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Event Timeline
Previous Scramble!! for an Xmas Miracle! - Returns (2020 Rerun) Chocolate for the Sweet Gods (2021 Rerun) Next
Event Info
Title Bounty Hungers
Winter2020 logo.png
Start February 23rd, 2021
End March 23rd, 2021
Event Clock
Story Campaign Story
Update Version 3.4

Overview[]

After recovering from the side effects of the legendary mushroom, Ellie is looking for a way to resume her quest, when something unexpected happens...

The goal of the event is to collect as many delicacies as possible by visiting the various shops in the new-and-improved permanent Bounty Hunt game mode. In the Bounty Hunt game mode, you must collect Quests and Bounties from home panels and complete them in order to achieve the unique Fame norma. The permanent addition of the mode adds new monsters, shops, items, minions, mechanics, and more!! In addition, the Beginner Town (Winter) shop icon.png Beginner Town (Winter) board was added and made available for all players to use for the duration of the event.

Rule Changes[]

The Bounty Hungers event brings back the special Bounty Hunt game mode originally introduced in Bounty Hunters. In this mode, each player will compete against each other, much like in Normal Mode. However, the norma rules for this event are unique, with only one type of norma named Fame norma. Fame is earned by completing quests, completing bounties, KO'ing the Boss, and KO'ing players with higher Fame than you. A number of changes to game mechanics have also been made.

  • The only norma check available is Fame. Both Stars and Wins norma are disabled.
  • Players can choose to stop at any  Home panel, regardless of whether it is theirs.
  • Players start the game with 40 stars. This value is affected by the player's base stats, similarly to the price adjustments of shop items.
  • All units have a permanent +1 hand size, and start-of-chapter bonus stars start at 3 (up from 1).
  • All players have an "Items" button, along with "Move" and "Card", that they may check at the beginning of their turn. This will open a menu which will list the player's held quest items, boots, and event items. All players will start with the "Wooden Sandals" boots, which grant +1 MOV.
  • A quest or bounty may be chosen when landing on a Home panel. These take up a slot in the player's hand, much like cards.
  • Various Shops and Locations appear on random panels all around the board. A new set of shops and locations spawn every 6 chapters, starting from Chapter 1. (1, 7, 13, 19, etc.)
  • From Chapter 15 onwards, a special unit called The Harbinger has a chance to spawn on a random panel at the start of every chapter. It will play alongside the other players as a 5th unit on the board, until it is KO'd.
  • The board's usual boss is replaced with Moss Golem.
  • The TreasureTreasure
    At the start of every Chapter places a chest on a random panel (up to board size limit). Stopping on the panel with the chest will the give the player its contents.
    Treasure chest stars.png Gives stars equal to the current number of Chapters.
    Treasure chest cards.png Gives a random hyper card.
    and SporesSpores
    Every 3 chapters, spawns mushrooms on the field, which give free cards with random effects when picked up.
    field events are disabled.
  • At the end of the match, the number of earned stars is increased by 50%. In online games, level EXP, item drop chance, and earned oranges are also increased by 50%.
Level Fame
1☆ 2
2☆ 5
3☆ 9
4☆ 14
5☆ 20

A number of new mechanics have been introduced alongside the standard mechanics of Normal Mode.

Quests and Bounties[]

Quests and Bounties are the main method of earning Fame in Bounty Hunt mode. Upon landing on a  Home panel, the player will be prompted to select one of four Quests or Bounties. Upon choosing one, it enters the player's hand, taking up a card slot, and will be visible to all players. A quest or bounty must remain in the player's hand for it to remain active. If a quest or bounty leaves the player's hand through any means other than turning it in, it can no longer be completed. Using a quest or bounty at the beginning of a player's turn will discard it. Besides that, they are treated as regular cards, so cards like  Flamethrower or  Gift Exchange can either discard them or make them otherwise leave the hand through any other means.

Quests are peaceful objectives which involve going to a location to retrieve a quest item, and then turning that quest item into a shop. If the player is holding a quest, passing the designated location will automatically reward the quest item. Then, it may be taken to the designated shop in order to receive Fame. Multiple quest items that are not the same can be received and turned in at the same time, and players are also allowed to hold more than one of the same quest item, meaning that two duplicate quests can be completed simultaneously. Quests will always give 2 Fame when completed.

