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==Summary== |
==Summary== |
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;Pros |
;Pros |
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− | : + |
+ | : +A 2 EVD stat can be used |
+ | : +{{ci|Star-Blasting Light}} finally has a legitimate use on this "unit" |
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− | : +Hyper |
+ | : +Hyper will be used to prevent player encounters |
: +Hyper helps her accumulate stars through the game |
: +Hyper helps her accumulate stars through the game |
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: +Good HP to survive in case defense is preferred |
: +Good HP to survive in case defense is preferred |
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: +Passive allows her to hold 4 cards |
: +Passive allows her to hold 4 cards |
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+ | : +AruS c: |
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;Cons |
;Cons |
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+ | : -No ATK or DEF means you will be harassed by the local players indefinitely |
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− | : -Reliant on |
+ | : -Reliant on EVD success |
: -Hyper requires high level cards in the deck to be the most efficient |
: -Hyper requires high level cards in the deck to be the most efficient |
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: -Unreliable Hyper passive |
: -Unreliable Hyper passive |
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− | : -Hyper |
+ | : -Hyper effect takes place at start of turn meaning you will give away your cards like it or not |
+ | : -Hyper will give enemies useful cards |
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: -Hyper requires you to level up to start giving noticeable benefits |
: -Hyper requires you to level up to start giving noticeable benefits |
||
+ | : -Need cards to be effective, hyper will hemorrhage cards c: |
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+ | : -AruS :c |
Revision as of 02:55, 15 May 2021
Aru (Scramble)
Base Stats
HP
5
ATK
-1
DEF
-1
EVD
+2
REC
5
Basic Info
Theme
For the alternate version of this character, see: Aru
Aru (Scramble) (アル (スクランブル) Aru (Sukuranburu)) is one of the bonus characters in 100% Orange Juice!, unlocked by owning the game Xmas Shooting - Scramble!! on Steam.
Passives
- Can hold 4 cards (as opposed to the standard 3).
Overview
Aru (Scramble) is the counterpart to
, sporting the same stats and the passive of being able to hold 4 cards. As such, she fills the same role of being a star-collector while avoiding combat. She possesses below average ATK and DEF stats, but they're balanced out by a solid HP stat together with the highest base evade stat, tied with and , allowing her to avert most damage. She also has the ability to hold 4 cards, which gives her more possibilities to avoid enemy encounters.Her main disadvantage is her low combat stats apart from evade, which makes Win Normas not an optimal game plan. Having a high EVD stat will incite players to Evade, but due to the nature of evade, a failed roll will cause high damage or most likely a KO.
Summary
- Pros
- +A 2 EVD stat can be used
- + finally has a legitimate use on this "unit"
- +Hyper will be used to prevent player encounters
- +Hyper helps her accumulate stars through the game
- +Good HP to survive in case defense is preferred
- +Passive allows her to hold 4 cards
- +AruS c:
- Cons
- -No ATK or DEF means you will be harassed by the local players indefinitely
- -Reliant on EVD success
- -Hyper requires high level cards in the deck to be the most efficient
- -Unreliable Hyper passive
- -Hyper effect takes place at start of turn meaning you will give away your cards like it or not
- -Hyper will give enemies useful cards
- -Hyper requires you to level up to start giving noticeable benefits
- -Need cards to be effective, hyper will hemorrhage cards c:
- -AruS :c