Effect[edit | edit source]
Aru (Scramble)'s Hyper is Santa's Job. When this Gift card is held, at the end of the player's turn, the player will send a random card from their hand to another random unit. The player will gain stars equal to the level of the sent card x5, and the unit who received the card will be unable to challenge other players when meeting them on the field for 1 chapter, indicated by the Santa's Gift stock effect. Only cards that the player has the level to use can be sent through this effect. In addition, Santa's Job itself (including additional copies of Santa's Job) cannot be sent through this effect. Upon use, this card will be discarded. In addition, this card will be discarded if the player is KO'd by any effect.
If multiple copies of Santa's Job are held, the effect will stack. The number of cards the player distributes per turn will be equal to the number of stacks. When distributing multiple cards per turn, the unit receiving the card is selected separately for each card.
When holding this card, a icon will hover around the player.
Strategy[edit | edit source]
Santa's Job helps Aru (Scramble) be more passive in that she can deny a player's ability to attack every turn and reward herself with stars, provided she has cards to give. As the Hyper is a major advantage to Aru, the player should focus on acquiring the card, landing onpanels to supply cards for its effect, and avoid being KO'd to keep the Hyper.
The player should take advantage of the effect by packing cards that are not particularly dangerous to Aru. One card that works well with Santa's Job is. Since the card can be given away at the end of the turn, Aru doesn't have to pay stars to be rid of it, while also giving it to someone who will have to pay. This same effect also occurs with Hyper, , where giving it to another player will make them take damage. Higher level cards can also work with Santa's Job in getting stars, but also runs the risk of said cards being used against her. Cards that don't influence her like or as well as healing cards like and are recommended for greater star gain at a lesser risk.
The main disadvantage to the Hyper is that it can quickly empty the player's hand of potentially useful cards the player would like to use later. The player will also run the risk of supplying powerful battle cards that other players have put in their deck, such as, to opponents that want to hunt the player.