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Boards

Boards, also known as Fields or Maps, are stages that players participate in depending on either the selected Campaign match or the host's choosing in Multiplayer. Most boards can be unlocked through Campaign or the Shop, although some require completion of a seasonal event. Each board has a unique layout, background animation, route, and default set of field events. Each board also has a boss unit that appears by default (except in Co-op and Bounty Hunt modes).

Practice Field
Practicefield.png
Information
Field Events
Boss Store Managerhead.png Store Manager
Space Wanderer
Spacewander.png
Information
Field Events Random WarpRandom Warp
Every 5 Chapters, Each players will be warped to a randomly chosen panel at the beginning of the Chapter.
Boss Store Managerhead.png Store Manager
Pudding Chase
Puddingchase.png
Information
Field Events MinelayerMinelayer
Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Puddingicon.png Dangerous Pudding, Bad Puddingicon.png Bad Pudding, and Mimyuu's Hammericon.png Mimyuu's Hammer
Boss Store Managerhead.png Store Manager
Christmas Miracle
Christmasmiracle.png
Information
Field Events MiracleMiracle
Every 5 Chapters, all PBonus.png Bonus, PDrop.png Drop, PDraw.png Draw, PEncounter.png Encounter, PMove.png Move, PWarp Move.png Warp Move, PHeal.png Heal panels, and PDamage.png Damage panels will become Doublepanel.gif Double panels accordingly. This effect lasts for the duration of the Chapter.
Boss Store Managerhead.png Store Manager
Planet Earth
Planet earth.jpg
Information
Field Events RegenerationRegeneration
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
Boss ShifuRobothead.png Shifu Robot
Lagoon Flight
Lagoon Flight.png
Information
Field Events CharityCharity
Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
Boss Flying Castlehead.png Flying Castle
Warfare
Warfare.png
Information
Field Events Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
Boss ShifuRobothead.png Shifu Robot
Highway Heist
Highwayheist.png
Information
Field Events CharityCharity
Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
MinelayerMinelayer
Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Puddingicon.png Dangerous Pudding, Bad Puddingicon.png Bad Pudding, and Mimyuu's Hammericon.png Mimyuu's Hammer
BattlefieldBattlefield
Every 6 Chapters, all PBonus.png Bonus and PDrop.png Drop panels will become PEncounter.png Encounter panels. This effect lasts for 3 Chapters.
Boss Store Managerhead.png Store Manager
Sealed Archive
Sealedarchive.png
Information
Field Events RegenerationRegeneration
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
MinelayerMinelayer
Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Puddingicon.png Dangerous Pudding, Bad Puddingicon.png Bad Pudding, and Mimyuu's Hammericon.png Mimyuu's Hammer
BattlefieldBattlefield
Every 6 Chapters, all PBonus.png Bonus and PDrop.png Drop panels will become PEncounter.png Encounter panels. This effect lasts for 3 Chapters.
Boss ShifuRobothead.png Shifu Robot
Sunset
Sunset.png
Information
Field Events CharityCharity
Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
MinelayerMinelayer
Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Puddingicon.png Dangerous Pudding, Bad Puddingicon.png Bad Pudding, and Mimyuu's Hammericon.png Mimyuu's Hammer
MiracleMiracle
Every 5 Chapters, all PBonus.png Bonus, PDrop.png Drop, PDraw.png Draw, PEncounter.png Encounter, PMove.png Move, PWarp Move.png Warp Move, PHeal.png Heal panels, and PDamage.png Damage panels will become Doublepanel.gif Double panels accordingly. This effect lasts for the duration of the Chapter.
Boss Flying Castlehead.png Flying Castle
Tomomo's Abyss
Tomomosabyss.png
Information
Field Events BattlefieldBattlefield
Every 6 Chapters, all PBonus.png Bonus and PDrop.png Drop panels will become PEncounter.png Encounter panels. This effect lasts for 3 Chapters.
Boss Store Managerhead.png Store Manager
White Winter
White Winter.png
Information
Field Events FreezeFreeze
Every 5 Chapters, 1/3 of the board's panels become PIce.png Ice panels. This effect lasts for the duration of the Chapter and does not affect PHome.png Home panels.
CharityCharity
Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
Boss Store Managerhead.png Store Manager
Night Flight
Night Flight.jpeg
Information
Field Events RegenerationRegeneration
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
ConfusionConfusion
Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players.
Boss Flying Castlehead.png Flying Castle
Clover
Clover.jpeg
Information
Field Events MiracleMiracle
Every 5 Chapters, all PBonus.png Bonus, PDrop.png Drop, PDraw.png Draw, PEncounter.png Encounter, PMove.png Move, PWarp Move.png Warp Move, PHeal.png Heal panels, and PDamage.png Damage panels will become Doublepanel.gif Double panels accordingly. This effect lasts for the duration of the Chapter.
BacktrackBacktrack
Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
Boss ShifuRobothead.png Shifu Robot
Farm
Farm.jpeg
Information
Field Events ConfusionConfusion
Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players.
BacktrackBacktrack
Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
Boss Store Managerhead.png Store Manager
Star Circuit
Star circuit.png
Information
Field Events SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
Home RouletteHome Roulette
Every 9 Chapters, all player PHome.png Home panels are randomly rotated.
Boss ShifuRobothead.png Shifu Robot
Training Program
Trainingprogram.jpg
Information
Field Events RegenerationRegeneration
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
Boss ShifuRobothead.png Shifu Robot
Vortex
Vortex.png
Information
Field Events BomberBomber
Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
BattlefieldBattlefield
Every 6 Chapters, all PBonus.png Bonus and PDrop.png Drop panels will become PEncounter.png Encounter panels. This effect lasts for 3 Chapters.
Boss ShifuRobothead.png Shifu Robot
Sweet Heaven
Sweet Heaven.png
Information
Field Events ConfusionConfusion
Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players.
MiracleMiracle
Every 5 Chapters, all PBonus.png Bonus, PDrop.png Drop, PDraw.png Draw, PEncounter.png Encounter, PMove.png Move, PWarp Move.png Warp Move, PHeal.png Heal panels, and PDamage.png Damage panels will become Doublepanel.gif Double panels accordingly. This effect lasts for the duration of the Chapter.
Boss Store Managerhead.png Store Manager
Starship
Starship.png
Information
Field Events MysteryMystery
Every 5 chapters, causes any Field Event to occur.
Home RouletteHome Roulette
