Big Po's Special | |
Defeat RoPoChi on Hyper difficulty. |
Big Po's Special is a Steam achievement in 100% Orange Juice!.
Requirement
Win a Co-op game against
Strategy
This achievement will be the hardest achievement especially for new players since you will have to know the strategies against it to win against RoPoChi. Players will need to defeat it in order to unlock Master of the Minions). Multiplayer is preferred than Single player since OJ players can not only help you but they will pick the best options compared to the CPUs.
(Step 4 in the- It is heavily advisable to reach Norma 4 ASAP (at least 105 stars, or 10 wins) so that you and the teammates get all the stats benefits which will help the game a lot. In general, unless the mixer Star Chaser (All players gain double stars on Bonus panels) is active, you should aim for win norma.
- gains +1 die to attack rolls for each non-KO'd minion on the field. By default, it will have 2 dice of attack roll since Big Poppo is spawned at the start. At minimum, when it is only alive, it'll only have 1 die for attack rolls. At maximum, in which Big Poppo and 2 Chickens exist, it'll get to have 4 dice for attack rolls. This means that your team will stay alive better if less minions exist.
- uses at the start of the game, which spawns Big Poppo. Big Poppo deals no combat damage, but will steal 3 stars per damages dealt. But, if you can defeat her, she will give 100 stars and 3 wins, which should give you more than enough for Norma 4. On top of that, RoPoChi will lose 1 offense die and Big Poppo will have 10 REC to revive. While 12 HP seems a lot to take her down, you really want to defeat her to reduce RoPoChi's offense die and for Norma 4.
- Even if your character has -1 ATK, always challenge the minion & and prioritize killing them. While benefit high attack rolls from especially when a Chicken is alive, other characters that isn't an Avenger will not. Additionally, will easily overwhelm when max of 2 Chickens are alive even if you are (especially when you cant activate ).
- Always read the next card that will activate, the field info by hovering on to it, and current states of your teammate (how much HP does your teammates have? Are they dead? Do any of them currently have in effect? What cards do they have? etc.). Hyper difficulty isn't a difficulty where you can win by just mindlessly rushing into a boss.
List of Cards that
uses and watch out for:- : This card will hinder your star norma if your team overall has positive ATK value especially in the early games. Hence, prioritize win norma if your team is based on High Atk characters. can prevent losing a star.
- : Generally not that important unless the boss's hp is lower than 50% which will activate its effects. If you use frail characters, you might want to avoid red area as Chicken with +1 ATK and on hyper difficulty can be deadly.
- A really tricky card effect that trips players to understand how it works - (Need to double check how it actually work including how works) basically it's the card that fixes 's rolls to either 0 or 7 (as well as move) depending on whether a player challenges , or gets challenged (including stepping on boss panel) by . You should be incentived to battle after knowing which action rolls 0, but for a safe play, it's generally advised to ignore while this card is in play.
- Big Poppo with low HP. Overall it makes it slower to KO any minions. : Possibly a powerful card especially if a lot of exist - as well as
- Sky Restaurant Poppo:
- Highly dangerous trap card for characters or that rely on HP which instantly reduces their HP by 1 when stepped. Usually, is the best counter for that, but , , and/or are much more viable and versatile for other threats.
- : Highly situational card - extra DPS for , or easy star farm targets for . May want to heal through cards, 's heal and , or stepping on home panel/heal panel if you don't want to get targeted. Detremental for High-REC (Recovery) characters since it pretty much resets REC count if you don't survive, as well as deadly combo with any cards such as
- Generally not worth to be near due to immense amount of star gains to if you get KO'ed. (Unless extremely powerful hyper cards such as or is in play)
- Threat #1. You can lose a game if only 1 character is arrive irrespective of HP, or 2 characters have same exact HP. Keep in mind to play safe (try not to be in Recovery-Roll state) if you see this card in next few turns. and should protect the character with lowest HP from KO. Having a High-HP characters (for HP differences) with as well as should be a good preparation against this card. will be a good contender if things are desparate.