Bounties are fighting objectives that require the player to find the listed monster and defeat it. Monsters may be found in locations after passing them once, and a monster may only be fought if the player is holding a bounty associated with it. When a fight with a monster is initiated, it will be fought in a special type of fight called a Bounty Battle. Bounty Battles are similar to standard battles, but always have a  Final Battle-like effect applied to them, which means the battle will not end after one turn. Each monster has its own passives and stats to contend with. Upon defeating the monster, the bounty will be consumed and Fame will be instantly rewarded. Only one bounty may be completed per fight, so duplicate bounties cannot be completed at the same time. Bounties come in three different difficulties, corresponding to each monster, and the amount of Fame given can range from 2-4 depending on the bounty's difficulty.

Locations[]

Locations are special areas that can appear on the board. Locations serve two main purposes: retrieving quest items and fighting monsters in Bounty Battles. There are 10 types of locations: Castle, Cave, Field, Ruins, Swamp, Volcano, Mountain, Desert, Misty Forest, and Crimson Forest.

Each location has an associated quest item. After receiving a quest to obtain a quest item, players may collect the item by landing on or passing the location it is associated with.

In addition, wild units can spawn on locations. A monster will spawn on a location the first time a player lands on or passes by it. Any type of monster may spawn in any location. If -- and only if -- the player is holding a bounty for a monster, they may choose to battle that monster in a Bounty Battle when landing on or passing by a location with that monster on it. If the player loses to the monster while fighting it, the monster's HP stays reduced for the next time someone tries to battle it, until the bounty hunt locations are reset. Locations despawn when a bounty is completed on them.

Shops[]

Shops are other special areas that can appear on the board. Players may choose to stop on shops when passing by them. Shops serve three main purposes: purchasing items, selling cards, and turning in quest items. There are 4 types of shops: Armory, Bakery, Tavern, and Alchemist.

When choosing to stop on a shop, Stars may be spent to purchase items. These items include cards as well as consumables which provide immediate stock effects upon purchase.

In addition, if the player has a quest and its corresponding quest item, they may land on the associated shop in order to turn in the quest. This will take away both the quest and quest item, and reward Fame. The shop that is needed for each quest is indicated by the NPC who is giving the quest.

As items are bought from and sold to each shop, that type of shop will advance in level. Each type of shop begins at Level 1 and can be leveled to a maximum of 10. As a shop is leveled up, it accrues various bonuses such as cheaper items, higher sell prices, higher chance of selling rare items, granting stars when completing quests, extra item stock, and extra shop spawns.

Icon Name NPC
Bounty Mode Armory.png Armory Blacksmith
Bounty Mode Bakery.png Bakery Star Baker
Sky Baker
Bounty Mode Tavern.png Tavern Innkeeper
Bounty Mode Alchemist.png Alchemist Alchemist

Boss[]

In Bounty Hunt Mode, the board's usual boss will be replaced with Moss Golem, a new boss exclusive to the game mode. It instantly awards 6 Fame and 3 Wins when defeated.

Golem 00 00.png
Moss Golem
HP ATK DEF EVD Fame
14 +3 +1 -3 6

The Harbinger[]

After Chapter 15, there is a chance at the start of each chapter for a special unit named The Harbinger to spawn on a random panel. It will be an extra unit that will walk around on the board, taking its turn after Player 4. The Harbinger will only trigger movement-type panels, and will attempt to fight other units on the board. It will remain on the board until it is KO'd, and gives 2 Wins upon defeat. Only one will spawn per game.

Evilguardian 00 00.png
The Harbinger
HP ATK DEF EVD Fame
5 +2 +2 -1 2
Other Info
Challenge other players when passing by them. If the opponent is defeated in battle, steal 1 fame, gain a stack of Soul Eater and heal 1 HP if not Awakened. Give 2 fame + stolen fame when KO'd.

