Assault is a collectible Trap card that can be acquired from the Base Pack.
Effect[ | ]
Upon use, this Trap card is set on the player's current panel. When triggered, it causes the affected unit to fight the player who set the card, with the player who set the card attacking first.
Notes[ | ]
- If the player that set Assault triggers it, the trap will do nothing and be discarded.
- This card is not a direct challenge and thus bypasses "cannot challenge" and "cannot be challenged" effects, such as those from , , , and 's passive.
- setting this card will not allow her to attack first in the battle.
- Because this is not a direct challenge, passives which work by 'challenging' the opponent, such as 's, will not have effect.
Strategy[ | ]
Assault is a trap designed to help offensive characters find fights and get KOs. Characters like Home panel of a desirable opponent. synergizes well with this card, allowing the player to force potential opponents to fight them. The player can even place it on their own Home, with the purpose of bluffing it as a , tricking opponents into trying to stop there.
and can easily take advantage of weakened opponents who land on this trap thanks to the priority it provides. Assault is best placed on well-traveled pathways in order to maximize the chance that someone lands on it or on theDue to traps being unpredictable, the player does not always have a good idea of when Assault will be triggered, or by who. The trap can easily be wasted if an uninjured character lands on it rather than the intended target. It can even backfire if it is triggered while the player is at low HP or suffering a KO. Characters who want to avoid fighting their opponents should not be adding Assault to the deck. This includes weaker characters like
who cannot fight effectively, as well as tanks like who want to avoid taking unnecessary damage. In general, if the character has trouble getting a KO when Assault is triggered, they should consider using a different card.