Passives[edit | edit source]
- At the start of a battle, see a random battle card from the opponent's hand.
- On Self-Destruct, gain +1 ATK (up to +3).
Overview[edit | edit source]
Alte is an unusual character centered around a powerful Hyper and passive ability combo. Similar to Norma level 3 and landing on either or panels to secure a Hyper and stars to level up. Once the player has a Hyper, Alte's game more or less begins, as Alte's build is solely built around her Hyper. With each successful use of , Alte will gain a permanent boost to her ATK, that will make her more competent in battle. On the rare chance that the player manages to land 3 successful detonations, Alte's ATK will become the same as . The Hyper will also result in large star losses for the opponent, which helps to push Alte further ahead., Alte requires some setup to truly shine. When beginning a match, Alte starts with less than impressive stats, similar to but without the ATK boost. As a result, the player may be bullied very early on, so the player should focus on reaching
Alte's secondary passive is also very helpful. When the player is in combat, the player will be able to see one battle card in the opponent's hand (It appears above the combat window before the player decides their battle action). This can be extremely useful, as the player might be lucky enough to see a powerful battle card such asor and respond with .
The main downsides to Alte, however, are her extreme Hyper reliance and rather frail stats. Without her Hyper, Alte can be picked on easily if the player consistently rolls poorly for evasion or defense. If the player is unable to successfully draw a Hyper, the risk of Alte being KO'd will increase the more the match progress, especially if it becomes obvious to the opponents that the player does not have the Hyper.
Unlock Info[edit | edit source]
- Automatically unlocked if is owned.
Summary[edit | edit source]
- +Extremely powerful Hyper that deters opponents and can severely set them back
- +Two excellent passive abilities
- +Permanently gains ATK after each successful Hyper use
- -Hyper Reliance
- -Poor stat and Hyper synergy
- -Hyper is easy to waste if poorly timed