- Threat #2. Extremely dangerous if holds a lot of stars. Usually, and are viable cards to reach within minions/ . May want to consider especially in Co-op
- Threat #3. You could land in a desperate situation if this card is played back to back, or other deadly cards are in play as well. Having a High-HP characters with should be able to tank this damage well, as well as and to reduce damages.
Strategy for Multiplayer:
- Characters with Roles:
- Cards:
Strategy for Single Player:
- By far the best character that is readily available would be with a role Attacker. Her powerful stats and her hyper makes it a perfect candidate as your character. Another viable characters would be , , , , , but those requires DLC. For alternatives with base-game characters, it would be , or . Practically, any characters with +1 Attack as a base + decent Max HP or REC should be good enough to get started.
- You should restart the game if you see at least 2 dealers (Preferably no dealer unless the character has powerful hyper & mixer Joker is active) They'll most likely be easy target for RoPoChi
- When you are Attacker, you might want to have one more attacker on your team to amass win count faster. Guardian (protects you), supporter (revives you), and avenger (tanks the card effect damages) are helpful to include in your team, though it may be too much if has at least 2 characters has the same role other than Attackers.
- Generally, you really want to have your role level and your CPUs teammate role level to be 10 or above because you will be missing powerful role skills such as Fury (gives extra +1 damage to an enemy), Guardian Spirit (gives extra +1 def/reduces damage taken in battle by 1), and Restore (revive any of your teammate without contacting by half of its HP, rounded up if the max HP is odd). If you don't, it's heavily recommended to play in multiplayer.
- As with a role Attacker, you should prioritize as following: Big Poppo = Chicken > Encounter Panel > Draw Panel > Star Panel > Heal Panel/Home Panel > Damage Panel/Drop Panel. If you are at Norma 4 or higher, Encounter Panel would be replaced with Challenging to RoPoChi/Boss Panel. Note that Challenging to RoPoChi/Boss Panel is very situational. You really should battle RoPoChi to deal more damage when chickens does not exist. You may also risk it if RoPoChi will use next turn.
- Always keep and use it if you are overwhelmed with the
- CPUs generally goes to home panel when you can norma level higher. Hence, you don't really need to go to home panel unless you are very close to home, or you are norma leveling up to 2 or 4 (gives permanent +1 ATK if you are Attacker, which is very helpful for defeating enemies to amass win counts).
- and are very important cards that are not only cheap in deck cost but also they are mainly used to reach and & challenge and run away from RoPoChi's cards that are deadly.
- is quite powerful card as it basically makes home panel into draw panel that you can stay on it even if the roll isn't exact. Alongside it only requires Norma 1 & star costs very little which it can be used early in the game. can be great if you can draw it as it gives you 2 more cards. can be helpful, but strong attackers have only 10 points at min and 15 points at max.
- is very powerful card that is worth it to include in a deck as Attackers have high REC.
- Battle cards that gives more ATK, such as and are great cards to help gain more wins. While lets you use early in the game, is very useful especially from transitioning from Norma 3 to Norma 4. They are also great for defeating faster to gain 100 stars.
- should be considered especially for clearing up minions - A friendly unit possessing 5HP initially should be tanky enough to support reducing minions roaming around on the field.
- is a finisher card for the Boss, thought it requires DLC and needs 5 deck points.
- Example of deck for and (10 Deck Points, Attacker): 3x 1x 1x 1x 1x 3x . If you have 13 points or above, then replace 1 of with if you can.
- Example of deck for (10 Deck Points, Attacker): 3x 1x 1x 1x 1x 3x . If you have 15 points, then replace with if you can.
- Note that I did not mention because while the card effect is very useful, CPU does not know when to use it. They will most likely waste it. Same reasoning for . Very powerful card to clean out traps and bombs placed by RoPoChi, but playing with CPUs makes it difficult to use them in perfect time and you would want to use other powerful cards instead. Hence, I did not include these in this section.