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==Rule Changes== {{spacer}} <div class="purple"><tabber> |-|Bounty Hunt= <div style="margin-left:10px;"> The Bounty Hungers event brings back the special Bounty Hunt game mode originally introduced in [[Bounty Hunters]]. In this mode, each player will compete against each other, much like in Normal Mode. However, the norma rules for this event are unique, with only one type of norma named Fame norma. Fame is earned by completing quests, completing bounties, KO'ing the Boss, and KO'ing players with higher Fame than you. A number of changes to game mechanics have also been made.<br> *The only norma objective available is Fame. There will be no prompt to select a new Norma objective when leveling up, and both Stars and Wins norma are disabled. *Players can choose to stop at any {{Panel|Home}} panel, regardless of whether it is theirs. *Players start the game with a base amount of 40 stars. This value is adjusted depending on the player's base stats. *All units have a permanent +1 hand size. *Start-of-chapter bonus stars start at 3 (up from 1). *All players have an "Items" button, along with "Move" and "Card", that they may check at the beginning of their turn. This will open a menu which will list the player's held quest items, equipment items, and special items. All players will start with the "Wooden Sandals" equipment, which grant +1 MOV. *Each player starts with a random Quest contract in their hand, in addition to their one card. *A contract may be chosen when landing on a Home panel. These take up a slot in the player's hand, much like cards. *Various Shops and locations appear on random panels all around the board. A new set of Shops and locations spawn every 6 chapters, starting from Chapter 1. (1, 7, 13, 19, etc.) *From Chapter 15 onwards, a special unit called {{Ca|The Harbinger}} has a chance to spawn on a random panel at the start of every chapter. It will play alongside the other players as a 5th unit on the board, until it is KO'd. *The board's usual boss is replaced with {{Ca|Moss Golem}}. *Achieving battle KO against a player who possesses more Fame grants the victor 1 Fame. *The {{Treasure}} and {{Spores}} field events are disabled. *At the end of the match, the number of earned stars is increased by 50%. In online games, level EXP, item drop chance, and earned oranges are also increased by 50%. Unique Fame norma requirements are used. {| class="tablecolor" style="width: 40%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;" |- !Level !Fame |- class="wikitheme wikitheme-text" |1☆ |2 |- class="wikitheme wikitheme-text" |2☆ |5 |- class="wikitheme wikitheme-text" |3☆ |9 |- class="wikitheme wikitheme-text" |4☆ |14 |- class="wikitheme wikitheme-text" |5☆ |20 |- class="wikitheme wikitheme-text" |class="tablecurve-l" |6☆ |class="tablecurve-r" |Win |} </font> </div> |-|Mechanics= <div style="margin-left:10px;"> A number of new mechanics have been introduced alongside the standard mechanics of Normal Mode. ===Quests and Bounties=== Quests and Bounties are the main method of earning Fame in Bounty Hunt mode. Upon landing on a {{Panel|Home}} panel, the player will be prompted to select one of four '''Quests''' or '''Bounties'''. Upon choosing one, it enters the player's hand, taking up a card slot, and will be visible to all players. A quest or bounty must remain in the player's hand for it to remain active. If a quest or bounty leaves the player's hand through any means other than turning it in, it can no longer be completed. Using a quest or bounty at the beginning of a player's turn will discard it. Besides that, they are treated as regular cards, so cards like {{Ci|Flamethrower}} or {{Ci|Gift Exchange}} can