Minions[]

Special types of units called minions can be purchased from various shops. There are 3 types of minions: Mercenary, Guardian, and Aurora. Purchasing a minion will spawn them as an extra unit that will walk around on the board, taking its turn after Player 4. Each minion will have either the Orange Icon.pngOrange color, Blue Icon.pngBlue color, Green Icon.pngGreen color, or Yellow Icon.pngYellow color equipped, depending on the player who spawned it. Minions will only trigger movement-type panels, and will take certain actions each turn depending on the type of minion. They will remain on the board until they are KO'd, and give 2 Wins upon defeat. Upon summoning a minion, a HUD element displaying their icon and HP will appear next to the player's HUD (on all resolutions other than 800x600). A player may not have more than one active minion at once. Minions may also hold a number of stars and/or cards that they will use automatically, depending on the type of minion.

Teq minion 00 00.png
Mercenary
HP ATK DEF EVD Fame
5 +1 -1 -1 0
Other Info
Challenges other players when passing by them. 50% of the stars gained in battle are given to the summoner.
Guardian 00 00.png
Guardian
HP ATK DEF EVD Fame
5 +2 +2 -1 0
Other Info
Cannot challenge other players. Shares the held bounties of the summoner.
Fae 00 00.png
Aurora
HP ATK DEF EVD Fame
4 -1 ±0 +1 0
Other Info
+1 MOV. Cannot challenge other players. Heal the summoner by 1 HP, or revive them with half HP every even chapters.

When landing on a  Home panel, the player will be given a selection of four random quest and bounties to pick from. Once a selection has been made, it will be added to the hand, and will take up a card slot. Using them will discard them.

Quests[]

GrassInfirmaryQuest.pngSwampInfirmaryQuest.pngCaveBakeryQuest.pngCastleBakeryQuest.pngRuinArmoryQuest.pngCaveArmoryQuest.pngVolcanoAlchemerQuest.pngForestInfirmaryQuest.pngMountainBakeryQuest.pngRedForestAlchemerQuest.pngDesertArmoryQuest.png

Bounties (Easy)[]

MousseBounty.pngHeliseedBounty.pngRuffshroomBounty.pngGöstBounty.png

Bounties (Medium)[]

TurnislimeBounty.pngHauntedDollBounty.pngWollyBounty.pngEmeranglerBounty.png

Bounties (Hard)[]

TrolliteBounty.pngBunnizardBounty.pngTerrawyrmerBounty.pngGlobbuBounty.png

Monsters are special enemies that appear on location panels after they the first time they are landed on or passed. Monsters can only be fought if the player is holding a bounty for that monster. Monsters are fought in special Bounty Battles which have a  Final Battle-like effect that causes the battle to continue until either ten turns pass, a unit is KO'd, or another effect otherwise ends the battle. Each monster has its own unique passives to contend with. They give 1 Win upon defeat. Additionally,  Revival of Stars will debuff them for 1 ATK.

Heliseed 00 00.png
Heliseed
HP ATK DEF EVD Fame
5 -1 -1 +1 2
Other Info
Encounter ends if Heliseed is not KO'd after 3 rounds of battle.
Mpoppo 00 00.png
Mousse
HP ATK DEF EVD Fame
7 -1 -1 -1 2
Other Info
Mousse will take your Lvl x stars everytime it damages you.
Doll 00 00.png
Haunted Doll
HP ATK DEF EVD Fame
6 -1 ±0 ±0 3
Other Info
Haunted Doll will spook you out of 1 HP at the end of each round of battle.
Blob 00 00.png
Turnislime
HP ATK DEF EVD Fame
8 -1 -1 -2 3
Other Info
Turnislime will make you gain -1 ATK during the battle.
Lizardit 00 00.png
Bunnizard
HP ATK DEF EVD Fame
9 +1 ±0 -1 4
Other Info
Bunnizard randomly gains +1 ATK, DEF or EVD after each round of battle.
Troll 00 00.png
Trollite
HP ATK DEF EVD Fame
7 +4 +1 -2 4
Other Info
After each round of battle, Trollite gains -1 ATK.
Shroom 00 00.png
Ruffshroom
HP ATK DEF EVD Fame
6 ±0 ±0 -1 2
Other Info
When Ruffshroom is defeated, you gain 2 HP.
Ghost 00 00.png
Göst
HP ATK DEF EVD Fame
4 -1 ±0 ±0 2
Other Info
Göst gains +1 EVD for every positive point of ATK you have.
Fluff 00 00.png
Wolly
HP ATK DEF EVD Fame
9 ±0 +2 -1 3
Other Info
When damaged, Wolly takes 1 extra damage.
Mole 00 00.png
Emerangler
HP ATK DEF EVD Fame
6 ±0 ±0 -2 3
Other Info
When Emerangler is damaged, it gains +1 ATK on next attack. When Emerangler damages you, it gains +1 DEF on next defense.
Snek 00 00.png
Terrawyrmer
HP ATK DEF EVD Fame
8 +1 ±0 +1 4
Other Info
If hit for more than 2 damage at once, Terrawyrmer gains +1 ATK &, +1 DEF & -1 EVD until end of battle. This effect can stack.
Magma 00 00.png
Globbu
HP ATK DEF EVD Fame
8 +1 +1 -1 4
Other Info
Every time Globbu damages you, gain -1 DEF until end of battle.

