Effect[edit | edit source]
Arthur has two Hypers, one of which will generate copies of the other.
This card has varying effects depending on which player triggers it.
- When this card is triggered by an opponent, the player who set the trap will steal stars from the affected unit equal to 1x the norma level of the player. In addition, the affected unit will draw a card from the center deck.
- When this card is triggered by the player who set it, it will have no effect.
Strategy[edit | edit source]
Arthur's Hyper is his main, if not only, form of strategic play. Branch Expansion Strategy turns his entire hand into Rbit Hobby Shop, which can then be placed around the board. However, unlike a normal trap, this one does not disappear after being triggered, instead remaining on the board unless it is replaced or destroyed.
Much like when playing, it is advised that the player wait to use the Hyper until they have a full hand, to maximize the amount of Shops. When playing as Arthur, the amount of stars gained are directly correlated to the number of Shops on the field, so Arthur should focus on setting as many Shops as possible, ideally starting with panels to ensure that no other player can Norma without payment. If you're going to be forced to discard as a result of the field event, or cards like that force you to draw cards, one should place a Shop regardless of one's current panel.
Effectively, the trap forces players who trigger it to pay Arthur to draw a card. While the amount of stars stolen per trigger may seem rather minuscule at first, it only increases as the game goes on and Arthur gains more Levels and places more and more Shops, as the function of the Hobby Shops work in direct conjuncture with Arthur's passive. In late game, it can be dangerously effective at preventing other players from achieving Normas.