either discard them or make them otherwise leave the hand through any other means. '''Quests''' are peaceful objectives which involve going to a location to retrieve a quest item, and then turning that quest item into a shop. If the player is holding a quest, passing the designated location will automatically reward the quest item. Then, it may be taken to the designated shop in order to receive Fame. Multiple quest items that are not the same can be received and turned in at the same time, and players are also allowed to hold more than one of the same quest item, meaning that two duplicate quests can be completed simultaneously. Quests will always give 2 Fame when completed. '''Bounties''' are fighting objectives that require the player to find the listed monster and defeat it. Monsters may be found in locations after passing them once, and a monster may only be fought if the player is holding a bounty associated with it. When a fight with a monster is initiated, it will be fought in a special type of fight called a Bounty Battle. Bounty Battles are similar to standard battles, but always have a {{Ci|Final Battle}}-like effect applied to them, which means the battle will not end after one turn. Each monster has its own passives and stats to contend with. Upon defeating the monster, the bounty will be consumed and Fame will be instantly rewarded. Only one bounty may be completed per fight, so duplicate bounties cannot be completed at the same time. Bounties come in three different difficulties, corresponding to each monster, and the amount of Fame given can range from 2-4 depending on the bounty's difficulty. ===Locations=== Locations are special areas that can appear on the board. Locations serve two main purposes: retrieving quest items and fighting monsters in Bounty Battles. There are 10 types of locations: Castle, Cave, Field, Ruins, Swamp, Volcano, Mountain, Desert, Misty Forest, and Crimson Forest. Each location has an associated quest item. After receiving a quest to obtain a quest item, players may collect the item by landing on or passing the location it is associated with. In addition, wild units can spawn on locations. A monster will spawn on a location the first time a player lands on or passes by it. Any type of monster may spawn in any location. If -- and only if -- the player is holding a bounty for a monster, they may choose to battle that monster in a Bounty Battle when landing on or passing by a location with that monster on it. If the player loses to the monster while fighting it, the monster's HP stays reduced for the next time someone tries to battle it, until the bounty hunt locations are reset. Locations despawn when a bounty is completed on them. ===Shops=== Shops are other special areas that can appear on the board. Players may choose to stop on shops when passing by them. Shops serve three main purposes: purchasing items, selling cards, and turning in quest items. There are 4 types of shops: Armory, Bakery, Tavern, and Alchemist. When choosing to stop on a shop, Stars may be spent to purchase items. These items include cards as well as consumables which provide immediate stock effects upon purchase. In addition, if the player has a quest and its corresponding quest item, they may land on the associated shop in order to turn in the quest. This will take away both the quest and quest item, and reward Fame. The shop that is needed for each quest is indicated by the NPC who is giving the quest. As items are bought from and sold to each shop, that type of shop will advance in level. Each type of shop begins at Level 1 and can be leveled to a maximum of 10. As a shop is leveled up, it accrues various bonuses such as cheaper items, higher sell