100% Orange Juice Wiki
Event Timeline
Previous School Crashers Trick and Treat Next
Event Info
Title Beach Party
Summer2018 logo.png
Start July 25th, 2018
End August 31st, 2018
Event Clock
Story Campaign Story
Update Version 1.28


A quiet day at the beach is interrupted when a monster seagull starts his rampage through the shoreline! Will Suguri, Sora, & Hime be able to stop Big the Jonathan before he can eat all the fish in the sea?!

  • The goal of the event is to defeat Big the Jonathan, an extremely powerful seagull on the  Boss panels. All four players must work as a co-op team with multiple new rules and Hypers in order to either deplete Big the Jonathan's health to 0 or last 50 chapters without all players being KO'd. If all players are KO'd at one given time, the players lose the game. A global counter will decrease based upon the damage dealt to Big the Jonathan during the match.

This event had a rerun in 2019, and was retired in Version 3.0.

Rule Changes[]

Gamemode coop.png

The Beach Party event is the first ever event to feature a Co-op mode. Instead of racing for Norma against each other, players will work together as a single team to defeat Big the Jonathan, who replaces the boss on the map. The players win if they deplete Big the Jonathan's HP or survive to the end of chapter 50. The players lose if they are all KO'd at the same time. Since the event relies on cooperation, it is quite difficult to complete the event alone with CPU players. Below is a summary of all changes:

  • Before the game begins, each player chooses a character and role to use. This determines the player's deck, hyper, and special abilites.
  • All regular field events (including Boss EncounterBoss Encounter
    When Norma level 4 is achieved for the first time by any player, all PEncounter.png Encounter panels on the map will be replaced with PBoss.png Boss panels. While Boss Encounter is in effect, any player who stops on a Boss panel will battle the Boss unit. This event will continue until the Boss unit is defeated.
    ) are disabled and cannot be selected.
  • All stars, wins, Norma levels, and  Home panels are shared.
  • Both Norma objectives (Stars & Wins) are active; the players can complete either objective to level up.
  • Stars objectives are multiplied by 1.5 and Wins objectives are doubled. There is no objective at Norma level 5.
  • All  Encounter panels feature Seagulls, some of which have a stat boost and are worth more Wins.
  • As the game progresses,  Boss panels spawn in random locations and various boss abilities are launched.
  • Being KO'd in battle costs 1/8 of the team's stars rounded down.
  • New Recovery stats are calculated by the formula: Recovery = (base recovery + attack - evade).
  • Chapter 30 will remove all  Home panels and leave them as  Neutral panels.
  • Chapter 40 will replace all panels besides  Warp and  Warp Move with  Boss panels.

Level Stars Wins
1☆ 15 2
2☆ 45 4
3☆ 105 10
4☆ 180 18
5☆ MAX

Summer2018 tutorial 03.png

Many characters have notable changes to their stats and passives that are important for the player to understand when playing Co-op. Certain characters are more or less viable than they usually would be as a result of these adjustments.

REC Changes

In Co-op mode, each character's REC stat is calculated by the formula: [base REC + base ATK - base EVD], limited to a minimum of 3 REC and a maximum of 9 REC. Characters with more than 6 REC do not have to roll higher than 6, but will instead have a roll requirement of 6 for more than one turn. For instance, a character with 8 REC will need to roll 6 on one of the first three recovery rolls to recover, after which the roll requirement will decrease as usual.

REC Characters
Tequila, Store Manager, Flying Castle
Yuki, Tomomo (Softened), Star Breaker
Marc, Tomomo (Unsoftened), NoName (Normal & Head), Yuki (Dangerous)
Kai, Fernet, Krilalaris, Kyoko, Sweet Breaker, QP (Dangerous), Seagull
QP, Hime, Sora, Marie Poppo, Sherry, Kiriko, Miusaki, Marie Poppo (Mixed), Sora (Military)
Suguri, Peat, Syura, Saki, Kyousuke, Kae, Alte, Sham, Tomato, Ceoreparque, Suguri (Ver.2), Robo Ball
Aru, Nanako, Nath, Tomomo (Casual), Tsih, Aru (Scramble), Chicken, Shifu Robot

Passive Changes

  • Shifu Robot now has 3 REC and must roll for recovery when KO'd. Shifu also recovers with full HP instead of 1 HP. (Prior to Version 1.28.5, Shifu could only recover with full HP when succeeding at a recovery roll.) Shifu will still start with 1 HP and regenerate HP as normal.
  • Flying Castle can counterattack in all battles with Big the Jonathan.
  • Star Breaker can complete Stars norma objectives.
  • Mimyuu now has instant recovery (indicated by a hyphen on her unit card), making her immune to Co-op's REC changes.
  • Mimyuu and Chicken lose the same amount of stars as anyone else when KO'd in battle.
  • Previously, Avenger Kiriko's max HP would reset under certain conditions. This was corrected in an unknown patch.
  • Tequila's passive does not spawn a Pirate Crew Member on  Encounter panels.
  • Tequila's passive and the Avenger role's +1 ATK per damage taken effect do not stack, meaning the player will only receive +1 ATK per HP lost, not +2.

