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Trap Card
BanaNana
Roll to move again without activating this panel.
Level
1 ☆
Cost
0 ★
Limit
3 per Deck
DeckPointsIcon 0
Pasu
Common Card
"Thought you'd found a banana? Too bad, it was just me, Nanako!" ―Nanako

BanaNana is a collectible Trap card that can be acquired from the Community Pack 3.

Effect[ | ]

Upon use, this Trap card is set on the player's current panel. When triggered, causes the affected unit to roll for movement again, without triggering the panel BanaNana was placed on.

Notes[ | ]

  • When rolling again with this card, dice-altering effects such as Dash!icon Dash! and Lucky Sevensicon Lucky Sevens still apply.

Strategy[ | ]

BanaNana can be utilized as a form of disruption. Similar to another trap, Go Awayicon Go Away, BanaNana is often placed on Mass check0 Home panels to deny an opponent's norma. Although, BanaNana can be placed by players with the intention of later stepping on it themselves, in order to avoid Mass encount1 Boss or Mass drop0 Drop panels behind their Mass check0 Home.

Sham can use this trap card in combination with Delta Fieldicon Delta Field to further increase the opportunity for opponents to land on detrimental panels, such as Mass encount1 Boss, if placed 1 panel behind, and the opponent is 1 panel away from the trap. Moreover, Sora can land on a previously placed BanaNana, while under the effects of Extraordinary Specsicon Extraordinary Specs, to move further.

Due to the random nature of this card being the movement roll, BanaNana is generally suited for limited circumstances. This card can be hard to make full plans with, as the movement roll afterwards will be random, and other character's dice effects can vary. Players can put additional trap cards in front of BanaNana, to increase the odds a victim would land on one.

Update History[ | ]

100% Orange Juice Emoticon 100oj V3.9.3
  • Crystal Barrier and Stiff Crystal should no longer behave incorrectly against BanaNana.

100% Orange Juice Emoticon 100oj V3.5

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