prices, higher chance of selling rare items, granting stars when completing quests, extra item stock, and extra shop spawns. {| class="tablecolor" style="width: 40%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;" |- !Icon !Name !NPC |- class="wikitheme wikitheme-text" |[[File:Bounty Mode Armory.png|80px|link=]] |Armory |Blacksmith <div style="text-align:left;"></div> |- class="wikitheme wikitheme-text" | rowspan="2"|[[File:Bounty Mode Bakery.png|80px|link=]] | rowspan="2"|Bakery |Star Baker |- class="wikitheme wikitheme-text" |Sky Baker |- class="wikitheme wikitheme-text" |[[File:Bounty Mode Tavern.png|80px|link=]] |Tavern |Innkeeper |- class="wikitheme wikitheme-text" |class="tablecurve-l" |[[File:Bounty Mode Alchemist.png|80px|link=]] |Alchemist |class="tablecurve-r" |Alchemist |} ===Boss=== In Bounty Hunt Mode, the board's usual boss will be replaced with '''Moss Golem''', a new boss exclusive to the game mode. It instantly awards 6 Fame and 3 Wins when defeated. {{Minion|style=auto|image=Golem 00 00.png|name={{Ca|Moss Golem}}|hp=14|atk=+3|def=+1|evd=-3|fame=6}} ===The Harbinger=== After Chapter 15, there is a chance at the start of each chapter for a special unit named '''The Harbinger''' to spawn on a random panel. It will be an extra unit that will walk around on the board, <abbr title{{=}}"When multiple minions and/or The Harbinger are active, their turns occur in the order each unit was spawned.">taking its turn after Player 4</abbr>. The Harbinger has +1 MOV, will only trigger <abbr title="Warp, Move, Move x2, Warp Move, Warp Move x2, Ice, and Goo panels">movement-type panels</abbr>, and will attempt to fight other units on the board. It will remain on the board until it is KO'd, and gives 2 Wins upon defeat. Only one will spawn per game. {{Minion|style=auto|image=Evilguardian 00 00.png|name={{Ca|The Harbinger}}|hp=5|atk=+2|def=+2|evd=-1|fame=2|info=Challenge other players when passing by them. If the opponent is defeated in battle, steal 1 fame, gain a stack of Soul Eater and heal 1 HP if not Awakened. Give 2 fame + stolen fame when KO'd.}} ===Minions=== Special types of units called minions can be purchased from various shops. There are 3 types of minions: {{Ca|Mercenary}}, {{Ca|Guardian (Minion)|Guardian}}, and {{Ca|Aurora (Minion)|Aurora}}. Purchasing a minion will spawn them as an extra unit that will walk around on the board, <abbr title{{=}}"When multiple minions and/or The Harbinger are active, their turns occur in the order each unit was spawned.">taking its turn after Player 4</abbr>. Each minion will have either the {{Orange}}, {{Blue}}, {{Green}}, or {{Yellow}} equipped, depending on the player who spawned it. Minions have +1 MOV, will only trigger <abbr title="Warp, Move, Move x2, Warp Move, Warp Move x2, Ice, and Goo panels">movement-type panels</abbr>, and will take certain actions each turn depending on the type of minion. They will remain on the board until they are KO'd, and give 2 Wins upon defeat. Upon summoning a minion, a HUD element displaying their icon and HP will appear next to the player's HUD (on all resolutions other than 800x600). A player may not have more than one active minion at once. Minions may also hold a number of stars and/or cards that they will use automatically, depending on the type of minion. <div style="display:flex; flex-wrap: wrap; justify-content: space-evenly; align-items:flex-start;> <div style="flex-basis: 200px">{{Minion|style=auto|image=Teq minion 00 00.png|name={{Ca|Mercenary}}|hp=5|atk=+1|def=-1|evd=-1|fame=0|info=Challenges other players when passing by them. 50% of the stars gained in battle are given to the summoner.