When landing on a shop, Stars may be used in order to buy items. Most of these items are consumables which can bestow the player with permanent or temporary stock effects. Items are typically used instantly upon being purchased, with only cards and shoes being stored. Each shop carries its own selection of items. Items are shown to everyone upon purchase, and the stock persists until the shops are shuffled.

All items have a base star cost. These can subsequently have a number of modifiers which will affect the final price of an item. Based on the default stat spread of ±0 ATK, ±0 DEF, ±0 EVD, 5 HP, and 5 REC, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. In addition, prices can be affected by the shop's current level, and/or the overheal penalty, if applicable.

Some items are classified as SSR-rarity items, indicated by their gold-colored glow in the shop. These items only have a base 5% chance of appearing in a shop, although this chance is increased at shop levels 5 and 8.

Shop Level[]

Shops can gain experience and level up when players perform various tasks. A shop's current experience and level is applied to that type of shop rather than the individual shop. For example, if a Tavern is advanced to Level 2, all taverns will be at Level 2 for all players. Leveling up shops will cause various bonuses to apply to them.

Actions that will give experience toward a shop include:

  • Buying an item - 150 EXP
  • Selling a card - 50 EXP
  • Turning in a quest - 300 EXP

Table of experience requirements and level bonuses:

Level To Next Total Bonuses
1 180 0
  • No advantage unlocked.
2 360 180
  • 5% item price reduction after all calculations.
3 360 540
  • 5% item price reduction after all calculations.
  • An additional 5 stars will be given when selling a card.
4 360 900
  • 5% item price reduction after all calculations.
  • An additional 5 stars will be given when selling a card.
  • An additional stock of an item may be available.
5 360 1260
  • 5% item price reduction after all calculations.
  • An additional 5 stars will be given when selling a card.
  • An additional stock of an item may be available.
  • Additional 3% chance to have SSR items showing up.
6 360 1620
  • 10% item price reduction after all calculations.
  • An additional 5 stars will be given when selling a card.
  • An additional stock of an item may be available.
  • Additional 3% chance to have SSR items showing up.
7 360 1980
  • 10% item price reduction after all calculations.
  • An additional 5 stars will be given when selling a card.
  • An additional stock of an item may be available.
  • Additional 3% chance to have SSR items showing up.
  • Delivering items will give an extra 20 stars upon completion of the quest.
8 360 2340
  • 10% item price reduction after all calculations.
  • An additional 5 stars will be given when selling a card.
  • An additional stock of an item may be available.
  • Additional 10% chance to have SSR items showing up.
  • Delivering items will give an extra 20 stars upon completion of the quest.
9 360 2700
  • 25% item price reduction after all calculations.
  • An additional 5 stars will be given when selling a card.
  • An additional stock of an item may be available.
  • Additional 10% chance to have SSR items showing up.
  • Delivering items will give an extra 20 stars upon completion of the quest.
10 MAX 3060
  • 25% item price reduction after all calculations.
  • An additional 5 stars will be given when selling a card.
  • Additional 10% chance to have SSR items showing up.
  • Delivering items will give an extra 20 stars upon completion of the quest.
  • Up to two additional stock of an item may be available.
  • An additional shop of this type will spawn on the field.