Every 9 Chapters, all player PHome.png Home panels are randomly rotated.
Boss ShifuRobothead.png Shifu Robot
Frost Cave
Frost Cave.jpg
Information
Field Events FreezeFreeze
Every 5 Chapters, 1/3 of the board's panels become PIce.png Ice panels. This effect lasts for the duration of the Chapter and does not affect PHome.png Home panels.
BacktrackBacktrack
Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
Boss Flying Castlehead.png Flying Castle
Shipyard
Shipyard.png
Information
Field Events MysteryMystery
Every 5 chapters, causes any Field Event to occur.
BomberBomber
Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
Home RouletteHome Roulette
Every 9 Chapters, all player PHome.png Home panels are randomly rotated.
Boss ShifuRobothead.png Shifu Robot
Treasure Island
Treasure Island.png
Information
Field Events TreasureTreasure
At the start of every Chapter places a chest on a random panel (up to board size limit). Stopping on the panel with the chest will the give the player its contents.
Treasure chest stars.png Gives stars equal to the current number of Chapters.
Treasure chest cards.png Gives a random hyper card.
AmplifyAmplify
Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. BoostStat0.png Attack stat +1, BoostStat1.png Defense stat +1, BoostStat2.png Evasion stat +1
Boss Store Managerhead.png Store Manager
Treasure Island (Night)
Treasure Island (Night).png
Information
Field Events AmplifyAmplify
Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. BoostStat0.png Attack stat +1, BoostStat1.png Defense stat +1, BoostStat2.png Evasion stat +1
BattlefieldBattlefield
Every 6 Chapters, all PBonus.png Bonus and PDrop.png Drop panels will become PEncounter.png Encounter panels. This effect lasts for 3 Chapters.
MinelayerMinelayer
Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Puddingicon.png Dangerous Pudding, Bad Puddingicon.png Bad Pudding, and Mimyuu's Hammericon.png Mimyuu's Hammer
Boss Store Managerhead.png Store Manager
Witch Forest
Witch Forest.png
Information
Field Events Home RouletteHome Roulette
Every 9 Chapters, all player PHome.png Home panels are randomly rotated.
MysteryMystery
Every 5 chapters, causes any Field Event to occur.
Boss Flying Castlehead.png Flying Castle
Icy Hideout
Icy Hideout.png
Information
Field Events SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
MiracleMiracle
Every 5 Chapters, all PBonus.png Bonus, PDrop.png Drop, PDraw.png Draw, PEncounter.png Encounter, PMove.png Move, PWarp Move.png Warp Move, PHeal.png Heal panels, and PDamage.png Damage panels will become Doublepanel.gif Double panels accordingly. This effect lasts for the duration of the Chapter.
Boss Store Managerhead.png Store Manager
Sakura Smackdown
Sakura Smackdown.png
Information
Field Events Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
MiracleMiracle
Every 5 Chapters, all PBonus.png Bonus, PDrop.png Drop, PDraw.png Draw, PEncounter.png Encounter, PMove.png Move, PWarp Move.png Warp Move, PHeal.png Heal panels, and PDamage.png Damage panels will become Doublepanel.gif Double panels accordingly. This effect lasts for the duration of the Chapter.
Boss Flying Castlehead.png Flying Castle
Santa's Workshop
Santa's Workshop.png
Information
Field Events RegenerationRegeneration
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
MiracleMiracle
Every 5 Chapters, all PBonus.png Bonus, PDrop.png Drop, PDraw.png Draw, PEncounter.png Encounter, PMove.png Move, PWarp Move.png Warp Move, PHeal.png Heal panels, and PDamage.png Damage panels will become Doublepanel.gif Double panels accordingly. This effect lasts for the duration of the Chapter.
Boss Store Managerhead.png Store Manager
Ocean Dive
Ocean Dive.png
Information
Field Events Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
MysteryMystery
Every 5 chapters, causes any Field Event to occur.
Boss Store Managerhead.png Store Manager
Over the Sea
Over the Sea.png
Information
Field Events Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
Home RouletteHome Roulette
Every 9 Chapters, all player PHome.png Home panels are randomly rotated.
Boss Flying Castlehead.png Flying Castle
Dark Citadel
Dark Citadel.png
Information
Field Events BacktrackBacktrack
Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
TreasureTreasure
At the start of every Chapter places a chest on a random panel (up to board size limit). Stopping on the panel with the chest will the give the player its contents.
Treasure chest stars.png Gives stars equal to the current number of Chapters.
Treasure chest cards.png Gives a random hyper card.
Boss Flying Castlehead.png Flying Castle
Beginner Town
Beginner Town.png
Information
Field Events SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
RegenerationRegeneration
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
AmplifyAmplify
Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. BoostStat0.png Attack stat +1, BoostStat1.png Defense stat +1, BoostStat2.png Evasion stat +1
Boss Flying Castlehead.png Flying Castle
Scarred Land
Scarred Land.png
Information
Field Events BomberBomber
Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
MysteryMystery
Every 5 chapters, causes any Field Event to occur.
Boss Moss Golemhead.png Moss Golem
Fungus Cave
Fungus Cave.png
Information
Field Events GooGoo
Every 5 Chapters, 1/3 of the board's panels become PGoo.png Goo panels. This effect lasts for the duration of the Chapter and does not affect PHome.png Home panels or PIce.png Ice panels.
SporesSpores
Every 3 chapters, spawns mushrooms on the field, which give free cards with random effects when picked up.
Boss Moss Golemhead.png Moss Golem
Beginner Town (Winter)
Beginner Town (Winter).png
Information
Field Events SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
AmplifyAmplify
Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. BoostStat0.png Attack stat +1, BoostStat1.png Defense stat +1, BoostStat2.png Evasion stat +1
TreasureTreasure
At the start of every Chapter places a chest on a random panel (up to board size limit). Stopping on the panel with the chest will the give the player its contents.
Treasure chest stars.png Gives stars equal to the current number of Chapters.
Treasure chest cards.png Gives a random hyper card.
Boss Flying Castlehead.png Flying Castle
Lonely Railway
Lonely Railway.png
Information
Field Events Home RouletteHome Roulette
Every 9 Chapters, all player PHome.png Home panels are randomly rotated.
MinelayerMinelayer
Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Puddingicon.png Dangerous Pudding, Bad Puddingicon.png Bad Pudding, and Mimyuu's Hammericon.png Mimyuu's Hammer
Boss Flying Castlehead.png Flying Castle

