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==Summary==
 
==Summary==
 
;Pros
 
;Pros
: +One of the best EVD stat in the game
+
: +A 2 EVD stat can be used
  +
: +{{ci|Star-Blasting Light}} finally has a legitimate use on this "unit"
: +Hyper can be used to prevent player encounters
+
: +Hyper will be used to prevent player encounters
 
: +Hyper helps her accumulate stars through the game
 
: +Hyper helps her accumulate stars through the game
 
: +Good HP to survive in case defense is preferred
 
: +Good HP to survive in case defense is preferred
 
: +Passive allows her to hold 4 cards
 
: +Passive allows her to hold 4 cards
  +
: +AruS c:
   
 
;Cons
 
;Cons
  +
: -No ATK or DEF means you will be harassed by the local players indefinitely
: -Reliant on evade success
+
: -Reliant on EVD success
 
: -Hyper requires high level cards in the deck to be the most efficient
 
: -Hyper requires high level cards in the deck to be the most efficient
 
: -Unreliable Hyper passive
 
: -Unreliable Hyper passive
: -Hyper can give enemies useful cards
+
: -Hyper effect takes place at start of turn meaning you will give away your cards like it or not
  +
: -Hyper will give enemies useful cards
 
: -Hyper requires you to level up to start giving noticeable benefits
 
: -Hyper requires you to level up to start giving noticeable benefits
  +
: -Need cards to be effective, hyper will hemorrhage cards c:
  +
: -AruS :c

Revision as of 02:55, 15 May 2021

Aru (Scramble)
Female Symbol
Aru (Scramble) (unit)
Base Stats
HP
5
ATK
-1
DEF
-1
EVD
+2
REC
5
Basic Info
Theme
For the alternate version of this character, see: Aru

Aru (Scramble) (アル (スクランブル) Aru (Sukuranburu)) is one of the bonus characters in 100% Orange Juice!, unlocked by owning the game Xmas Shooting - Scramble!! on Steam.

Passives

  • Can hold 4 cards (as opposed to the standard 3).

Overview

Aru (Scramble) is the counterpart to Aru, sporting the same stats and the passive of being able to hold 4 cards. As such, she fills the same role of being a star-collector while avoiding combat. She possesses below average ATK and DEF stats, but they're balanced out by a solid HP stat together with the highest base evade stat, tied with Suguri and Suguri (Ver.2), allowing her to avert most damage. She also has the ability to hold 4 cards, which gives her more possibilities to avoid enemy encounters.

Her main disadvantage is her low combat stats apart from evade, which makes Win Normas not an optimal game plan. Having a high EVD stat will incite players to Evade, but due to the nature of evade, a failed roll will cause high damage or most likely a KO.

Summary

Pros
+A 2 EVD stat can be used
+Star-Blasting Lighticon Star-Blasting Light finally has a legitimate use on this "unit"
+Hyper will be used to prevent player encounters
+Hyper helps her accumulate stars through the game
+Good HP to survive in case defense is preferred
+Passive allows her to hold 4 cards
+AruS c:
Cons
-No ATK or DEF means you will be harassed by the local players indefinitely
-Reliant on EVD success
-Hyper requires high level cards in the deck to be the most efficient
-Unreliable Hyper passive
-Hyper effect takes place at start of turn meaning you will give away your cards like it or not
-Hyper will give enemies useful cards
-Hyper requires you to level up to start giving noticeable benefits
-Need cards to be effective, hyper will hemorrhage cards c:
-AruS :c