Armory[]

The Armory, run by Marc the Blacksmith, sells various battle cards and Hyper cards, as well as various equipment that can boost stats or protect from damage. Guardians may also be hired here.

Icon Name Effect Base Cost Notes
Cardback.png Any Card (Standard Cards and Hyper Cards) The card is added to your hand upon closing the shop screen. Stars Icon.png0.5 x [Card Cost] + 10 (Standard cards)

Stars Icon.png0.5 x [Card Cost] + 20 (Hyper cards)

Hidden to everyone except the buyer.
Shop woodenshield.png Wooden Shield A shield reducing incoming damage by 1. Removed after 2 hits, or after 1 battle. Stars Icon.png15
Shop ironshield.png Iron Shield A shield reducing incoming damage by 2. Removed after 4 hits, or after 1 battle. Stars Icon.png30
Shop mithrilshield.png Mithril Shield A shield reducing incoming damage by 3. Removed after 6 hits, or after 1 battle. Stars Icon.png45
Shop magicalenchantedsword.png Magical Enchanted Sword Permanently gain +1 ATK, but also -1 DEF. This can be purchased only once. Stars Icon.png135 SSR
Shop smokebomb.png Smoke Bomb Stock Effect: In the next battle, the enemy gains -1 ATK, DEF and EVD. Stars Icon.png40
Shop guardian.png Guardian Summon a Guardian on the field. It will scout and fight any Bounty quests you are holding. Cannot attack other players, but other players can attack it.
Level: Your level at the time of summoning.
Held stars: Cost of summoning.
Held cards:  Big Magnum,  Rbits,  Extension,  Saki's Cookie
Stars Icon.png100 Can't be purchased if the player already has an active minion.
Shop leather boots.png Leather Boots +1 MOV, and another +1 if carrying no quest item. Purchasing this item will replace your current pair of shoes. Stars Icon.png75
Shop gale shoes.png Gale Shoes +1 MOV, and another +2 if carrying no quest item and having less than 2 cards. Purchasing this item will replace your current pair of shoes. Stars Icon.png130 SSR
Shop spiked shield.png Spiked Shield A shield with spikes reducing incoming damage by 1. If your defense roll is greater than the opponent's attack roll, reflect damage equal to half of the attack value back to the opponent. Removed after 1 battle. Stars Icon.png60
Shop executioner.png Executioner Permanently gain +1 ATK, but also -1 EVD. This can only be purchased once. Stars Icon.png150 SSR
Shop adventurer's radar.png Adventurer's Radar The card is added to your hand upon closing the shop screen. Stars Icon.png100

Bakery[]

The Bakery, run by Star Baker and Sky Baker, sells various sweets that can boost stats or give other boosts. The character manning any given Bakery will be random, and has mostly no effect. However, there are some items which can only be sold by certain shopkeepers.