Summer2018 tutorial 01.png

Roles a unique way to play in co-op, with each character being designated to a role and rank. The roles are Attackers, Guardians, Supporters, and Avengers each of which features their own special abilities. Each character will receive a rank of A-E and a prebuilt deck to accompany their role. Decks vary based on the character's rank. Generally, the stronger the character's stats, the weaker the cards provided.

Type Stats and Abilities
Summer2018 role0.png
  • Goes first in battle against Big the Jonathan.
  • Gets permanent +1 ATK at Norma 2 and Norma 4, stacking up to +2 ATK.
Summer2018 role1.png
  • Can spend 1 HP to give an ally a shield that absorbs up to 2 points of damage, similar to Robo Ball's Reflective Shell hyper. The shield is the same color as the Guardian's player color and lasts until the affected ally takes a hit in combat, finishes a battle or gets KO'd outside of battle. Additionally, each guardian can only distribute one shield at a time - trying to distribute a second shield will simply move the existing shield to the new target.
  • Gets permanent +1 DEF at Norma 2 and Norma 4, stacking up to +2 DEF.
Summer2018 role2.png
  • Can spend stars to revive players if they land on their square or if they pass by them. Star cost will depend on the revive roll of the fallen ally. The formula is (roll requirement x 5 stars).
  • Can heal players for 1 HP at no cost if they land on their square or if they pass by them.
  • Gets permanent +1 to move rolls at Norma 2 and Norma 4, stacking up to +2.
Summer2018 role3.png
  • Receive +1 ATK per HP lost in combat.
  • Gets permanent +1 max HP at Norma 2 and Norma 4, stacking up to +2 max HP.





Summer2018 tutorial 02.png

Along with their new deck, players will also have their normal Hyper card replaced with a unique event-only Hyper specific to their role choice. The Hypers are specifically designed to boost the passive abilities of the role and aid the player in defeating Big the Jonathan before chapter 50 after the completion of Norma 5. The Hypers can also be transferred between players with  Gift Exchange. If this action is taken, the Hypers will remain as the cards they were when they were originally drawn. As a result, an Attacker can end up with a Supporter's Hyper.

Ultimate Weapon in the Sun (Original).png
Attacker's Hyper
Lifeguard on the White Beach (Original).png
Guardian's Hyper
Guardian of Blooming Flowers (Original).png
Supporter's Hyper
Unforgiving Avenger (Original).png
Avenger's Hyper

Summer2018 tutorial 00.png
Big the Jonathan (Original) (unit).png

Big the Jonathan is a special boss designed for Co-op mode, replacing the normal boss on the board. Any time the player lands on a  Boss panel, they will battle Big the Jonathan. Unlike normal bosses, Big attacks first by default and can only go second against an Attacker. Big has 0 DEF, -4 EVD, and an ATK stat that increases as the game progresses. (Originally, Big started at 0 ATK and gained +1 ATK every 8 chapters; as of Version 1.28.1, Big starts at +1 ATK and gains +1 ATK every 10 chapters.)

Big the Jonathan also has a varying amount of HP, modified by the roles that the players select before the start of the game. Big's HP starts at 60 by default, and is modified by the following amounts: +5 for each Attacker, -5 for each Guardian, and +10 for each Avenger. As a result, Big can have a minimum of 40 HP and a maximum of 100 HP. The players must defeat Big before chapter 50 or survive until chapter 50, otherwise Big will be the victor.

The greatest strength of Big is his secondary abilities. Big can manipulate the game with field events and card effects to greatly harm the players.