}}</div> <div style="flex-basis: 200px">{{Minion|style=auto|image=Guardian 00 00.png|name={{Ca|Guardian (Minion)|Guardian}}|hp=5|atk=+2|def=+2|evd=-1|fame=0|info=Cannot challenge other players. Shares the held bounties of the summoner.}}</div> <div style="flex-basis: 200px">{{Minion|style=auto|image=Fae 00 00.png|name={{Ca|Aurora (Minion)|Aurora}}|hp=4|atk=-1|def=±0|evd=+1|fame=0|info=+1 MOV. Cannot challenge other players. Heal the summoner by 1 HP, or revive them with half HP every even chapters.}}</div> </div> </font> </div> |-|Quests & Bounties= <div style="margin-left:10px;"> When landing on a {{Panel|Home}} panel, the player will be given a selection of four random quest and bounties to pick from. Once a selection has been made, it will be added to the hand, and will take up a card slot. Using them will discard them. ===Quests=== [[File:Quest Field.png|200px|link=]][[File:Quest Swamp.png|200px|link=]][[File:Quest Cave (Bakery).png|200px|link=]][[File:Quest Castle.png|200px|link=]][[File:Quest Ruins.png|200px|link=]][[File:Quest Cave (Armory).png|200px|link=]][[File:Quest Volcano.png|200px|link=]][[File:Quest Misty Forests.png|200px|link=]][[File:Quest Mountain.png|200px|link=]][[File:Quest Crimson Forests.png|200px|link=]][[File:Quest Desert.png|200px|link=]] ===Bounties (Easy)=== [[File:Bounty Mousse.png|200px|link=]][[File:Bounty Heliseed.png|200px|link=]][[File:Bounty Ruffshroom.png|200px|link=]][[File:Bounty Göst.png|200px|link=]] ===Bounties (Medium)=== [[File:Bounty Turnislime.png|200px|link=]][[File:Bounty Haunted Doll.png|200px|link=]][[File:Bounty Wolly.png|200px|link=]][[File:Bounty Emerangler.png|200px|link=]] ===Bounties (Hard)=== [[File:Bounty Trollite.png|200px|link=]][[File:Bounty Bunnizard.png|200px|link=]][[File:Bounty Terrawyrmer.png|200px|link=]][[File:Bounty Globbu.png|200px|link=]] </font> </div> |-|Monsters= <div style="margin-left:10px;"> Monsters are special enemies that appear on location panels after they the first time they are landed on or passed. Monsters can only be fought if the player is holding a bounty for that monster. Monsters are fought in special Bounty Battles which have a {{Ci|Final Battle}}-like effect that causes the battle to continue until either ten turns pass, a unit is KO'd, or another effect otherwise ends the battle. Each monster has its own unique passives to contend with. They give 1 Win upon defeat. Additionally, {{Ci|Revival of Stars}} will debuff them for 1 ATK. <div style="display:flex; flex-wrap: wrap; justify-content: space-evenly; align-items:flex-start;> <div style="flex-basis: 200px">{{Minion|image=Heliseed 00 00.png|name={{Ca|Heliseed}}|hp=5|atk=-1|def=-1|evd=+1|fame=2|info=Encounter ends if Heliseed is not KO'd after 3 rounds of battle.}}</div> <div style="flex-basis: 200px">{{Minion|image=Mpoppo 00 00.png|name={{Ca|Mousse}}|hp=7|atk=-1|def=-1|evd=-1|fame=2|info=Mousse will take your Lvl x stars everytime it damages you.}}</div> <div style="flex-basis: 200px">{{Minion|image=Doll 00 00.png|name={{Ca|Haunted Doll}}|hp=6|atk=-1|def=±0|evd=±0|fame=3|info=Haunted Doll will spook you out of 1 HP at the end of each round of battle.}}</div> <div style="flex-basis: 200px">{{Minion|image=Blob 00 00.png|name={{Ca|Turnislime}}|hp=8|atk=-1|def=-1|evd=-2|fame=3|info=Turnislime will make you gain -1 ATK during the battle.}}</div> <div style="flex-basis: 200px">{{Minion|image=Lizardit 00 00.png|name={{Ca|Bunnizard}}|hp=9|atk=+1|def=±0|evd=-1|fame=4|info=Bunnizard randomly gains +1 ATK, DEF or EVD after each round of battle.}}</div> <div style="flex-basis: 200px">{{Minion|image=Troll 00 00.png|name={{Ca|Trollite}}|hp=7|atk=+4|def=+1|evd=-2|fame=4|info=After each round of battle, Trollite gains -1 ATK.