Icon Name Effect Base Cost Notes
Shop cookie.png Cookie Effect Duration: 3 Chapters. Gain +1 ATK. Cannot stack the same effect twice. Stars Icon.png20
Shop muffin.png Muffin Effect Duration: 3 Chapters. Gain +2 ATK. Cannot stack the same effect twice. Stars Icon.png50
Shop pastry.png Pastry Effect Duration: 3 Chapters. Gain +3 ATK. Cannot stack the same effect twice. Stars Icon.png80
Shop candy.png Candy Effect Duration: 3 Chapters. Gain +1 DEF. Cannot stack the same effect twice. Stars Icon.png20
Shop caramel.png Caramel Effect Duration: 3 Chapters. Gain +2 DEF. Cannot stack the same effect twice. Stars Icon.png50
Shop chocolate.png Chocolate Effect Duration: 3 Chapters. Gain +3 DEF. Cannot stack the same effect twice. Stars Icon.png80
Shop icecream.png Ice Cream Effect Duration: 3 Chapters. Gain +1 EVD. Cannot stack the same effect twice. Stars Icon.png20
Shop sorbet.png Sorbet Effect Duration: 3 Chapters. Gain +2 EVD. Cannot stack the same effect twice. Stars Icon.png50
Shop gelato.png Gelato Effect Duration: 3 Chapters. Gain +3 EVD. Cannot stack the same effect twice. Stars Icon.png80
Shop accelhypercandy.png Accel Hyper Candy Effect Duration: 1 Chapter. Roll two dice for any action. Stars Icon.png50
Shop cottonspongecake.png Cotton Sponge Cake Effect Duration: 1 Chapter. Cards will have no base cost and no level requirement. Stars Icon.png30
Shop pudding.png Pudding Stock Effect. If KO'd in battle, revive with 3 HP and continue the battle. Stars Icon.png40
Shop melonpan.png Melonpan Permanently gain +1 DEF and EVD, but also -1 ATK. This can be purchased only once. Stars Icon.png150 SSR
Shop redbeanicecream.png Red Bean Ice Cream Stock Effect: Gain +1 ATK. This effect is removed upon KO. This effect cannot stack. Stars Icon.png70
Shop shokupan.png Shokupan The card is added to your hand upon closing the shop screen. Stars Icon.png30 Only sold by Star Baker.
Shop fluffy shokupan.png Fluffy Shokupan The card is added to your hand upon closing the shop screen. Stars Icon.png140 SSR
Only sold by Sky Baker.

Tavern[]

The Tavern, run by Natsumi the Innkeeper, sells various drinks that can heal HP, as well as give extra overheal HP. Mercenaries may also be hired here.

Icon Name Effect Base Cost Notes
Shop cupofcoffee.png Cup of Coffee Heal yourself by 2 HP. Stars Icon.png10
Shop lemonade.png Lemonade Heal yourself by 4 HP. Stars Icon.png20
Shop elixir.png Elixir Fully heal yourself. Removes the Doom stock effect from your unit. Stars Icon.png30 Doom stock effect can be inflicted by The Harbinger.
Shop energydrink.png Energy Drink Heal 2 HP, then gain 1 HP. Stars Icon.png30 Base price is increased if player already has overheal HP, being multiplied by 0.125 x [amount of current overheal HP] + 1
Shop puddingmixture.png Pudding Mixture Heal 2 HP, then gain 2 HP. Stars Icon.png60
Shop redblueisland.png Red & Blue Island Heal 4 HP, then gain 3 HP. Stars Icon.png120
Shop sweettonic.png Sweet Tonic Permanently increase your Max HP by 1. This can be purchased only once. Stars Icon.png150 SSR
Shop herbalremedy.png Herbal Remedy Effect Duration: 1 Chapter. Cannot take damage. Stars Icon.png50
Shop mercenary.png Mercenary Summon a Mercenary on the field. It will attack any unit (excepted the summoner) when passing them on the field. If a unit is KO'd by the Mercenary, 50% of the stars lost go to the player, and the rest to the Mercenary. No stars or cards held. Stars Icon.png30 Can't be purchased if the player already has an active minion.
Shop holy water.png Holy Water The card is added to your hand upon closing the shop screen. Stars Icon.png80 SSR

Alchemist[]

The Alchemist, run by Saki the Alchemist, sells various potions and magic items can give boosts or sabotage enemies. Aurora may also be hired here.

