bad roll will very likely cause her to lose the game if she picks wins. ==Summary== ; Pros : +Above average attack and evade stats : +Passive can counter players with high attack stats : +Hyper greatly benefits from [[Field Events|Freeze]] : +Hyper can reward kills very easily ; Cons : -Somewhat low HP : -Situational and expensive hyper : -Hyper can be unreliable with bad rolls and on larger fields : -Below average defense stat ==Update History== {{Patch Changes| {{Patch|Version 3.16|3.16|Updated Full Speed Alicianrone description. **Old description: "Roll a die and move result x 3 panels. Deal damage equal to the result to each unit you pass during the move. If they are KO'd by the damage, gain Wins as though from a normal battle. After this effect, your turn ends." **New description: "Roll a die and move result x 3 panels. Deal damage equal to the result to each '''enemy''' you pass during the move. If they are KO'd by the damage, gain Wins as though from a normal battle. After this effect, your turn ends."}} {{Patch|Version 3.9|3.9|Alicianrone now procures +1 EVD if facing an enemy with +1 ATK, and +2 EVD if facing an enemy with +2 ATK or more (down from 'higher than +1 or +2 ATK').}} {{Patch|Version 3.8#Versioned Hotfix 4|3.8 (Hotfix 4)|Fixed Swimming Coach being able to be hit by Full Speed Alicianrone.}} {{Patch|Version 3.1|3.1|Reduced the cost of Full Speed Alicianrone from 50 to 30.|Alicianrone's +2 EVD passive now activates against opponents with more than +2 ATK (down from +3).}} {{Patch|Version 2.9.7|2.9.7|Added to the game with {{DLC|27}}.}} }}
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