Assault is a 2-star trap card that causes the victim to fight the player that set the trap. The player who set the trap attacks first.
Strategic Info[edit | edit source]
Assault is a trap designed to help offensive characters find fights and get KOs. Characters likeand can easily take advantage of weakened opponents who land on this trap thanks to the priority it provides. Assault is best placed on well-traveled pathways in order to maximise the chance that someone lands on it or on the panel of a desirable opponent. synergizes well with this card and allows the player to force particular opponents to fight them. The player can even place it on their own to fight opponents that would try to steal their supposed or place a trap of their own.
Due to traps being unpredictable, the player does not always have a good idea of when Assault will be triggered or by who. The trap can easily be wasted if an uninjured character lands on it rather than the intended target. It can even backfire if it is triggered while the player is at low HP or suffering a KO. Characters who want to avoid fighting their opponents should not be adding Assault to the deck. This includes weaker characters likewho cannot fight effectively as well as tanks like who want to avoid taking unnecessary damage. In general, if the character has trouble getting a KO when Assault is triggered, they should consider using a different card.
Extra Info[edit | edit source]
- If the player that set Assault triggers it, the trap will do nothing and be discarded.
- This card is not a direct challenge and thus bypasses "cannot challenge" and "cannot be challenged" effects such as those from , , , and 's passive.
- setting this card will not allow her to attack first in the battle. However, setting this card will allow her to attack first in the battle.