Icon Name Effect Base Cost Notes
Shop philosopher's stone.png Philosopher's Stone Gain +4 stars each chapter, and +1 extra star every 5 chapters. Can only be purchased once, for the cost of all your stars (minimum 120). Stars Icon.pngAll held Price does not scale with player stats or shop level.
Shop potion of vigor.png Potion of Vigor Reduce your REC by 1 the next time you're KO'd. Stars Icon.png10
Shop potion of vitality.png Potion of Vitality Reduce your REC by 2 the next time you're KO'd. Stars Icon.png30
Shop phoenix essence.png Phoenix Essence Reduce your REC by 3 the next time you're KO'd. Stars Icon.png50
Shop energizer.png Energizer Permanently reduce your REC by 1. This can be purchased only once. Stars Icon.png120 SSR
Shop aurora.png Aurora Summon Aurora on the field. She will heal your unit by 1 HP every even chapter. If you are KO'd, she will revive you instead with half your max HP. Cannot attack other players, but other players can attack her. No stars or cards held. Stars Icon.png75 Can't be purchased if the player already has an active minion.
Shop slimebomb.png Slimebomb The card is added to your hand upon closing the shop screen. Stars Icon.png50
Shop lure.png Lure The card is added to your hand upon closing the shop screen. Stars Icon.png75
Shop smoke of the lost memories.png Smoke of the Lost Memories The card is added to your hand upon closing the shop screen. Stars Icon.png90
Shop teleportation potion.png Teleportation Potion The card is added to your hand upon closing the shop screen. Stars Icon.png130 SSR

Selling[]

Cards can be sold to any shop by pressing the "Sell Cards" button at the bottom of any shop menu. Any type of card, except for quests and bounties, can be sold to receive an instant star gain and contribute experience to the shop being sold to. Selling a card counts as discarding it, so it will either be sent to the discard pile or removed from the game upon selling.

Every card its own variety of sell prices. All cards start with a base sell price of 0, but get a number of additive bonuses, depending on a number of factors.

  • The card's level increases its sell price by Stars Icon.png2 + [Level].
  • If the card has a star cost greater than 0, its sell price is increased by Stars Icon.png2 + ([Cost] / 3).
  • If the card is a Hyper, its sell price is increased by Stars Icon.png4.
  • If the card is a Max 1 copy limit card, its sell price is increased by Stars Icon.png5.
  • If the card is an SSR-rarity card, its sell price is increased by Stars Icon.png10.
  • If the shop being sold to is Level 3 or higher, sell price is increased by Stars Icon.png5 due to the shop's level bonus.
  • If the card is a Boost, Battle, or Event card, its sell price is increased by either Stars Icon.png6, Stars Icon.png3, or Stars Icon.png1 depending on the type of shop it is being sold to.
Card Type Price Bonus Shop Type
Boost cards Stars Icon.png6 Bakery
Stars Icon.png3 Tavern, Alchemist
Stars Icon.png1 Armory
Battle cards Stars Icon.png10 Armory
Stars Icon.png4 Alchemist
Stars Icon.png1 Bakery, Tavern
Event cards Stars Icon.png6 Alchemist
Stars Icon.png3 Bakery, Tavern
Stars Icon.png1 Armory

Character Passive and Card Adjustments

To prevent complete character bias, Bounty Hunt Mode makes adjustments to some character passives and card effects. While these changes do make certain characters and cards more or less viable than they usually would be, the changes are generally to make the characters conform with Bounty Hunt Mode.

Note that "players" refers to only the 4 playable characters, and specifically excludes Mercenary, Guardian, Aurora, and The Harbinger.

Character Passives With Changed Effects

Cards With Changed Effects

  •  Flamethrower can only be triggered by players.
  •  Scrambled Eve will not discard quests or bounties.
  •  Unlucky Charm can only be passed to players.
  •  Lucky Charm allows the player to use quests and bounties.
  •  Present for You will only affect players.
  •  Magical Massacre will only affect players.
  •  Banned for Life can only be passed to players.
  •  Dance, Long-Eared Beasts! cannot be triggered by the minions of the player who set the trap.
  •  Invisible Bomb cannot be triggered by the minions of the player who set the trap.
  •  Santa's Job will only pass cards to players.
  •  Flying Pirate cannot be triggered by the minions of the player who set the trap.
  •  Cooking Time will only affect players.
  •  Ellie's Miracle now gives DEF based on current Fame / 5, and gives EVD based on current Stars / 50.
  •  Raging Madness's effect is now "Gain +1 Rage Counter and go into Raging Mode. During Raging Mode, gain +X/2 ATK and +X/2 EVD rounded up, where X is the number of your Rage Counters. At the start of your turn, lose 1 Rage Counter. Raging Mode ends when Rage Counters are 0." This is identical to its effect in Co-op Mode.

