Arthur/Strategy

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Tips[edit | edit source]

Playing As Arthur
  • Healing cards like  Dinner and  Pudding are extremely good on Arthur since he has good bulk, but is prone to taking a lot of damage from hits
  •  Serious Battle and  Reverse Attribute Field work really well with Arthur's stats since he has high HP, and no positive stat.
  •  We Are Waruda is a great card to bring since it allows Arthur to move his shops after someone has landed on it in order to prevent it from being destroyed by a trap
  •  Completion Reward synergizes with Arthur's shops since it can be stepped on multiple times. However, he finds this card to not be too helpful since his star gen is much better than most characters if he has shops up.
  • Card draw cards like  Nice Present and  Princess's Privilege are good ways to either get Arthur's hyper, or to get cards that allow him to survive longer.
Playing Against Arthur
  • Level 1 traps like  Bad Pudding and  Sealed Memories are the best way of preventing Arthur from snowballing the game before he profits too much from getting his hyper early.  Bad Pudding is the best level 1 trap to bring since if he lands on it, he will lose a card that could be useful to him.
  •  Scrambled Eve and  Gift Exchange can remove cards that Arthur needs, including his hyper if he wasn't able to draw it before someone else got to norma 3.
  •  Play of the Gods is a decent way of being able to use  Scrambled Eve or  Gift Exchange before norma 3 in order to stop Arthur's snowball.
  • Playing a character with high ATK like Tomomo or Yuki can make it easy to KO Arthur if he doesn't have any of his defensive cards.
  • Cards that boost ATK like  I'm on Fire! and  Big Magnum are good ways of securing the KO on Arthur.
  • While this card is almost always suboptimal to bring,  Exchange can end up causing Arthur's massive star gain to go to someone else.
  • While  Brutal Prank,  Flamethrower, and  Present Thief seem like they would do well against Arthur, the threat of him getting his hyper early means that the level 1 traps should always be taken over these.
  • Another card that seemingly counters Arthur,  Star-Blasting Light is a terrible card to bring because by the time it can be played against him, he has most likely profited greatly off of his hyper, and the 50 star cost will most likely cause the user to lose the game.

Recommended Cards[edit | edit source]

Recommended Viable Neutral

 Dinner
 Pudding
 Reverse Attribute Field
 Serious Battle
 We Are Waruda

 Completion Reward
 Nice Present
 Princess's Privilege
 Saki's Cookie

 Passionate Research

Counter Cards[edit | edit source]

Recommended Viable Neutral

 Bad Pudding

 Big Magnum
 Dangerous Pudding
 Go Away
 Gift Exchange
 Heat 300%
 I'm on Fire!
 Invasion
 Play of the Gods
 Sealed Memories
 Scrambled Eve