Lagoon Flight CO
Lagoon Flight CO.png
Sunset CO
Sunset CO.png
Poppo's Abyss
Poppo's Abyss.png
Star Circuit CO
Star Circuit CO.png
Space Wanderer CO
Space Wanderer CO.png
Highway Heist CO
Highway Heist CO.png
Farm CO
Farm CO.png
Shipyard CO
Shipyard CO.png
Training Program CO
Training Program CO.png
Vortex CO
Vortex CO.png
Night Flight CO
Night Flight CO.png
Cyberspace
Cyberspace.png
Witch Forest CO
Witch Forest CO.png
Planet Earth CO
Planet Earth CO.png
Santa's Workshop CO
Santa's Workshop CO.png
Sakura Smackdown CO
Sakura Smackdown CO.png
Pudding Chase CO
Pudding Chase CO.png
Treasure Island CO
Treasure Island CO.png
Treasure Island CO (Night)
Treasure Island CO (Night).png
Ocean Dive CO
Ocean Dive CO.png
Over the Sea CO
Over the Sea CO.png
Clover CO
Clover CO.png
Frost Cave CO
Frost Cave CO.png
Icy Hideout CO
Icy Hideout CO.png
Starship CO
Starship CO.png
Tomomo's Abyss CO
Tomomo's Abyss CO.png
White Winter CO
White Winter CO.png
Beginner Town CO
Beginner Town CO.png
Christmas Miracle CO
Christmas Miracle CO.png
Dark Citadel CO
Dark Citadel CO.png
Fungus Cave CO
Fungus Cave CO.png
Practice Field CO
Practice Field CO.png
Sealed Archive CO
Sealed Archive CO.png
Sweet Heaven CO
Sweet Heaven CO.png
Whirlpool
Whirlpool.png

Field Events & Panels

Main article: Field Events
Main article: Board Panels

Unlock Conditions and Price

Main article: Board Unlocks
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