Price Adjustments

Shop prices are affected by a character's base stats. Based on the default stat spread of ±0 ATK, ±0 DEF, ±0 EVD, 5 HP, and 5 REC, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. ATK gives a 25% modifier, while DEF, EVD, HP, and REC give a 10% modifier. Characters with less than 3 REC are counted as having 5 REC for the purposes of price modifier calculation.

Consequently, the stronger the character's stats, the more expensive power-ups will be, and vice versa.

Price Characters
-35%
Robo Ball, Mimyuu
-30%
Tequila
-25%
Marie Poppo, Chicken, Marie Poppo (Mixed), Nath, Tomomo (Casual & Sweet Eater)*, Natsumi, Chris
-15%
Aru, Fernet, Kyoko, Aru (Scramble)
-10%
QP (Dangerous), Mei, Arthur, Yuuki
-5%
Seagull, Kyousuke, Miusaki
0%
QP, Krilalaris, Kae, Alte, Sweet Breaker, Ceoreparque, Tsih, Nico, Iru, Cuties, Lulu, Maynie, Kyupita
+5%
NoName (Normal & Head)*
+10%
Syura, Saki, Sham, Mio, Suguri (46 Billion Years)
+15%
Marc, Shifu Robot, Flying Castle, Yuki (Dangerous), Marc (Pilot), Alicianrone, Arnelle
+20%
Nanako, Kiriko, Teotoratta
+25%
Suguri, Hime, Sora, Kai, Sora (Military), Tomato, Suguri (Ver.2), Mira, Sumika, Ellie
+30%
Yuki, Tomomo (Softened)
+35%
Peat
+40%
Store Manager, Star Breaker
+45%
Sherry, Islay
+60%
Tomomo (Unsoftened)

Bounty Hungers tutorial 01.png

The goal of the Bounty Hungers event is to collect 25 delicacies. When playing in Bounty Hunt mode, food markers may appear on Shops. Stop at a marked Shop to collect a delicacy. Up to 3 delicacies can be collected per match.

As a precaution, pressing the Control or Shift keys to speed up the game in single-player matches will apply a penalty to the amount of food collected in the match.

The player's progression is monitored by the table on the main menu of the game, which lists the total amount of collected food and progress to the next milestone.

Event Rewards[]

Name Status Food Collected
Bounty Hungers intro cutscene New 0
Meat Homemark Icon.pngMeat Homemark New 8
Beginner Town (Winter) shop icon.png Beginner Town (Winter) board New 16
Bounty Hungers ending cutscene and artwork New 25
Earmuffs Icon.pngEarmuffs (Halena, Cook) New (Future)

After completing the event goal, bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/4 in the event pop-up).

Bonus items will only drop in Bounty Hunt Mode, and will only drop after the player has already collected 25 food and completed the event goal. Bonus items can be earned in both singleplayer or online games.

Name Status Unlock Method
RPG CostumesRPG Costume (Hime) New Random Drop in Bounty Hunt after completing event goal.
RPG CostumesRPG Costume (Sora) New Random Drop in Bounty Hunt after completing event goal.
RPG CostumesRPG Costume (Fernet) New Random Drop in Bounty Hunt after completing event goal.
RPG CostumesRPG Costume (Peat) New Random Drop in Bounty Hunt after completing event goal.

Trivia[]

  • Despite both reintroducing Bounty Hunt Mode and having a similar name to the Bounty Hunters event, this event is not a rerun. The story and unlocks featured in this event are brand-new, and none of the unlocks from Bounty Hunters are obtainable in this event.

Board Unlock Glitches[]

Multiple reports have emerged across the Discord and Steam community regarding board unlocks related to this event:

  • Some players reported having all standard Boards silently unlocked at the time of this event, almost as if the All Fields Event were active.
  • Numerous other players have reported not having Beginner Town (Winter) unlocked following this event, even with all other event rewards unlocked. (A save file fix for this behavior was introduced in Version 3.6.)

Neither of the above behaviors have been reproduced by Wiki staff, and are not known to have been reproduced by Fruitbat Factory staff. The cause of these behaviors remains unknown.

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