Secondary Abilities:

  • Terror from Above: Every 2 chapters, random  Boss panels spawn around the board. The amount of spawned panels increases as the game progresses. This effect lasts for the duration of the Chapter and does not affect  Home,  Warp, or  Warp Move panels.
    • At the start of chapter 30, all  Home panels are removed, turning into  Neutral panels.
    • At the start of chapter 40, all panels except for  Warp and  Warp Move panels turn into  Boss panels.
  • Field events: Big can use field events and certain card effects to harm the player. Big begins the game with two field events (which occur every 3 chapters). On chapter 10 and 20, he will replace one of his field events for one of the stronger ones. On chapter 30, he will start using these events every 2 chapters instead of every 3. If the players have not defeated Big before chapter 50, he will end the game with a  Whimsical Windmill to battle every player in succession.
Early Game Late Game Chapter 50
Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Puddingicon.png Dangerous Pudding, Bad Puddingicon.png Bad Pudding, and Mimyuu's Hammericon.png Mimyuu's Hammer

Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.

Random WarpRandom Warp
Every 5 Chapters, Each players will be warped to a randomly chosen panel at the beginning of the Chapter.

 Out of Ammo
 Cloud of Seagulls
Every 6 Chapters, all PBonus.png Bonus and PDrop.png Drop panels will become PEncounter.png Encounter panels. This effect lasts for 3 Chapters.

 Delta Field
 Air Strike
 Star Blasting Fuse
 Jonathan Rush*
 Sealed Guardian
 Evil Spy Work - Preparation
 Whimsical Windmill

Big the Jonathan also brings some special Seagull NPCs with him. While there are normal seagulls present on  Encounter panels, the player might also encounter costumed seagulls, which have +2 in a random combat stat and are worth 2 Wins instead of 1.

Seagull 00 00.png
3 +1 -1 -1 1
Seagull 00 00.png
Seagull 1012 00.png
3 +2 -1 -1 2
Seagull 03 00.png
Seagull 1006 00.png
3 +1 +2 -1 2
Seagull 02 00.png
Seagull 1010 00.png
3 +1 -1 +2 2

Event Rewards[]

Seagull damage counter.png

This event features a global counter on the main menu of the game. As Big the Jonathan takes damage in online games, his global health decreases. Starting at 3 million HP, once a certain amount of damage is dealt, new items were unlocked for all players.

Name Status Global Counter Milestone
Beach Party intro cutscene Future 3,000,000
Sun Dice.pngSun Dice New 2,500,000
Surfboard Homemark Icon.pngSurfboard Homemark New 2,000,000
Sandcastle Dice.pngSandcastle Dice New 1,500,000
Popsicle Homemark Icon.pngPopsicle Homemark New 1,000,000
Summer2018 role3.png Avenger Role New 500,000
SuguriSwimsuitSelect.pngSuguri Summer Costume New 0
HimeSwimsuitSelect.pngHime Summer Costume
SoraSwimsuitSelect.pngSora Summer Costume
Beach Party artwork Future
Beach Party ending cutscene Future

Bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/5 in the event pop-up).

Name Status Unlock Method
Beach Ball Dice.pngBeach Ball Dice New Random Drop in Co-Op.
Parasol Homemark Icon.pngParasol Homemark New Random Drop in Co-Op.
Beach Accessory Icon.pngBeach Accessory (Poppo) New Random Drop in Co-Op.
Beach Accessory Icon.pngBeach Accessory (Nath) New Random Drop in Co-Op.
Beach Accessory Icon.pngBeach Accessory (Seagull) New Random Drop in Co-Op.

There are some cosmetics with specific unlock requirements, separate from the event goal and random drop table.

Name Status Unlock Method
Sunglasses Icon.pngSunglasses New / Returning Received for the currently played character upon winning a game in Co-op mode (as of Version 1.28.1). Received for a random character if sunglasses for the currently played character are already owned (as of Version 1.28.4).
Beach Accessory Icon.pngBeach Accessory (Tomato & Mimyuu) New Defeat 7 Seagulls as Avenger Tomato & Mimyuu. This can be done over multiple matches, and winning is not required.


  • Prior to Version 1.28.1, the Guardian E Rank deck had two copies of  Shield Counter, a card that is normally (Max 1). Version 1.28.1 replaced the extra copy of Shield Counter with  Piggy Bank.
  • When the countdown was completed on August 6th, the cutscene text did not appear, and a glitch in the swimsuits enabled player models to become invisible. Both issues were later resolved in patches.
  • At the time of the countdown's completion, players set a new player count record with 1105 concurrent players online at once.[1]
  • The event was originally supposed to only have swimsuits for Suguri and Hime, but after thinking about the story Hono decided it would be better if Sora received one as well.[2]
  • The original Big the Jonathan from this event does not possess a unit card. The unit card used on this page was designed by wiki staff for display purposes.
  1. Player count as announced by Fruitbat Factory's Twitter.
  2. Story as reported by Fruitbat CEO, Phlebuster, on Discord.