}}</div> </div> <div style="display:flex; flex-wrap: wrap; justify-content: space-evenly; align-items:flex-start;> <div style="flex-basis: 200px">{{Minion|image=Shroom 00 00.png|name={{Ca|Ruffshroom}}|hp=6|atk=±0|def=±0|evd=-1|fame=2|info=When Ruffshroom is defeated, you gain 2 HP.}}</div> <div style="flex-basis: 200px">{{Minion|image=Ghost 00 00.png|name={{Ca|Göst}}|hp=4|atk=-1|def=±0|evd=±0|fame=2|info=Göst gains +1 EVD for every positive point of ATK you have.}}</div> <div style="flex-basis: 200px">{{Minion|image=Fluff 00 00.png|name={{Ca|Wolly}}|hp=9|atk=±0|def=+2|evd=-1|fame=3|info=When damaged, Wolly takes 1 extra damage.}}</div> <div style="flex-basis: 200px">{{Minion|image=Mole 00 00.png|name={{Ca|Emerangler}}|hp=6|atk=±0|def=±0|evd=-2|fame=3|info=When Emerangler is damaged, it gains +1 ATK on next attack. When Emerangler damages you, it gains +1 DEF on next defense.}}</div> <div style="flex-basis: 200px">{{Minion|image=Snek 00 00.png|name={{Ca|Terrawyrmer}}|hp=8|atk=+1|def=±0|evd=+1|fame=4|info=If hit for more than 2 damage at once, Terrawyrmer gains +1 ATK &, +1 DEF & -1 EVD until end of battle. This effect can stack.}}</div> <div style="flex-basis: 200px">{{Minion|image=Magma 00 00.png|name={{Ca|Globbu}}|hp=8|atk=+1|def=+1|evd=-1|fame=4|info=Every time Globbu damages you, gain -1 DEF until end of battle.}}</div> </div> </div> |-|Shops & Shop Items= <div style="margin-left:10px;"> When landing on a shop, Stars may be used in order to buy items. Most of these items are consumables which can bestow the player with permanent or temporary stock effects. Items are typically used instantly upon being purchased, with only cards and shoes being stored. Each shop carries its own selection of items. Items are shown to everyone upon purchase, and the stock persists until the shops are shuffled. All items have a base star cost. These can subsequently have a number of modifiers which will affect the final price of an item. Based on the default stat spread of ±0 ATK, ±0 DEF, ±0 EVD, 5 HP, and 5 REC, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. In addition, prices can be affected by the shop's current level, and/or the overheal penalty, if applicable. Some items are classified as '''SSR-rarity''' items, indicated by their gold-colored glow in the shop. These items only have a base 5% chance of appearing in a shop, although this chance is increased at shop levels 5 and 8. ===Shop Level=== Shops can gain experience and level up when players perform various tasks. A shop's current experience and level is applied to that type of shop rather than the individual shop. For example, if a Tavern is advanced to Level 2, all taverns will be at Level 2 for all players. Leveling up shops will cause various bonuses to apply to them. Actions that will give experience toward a shop include: *Buying an item - 150 EXP *Selling a card - 50 EXP *Turning in a quest - 300 EXP Table of experience requirements and level bonuses: {| class="tablecolor" style="margin:auto; width:70%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; -webkit-border-radius:10px; text-align:center; color:black;" |- | style="width: 10%"|'''Level''' | style="width: 10%"|'''To Next''' | style="width: 10%"|'''Total''' | style="width: 70%"|'''Bonuses''' |- class="wikitheme wikitheme-text" |1 |180 |0 |<div style="text-align:left;"> *No advantage unlocked. </div> |- class="wikitheme wikitheme-text" |2 |360 |180 |<div style="text-align:left;"> *'''5% item price reduction after all calculations.''' </div> |- class="wikitheme wikitheme-text" |3 |360 |540 |<div style="text-align:left;"> *5% item price reduction after all calculations. *'''An additional 5 stars will be given when selling a card.''' </div> |- class="wikitheme wikitheme-text" |4 |360 |900 |<div style="text-align:left;"> *5% item price reduction after all calculations. *An