Aru (Scramble)


Base Stats
HP
5
ATK
-1
DEF
-1
EVD
+2
REC
5
Passive
Can hold 4 cards.
Basic Info
Theme
For the alternate version of this character, see: Aru
Aru (Scramble) (アル (スクランブル) Aru (Sukuranburu)) is one of the bonus characters in 100% Orange Juice!, unlocked by owning the game Xmas Shooting - Scramble!! on Steam.
Passives
- Can hold 4 cards (as opposed to the standard 3).
Overview
Aru (Scramble) is the counterpart to
, sporting the same stats and the passive of being able to hold 4 cards. As such, she fills the same role of being a star-collector while avoiding combat. She possesses a +2 EVD stat together with and , allowing her to avert most damage. She also has the ability to hold 4 cards, which gives her more possibilities to not be KOed by enemy encounters. Finally, her Hyper is a considerable idle star gaining method which increases throughout the game, while also giving her some security against combat-heavy characters if luck plays on the player's side.Her main disadvantage is her low combat stats other than Evade. Due to a low ATK stat, Aru (Scramble) will most of the time retaliate with low damage, and a low DEF stat makes her more vulnerable against high attack rolls. Having a high EVD stat will incite players to evade, but a failed roll will cause high damage or a KO. Rounding off, despite her hyper being a very good star gaining method, it relies on giving away cards that can potentially benefit her enemies.
Summary
- Pros
- + Tied for the second highest EVD stat with , , , and
- + Hyper can be used to prevent player encounters
- + Hyper helps her accumulate stars through the game
- + Good HP to potentially survive in case defense is preferred
- + Passive allows her to hold 4 cards
- Cons
- - Low ATK and DEF makes her a target for other players
- - Reliant on EVD success
- - Hyper requires high level cards in the deck to be the most efficient
- - Unreliable Hyper passive
- - Hyper requires you to level up to start giving noticeable benefits
Update History

- Santa's Job has been changed so that the effect takes place during Standby rather than end of turn, and players now have freedom to choose which card to send, or to not send a card.