Arcade is a section in the shop where a player can acquire pets, consumable animations, and other cosmetics. The Arcade has several options, including the three Pet Catchers, Pet Exchange, Emote Gachapon and Vending Machine. The items earned here (other than Oranges and emotes) are unique in that they utilize the Steam Marketplace and are stored in the player's Steam Inventory.
The Arcade is primarily used with a currency called Arcade Tokens. Every week (on Monday at 00:00 PST or 01:00 PDT), the player will receive 15 Exchange Coupons in their Steam Inventory, an item which is converted into 3 Arcade Tokens upon completion of an online game. Un-converted Exchange Coupons from the previous week are not carried over to the next week. 6 additional Arcade Tokens are given each week in addition to the Exchange Coupons. The Pet Catcher machines can only be used with these tokens, which limits the number of activations each week.
The Pet Catchers, symbolized as an arcade crane game, are more or less gachapon vending machines with a selection of random rewards inside. There are three different types of Pet Catchers; the standard Pet Catcher, the Summer Pet Catcher, and the Bounty Hunt Pet Catcher. These Pet Catchers operate identically, with the only difference being which prizes can be won from each machine. Arcade Tokens can be used on the Pet Catchers to have a chance of earning either consumable animations (which can be used during a match) or pets (which can be equipped as cosmetics). One spin on a Pet Catcher costs the player 3 Arcade Tokens, and items within a Pet Catcher have different rarities which affect how likely the player is to get it. All consumable animations are of Common rarity, give 2x of the won animation, and also reward the player with 10 Oranges for use in purchasing crates or hair colors. All pets are of higher rarity and the player will only receive one.
The Pet Catchers also contains a pity reward system for players with particularly bad luck. If 10 Common-rarity items are won from the Pet Catchers in a row, an item of higher rarity will be automatically granted. This system is represented by an item called a Receipt, which is added to the player's Steam Inventory upon winning a common item. All receipts will disappear either upon winning a reward that is above Common rarity, or upon accumulating 10 receipts. Once 10 receipts have been obtained, an item above Common rarity will be immediately rewarded byor , after the 10th common item is received.
The Pet Exchange is a section of the Arcade where the player can trade in two of the same kind of standard-color pet to receive a random alternate color variant of that pet. Selecting the pet exchange will display a window showing all standard-color pets that the player has at least 2 of. This is the only way to obtain color variants (besides the Steam Marketplace), as the Pet Catcher will only give pets of the standard color. Every alternate color variant of a given pet has an equal chance of being received.
The player will always receive an alternate color, however, they may receive duplicates of alternate colors over continued uses of the Pet Exchange. The player can either keep or try to sell their duplicate alternate colored pets on the Steam Marketplace, but they cannot reuse them in the pet exchange to get a new color. It should also be noted that not all pets (generally special event pets or pets with specific unlock conditions) have alternate colors or instead have alternate colors that are purchased in the in-game shop, not the Pet Exchange.
The Emote Gachapon allows the player to obtain a random emote for use in chat. It costs 30 Oranges to use each time (note the player can purchase any emote they want in the shop for 45 or 75 Oranges each depending on the emote). The emotes can then be used in chat by clicking the smiley emoticon in the chat interface. The player will never gain a duplicate emote.
The Vending Machine is a section of the Arcade where players can spend oranges in order to directly purchase Common-rarity items, rather than winning them from a Pet Catcher. Each item costs 20 Oranges, and there is a 1-minute cooldown on buying items of the same type. Given the high drop rate of common items from using arcade tokens, the vending machine is often the least used machine, used more often than not as a way for players with 999 oranges to have something to spend their excess oranges on.
The Game Machines are a section of the Arcade where players can spend stars to play previously released minigames. Each play costs 100, and no unlocks are associated with the game machines. Each minigame contains minor differences from its original appearance, including adjustable settings and a subtle CRT-like overlay.