additional 5 stars will be given when selling a card. *'''An additional stock of an item may be available.''' </div> |- class="wikitheme wikitheme-text" |5 |360 |1260 |<div style="text-align:left;"> *5% item price reduction after all calculations. *An additional 5 stars will be given when selling a card. *An additional stock of an item may be available. *'''Additional 3% chance to have SSR items showing up.''' </div> |- class="wikitheme wikitheme-text" |6 |360 |1620 |<div style="text-align:left;"> *'''10%''' item price reduction after all calculations. *An additional 5 stars will be given when selling a card. *An additional stock of an item may be available. *Additional 3% chance to have SSR items showing up. </div> |- class="wikitheme wikitheme-text" |7 |360 |1980 |<div style="text-align:left;"> *10% item price reduction after all calculations. *An additional 5 stars will be given when selling a card. *An additional stock of an item may be available. *Additional 3% chance to have SSR items showing up. *'''Delivering items will give an extra 20 stars upon completion of the quest.''' </div> |- class="wikitheme wikitheme-text" |8 |360 |2340 |<div style="text-align:left;"> *10% item price reduction after all calculations. *An additional 5 stars will be given when selling a card. *An additional stock of an item may be available. *Additional '''10%''' chance to have SSR items showing up. *Delivering items will give an extra 20 stars upon completion of the quest. </div> |- class="wikitheme wikitheme-text" |9 |360 |2700 |<div style="text-align:left;"> *'''25%''' item price reduction after all calculations. *An additional 5 stars will be given when selling a card. *An additional stock of an item may be available. *Additional 10% chance to have SSR items showing up. *Delivering items will give an extra 20 stars upon completion of the quest. </div> |- class="wikitheme wikitheme-text" |10 |'''MAX''' |3060 |<div style="text-align:left;"> *25% item price reduction after all calculations. *An additional 5 stars will be given when selling a card. *Additional 10% chance to have SSR items showing up. *Delivering items will give an extra 20 stars upon completion of the quest. *'''Up to two''' additional stock of an item may be available. *'''An additional shop of this type will spawn on the field.''' </div> |} ===Armory=== The Armory, run by {{Ca|Marc}} the Blacksmith, sells various battle cards and Hyper cards, as well as various equipment that can boost stats or protect from damage. Guardians may also be hired here. {| class="tablecolor" style="margin:auto; width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; -webkit-border-radius:10px; text-align:center;" |- | style="width: 10%"|'''Icon''' | style="width: 10%"|'''Name''' | style="width: 50%"|'''Effect''' | style="width: 15%"|'''Base Cost''' | style="width: 15%"|'''Notes''' |- class="wikitheme wikitheme-text" |[[File:Cardback.png|36px|link=]] |Any [[Cards/Cards List|Card]] (Standard Cards and Hyper Cards) |The card is added to your hand upon closing the shop screen. |{{$}}0.5 x <abbr title="Cards with variable costs count as having a cost of 0 for the purposes of this equation.">[Card Cost]</abbr> + 10 (Standard cards)<br> {{$}}0.5 x <abbr title="Cards with variable costs count as having a cost of 0 for the purposes of this equation.">[Card Cost]</abbr> + 20 (Hyper cards) |Hidden to everyone except the buyer. |- class="wikitheme wikitheme-text" |[[File:Shop_woodenshield.png|48px|link=]] |Wooden Shield |A shield reducing incoming damage by 1. Removed after 2 hits, or after 1 battle. |{{$}}15 | |- class="wikitheme wikitheme-text" |[[File:Shop_ironshield.png|48px|link=]] |Iron Shield |A shield reducing incoming damage by 2. Removed after 4 hits, or after 1 battle. |{{$}}30 | |- class="wikitheme wikitheme-text" |[[File:Shop_mithrilshield.png|48px|link=]] |Mithril Shield |A shield reducing incoming damage by 3. Removed after 6 hits, or after 1 battle. |{{$}}45 | |- bgcolor= ffff73 |[[File:Shop_magicalenchantedsword.png|48px|link=]] |Magical Enchanted Sword |Permanently gain +1 ATK, but also -1 DEF. This can be purchased only once. |{{$}}135 |'''SSR''' |- class="wikitheme wikitheme-text" |[[File:Shop_smokebomb.png|48px|link=]] |Smoke Bomb |Stock Effect: In the next battle, the enemy gains -1 ATK, DEF and EVD. |{{$}}40 | |- class="wikitheme wikitheme-text" |[[File:Shop guardian.png|48px|link=]] |Guardian |Summon a {{Ca|Guardian (Minion)|Guardian}} on the field. It will scout and fight any Bounty quests you are holding. Cannot attack other players, but other players can attack it.<br>Level: Your level at the time of summoning.<br>Held stars: Cost of summoning.<br>Held cards: {{Ci|Big Magnum}}, {{Ci|Rbits}}, {{Ci|Extension}}, {{Ci|Saki's Cookie}} |{{$}}100 |Can't be purchased if the player already has an active minion. |- class="wikitheme wikitheme-text" |[[File:Shop leather boots.png|48px|link=]] |Leather Boots |<nowiki>+</nowiki>1 MOV, and another +1 if carrying no quest item. Purchasing this item will replace your current pair of shoes. |{{$}}75 | |- bgcolor= ffff73 |[[File:Shop gale shoes.png|48px|link=]] |Gale Shoes |<nowiki>+</nowiki>1 MOV, and another +2 if carrying no quest item and having less than 2 cards. Purchasing this item will replace your current pair of shoes. |{{$}}130 |'''SSR''' |- class="wikitheme wikitheme-text" |[[File:Shop spiked shield.png|48px|link=]] |Spiked Shield |A shield with spikes reducing incoming damage by 1. If your defense roll is greater than the opponent's attack roll, reflect damage equal to half of the attack value back to the opponent. Removed after 1 battle. |{{$}}60 | |- bgcolor= ffff73 |[[File:Shop executioner.png|48px|link=]] |Executioner |Permanently gain +1 ATK, but also -1 EVD. This can only be purchased once. |{{$}}150 |'''SSR''' |- class="wikitheme wikitheme-text" |class="tablecurve-l" |[[File:Shop adventurer's radar.png|48px|link=]] |{{Ch|Adventurer's Radar}} |The card is added to your hand upon closing the shop screen. |{{$}}100 |class="tablecurve-r" | |} ===Bakery=== The Bakery, run by {{Ca|Star Breaker|Star Baker}} and {{Ca|Sora|Sky Baker}}, sells various sweets that can boost stats or give other boosts. The character manning any given Bakery will be random, and has mostly no effect. However, there are some items which can only be sold by certain shopkeepers. {| class="tablecolor" style="margin:auto; width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; -webkit-border-radius:10px; text-align:center;" |- | style="width: 10%"|'''Icon''' | style="width: 10%"|'''Name''' | style="width: 55%"|'''Effect''' | style="width: 10%"|'''Base Cost''' | style="width: 15%"|'''Notes''' |- class="wikitheme wikitheme-text" |[[File:Shop_cookie.png|48px|link=]] |Cookie |Effect Duration: 3 Chapters. Gain +1 ATK. Cannot stack the same effect twice. |{{$}}20 | |- class="wikitheme wikitheme-text" |[[File:Shop_muffin.png|48px|link=]] |Muffin |Effect Duration: 3 Chapters. Gain +2 ATK. Cannot stack the same effect twice. |{{$}}50 | |- class="wikitheme wikitheme-text" |[[File:Shop_pastry.png|48px|link=]] |Pastry |Effect Duration: 3 Chapters. Gain +3 ATK. Cannot stack the same effect twice. |{{$}}80 | |- class="wikitheme wikitheme-text" |[[File:Shop_candy.png|48px|link=]] |Candy |Effect Duration: 3 Chapters. Gain +1 DEF. Cannot stack the same effect twice. |{{$}}20 | |- class="wikitheme wikitheme-text" |[[File:Shop_caramel.png|48px|link=]] |Caramel |Effect Duration: 