The Fish-a-Fish game machine features the Fish-a-Fish Minigame. Differences from the original minigame are listed below:
- The player can optionally play with Abilities. This adds a display of buttons to the bottom of the screen, with each button representing a different ability. Abilities were originally planned for the Master Anglers event, but were dropped during development.
|Cast||Cast the fishing rod. Disables the use of other abilities while on cooldown. Cooldown: 2 seconds.|
|Improved Hook||Your hook will sink underwater 50% faster. Duration: 15 seconds. Cooldown: 45 seconds.|
|Siren Sight||See through the water, revealing the junk and fishes. Duration: 10 seconds. Cooldown: 30 seconds.|
|Treasure of the Sea||The next fish you catch will have 2x of it's initial score value. Single use.|
|River's Blessing||Fish will move 25% faster. Disables the use of other abilities besides Cast while active. Can stack. Duration: 10 seconds. Cooldown: 20 seconds.|
|Master Angler||Resets the cooldown of all abilities, except for single use abilities and Cast. Single use.|
|Timer||90 / 30 / 60 / 120 / 180|
|Number of CPU||0 / 1 / 2 / 3|
|Abilities||Disable / Enable|
The Build-a-Castle game machine features the Build-A-Castle Minigame. Differences from the original minigame are listed below:
- The player plays solo and has unlimited building materials.
- Any castle piece can be switched out for another piece by right-clicking the castle piece's button.
- The "End" button is renamed to "Clear", and clicking it removes all placed pieces.
|Timer||Infinite / 45 / 90 / 180 / 300|
The School Crashers game machine features all six Playground Minigames. Differences from the original minigames are listed below:
- The Rad Poppo minigame host does not appear alongside the player sprite.
- Whack a Poppo, Poppo Shooting, and Poppo March will only show the player's final score without selecting a random good/bad effect.
|Track the Card Settings|
|Timer||10 / 20 / 30 / 40 / 60|
|Card Number||4 / 5 / 6|
|Shuffle Speed||208 / 60 / 120 / 180|
/ 230 / 280 / 320
|Match 2 Settings|
|Timer||15 / 20 / 30 / 40 / 60|
|Card Number||8 / 10 / 12|
|Spin the Wheel Settings|
|Timer||8 / 12 / 16 / 30|
|Wheel Size||4 / 6 / 8|
|Wheel Speed||1 / 2 / 3|
|Whack a Poppo Settings|
|Spawn Speed||1 / 2 / 3|
|Poppo Shooting Settings|
|Balloon Amount||50 / 60 / 70 / 100 / 200|
|Balloon Speed||1 / 2 / 4|
|Dart Amount||6 / 3 / 4 / 5 / 8|
|Poppo March Settings|
|Poppo Speed||1 / 2 / 3|
List of Consumable Animations
Consumable animations are frivolous items which can be used during a match.
- They all have a rarity of "Common".
- They are used from the "Items" tab, located on the left of the screen and represented by a icon.
- Most consumables can be used by the player at any time, with a 5-second cooldown between uses. However, hearts can only be used when it is the player's turn.
- They can be traded between players, but cannot be listed on the Steam Marketplace.
|Fireworks (Red)||Common||Launch fireworks during a game!|
|Heart (Pink)||Common||Send a heart to a friend or that special someone!|
|Balloons||Common||Assorted balloons to follow you for a short moment.|
|Rainy Cloud||Common||Feeling under the weather?|
List of Pets
As the topic has been broached in multiple instances on the Steam Forums, the player should be aware that some OJ items cannot be removed from their Steam Inventory. Consumable animations can be spent, tickets and receipts can be used, most pets can be traded away or sold, but special pets are listed as "Not Tradable" and "Not Marketable" and thus cannot be traded or removed from the inventory. This measure was added as the developers want to prevent cases where users accidentally remove rare items in their inventory since there is no way for the developers to return the items to the user. As a result, the developers will not and cannot remove Steam Inventory items on request. If the player truly wants to avoid inventory deletion issues, they will want to avoid using the Arcade all together, avoiding purchasing DLCs that contain special pets, and miss game events on purpose using the wiki's clock to know when the event has ended.
However, if the player is having legitimate issues with the Steam Inventory (items not stacking properly, etc.), they are welcome to request help from the developers on the Steam Forums or on Discord.