3 Chapters. Gain +2 DEF. Cannot stack the same effect twice. |{{$}}50 | |- class="wikitheme wikitheme-text" |[[File:Shop_chocolate.png|48px|link=]] |Chocolate |Effect Duration: 3 Chapters. Gain +3 DEF. Cannot stack the same effect twice. |{{$}}80 | |- class="wikitheme wikitheme-text" |[[File:Shop_icecream.png|48px|link=]] |Ice Cream |Effect Duration: 3 Chapters. Gain +1 EVD. Cannot stack the same effect twice. |{{$}}20 | |- class="wikitheme wikitheme-text" |[[File:Shop_sorbet.png|48px|link=]] |Sorbet |Effect Duration: 3 Chapters. Gain +2 EVD. Cannot stack the same effect twice. |{{$}}50 | |- class="wikitheme wikitheme-text" |[[File:Shop_gelato.png|48px|link=]] |Gelato |Effect Duration: 3 Chapters. Gain +3 EVD. Cannot stack the same effect twice. |{{$}}80 | |- class="wikitheme wikitheme-text" |[[File:Shop_accelhypercandy.png|48px|link=]] |Accel Hyper Candy |Effect Duration: 1 Chapter. Roll two dice for any action. |{{$}}50 | |- class="wikitheme wikitheme-text" |[[File:Shop_cottonspongecake.png|48px|link=]] |Cotton Sponge Cake |Effect Duration: 1 Chapter. Cards will have no base cost and no level requirement. |{{$}}30 | |- class="wikitheme wikitheme-text" |[[File:Shop_pudding.png|48px|link=]] |Pudding |Stock Effect. If KO'd in battle, revive with 3 HP and continue the battle. |{{$}}40 | |- bgcolor= ffff73 |[[File:Shop_melonpan.png|48px|link=]] |Melonpan |Permanently gain +1 DEF and EVD, but also -1 ATK. This can be purchased only once. |{{$}}150 |'''SSR''' |- class="wikitheme wikitheme-text" |[[File:Shop_redbeanicecream.png|48px|link=]] |Red Bean Ice Cream |Stock Effect: Gain +1 ATK. This effect is removed upon KO. This effect cannot stack. |{{$}}70 | |- class="wikitheme wikitheme-text" |[[File:Shop shokupan.png|48px|link=]] |{{Ch|Shokupan}} |The card is added to your hand upon closing the shop screen. |{{$}}30 |Only sold by Star Baker. |- bgcolor= ffff73 |class="tablecurve-l" |[[File:Shop fluffy shokupan.png|48px|link=]] |{{Ch|Fluffy Shokupan}} |The card is added to your hand upon closing the shop screen. |{{$}}140 |class="tablecurve-r" |'''SSR'''<br>Only sold by Sky Baker. |} ===Tavern=== The Tavern, run by {{Ca|Natsumi}} the Innkeeper, sells various drinks that can heal HP, as well as give extra overheal HP. Mercenaries may also be hired here. {| class="tablecolor" style="margin:auto; width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; -webkit-border-radius:10px; text-align:center;" |- | style="width: 10%"|'''Icon''' | style="width: 10%"|'''Name''' | style="width: 55%"|'''Effect''' | style="width: 10%"|'''Base Cost''' | style="width: 15%"|'''Notes''' |- class="wikitheme wikitheme-text" |[[File:Shop_cupofcoffee.png|48px|link=]] |Cup of Coffee |Heal yourself by 2 HP. |{{$}}10 | |- class="wikitheme wikitheme-text" |[[File:Shop_lemonade.png|48px|link=]] |Lemonade |Heal yourself by 4 HP. |{{$}}20 | |- class="wikitheme wikitheme-text" |[[File:Shop_elixir.png|48px|link=]] |Elixir |Fully heal yourself. Removes the Doom stock effect from your unit. |{{$}}30 |Doom stock effect can be inflicted by {{Ca|The Harbinger}}. |- class="wikitheme wikitheme-text" |[[File:Shop_energydrink.png|48px|link=]] |Energy Drink |Heal 2 HP, then gain 1 HP. |{{$}}30 | rowspan="3"|Base price is increased if player already has overheal HP, being multiplied by 0.125 x [amount of current overheal HP] + 1 |- class="wikitheme wikitheme-text" |[[File:Shop_puddingmixture.png|48px|link=]] |Pudding Mixture |Heal 2 HP, then gain 2 HP. |{{$}}60 |- class="wikitheme wikitheme-text" |[[File:Shop_redblueisland.png|48px|link=]] |Red & Blue Island |Heal 4 HP, then gain 3 HP. |{{$}}120 |- bgcolor= ffff73 |[[File:Shop_sweettonic.png|48px|link=]] |Sweet Tonic |Permanently increase your Max HP by 1. This can be purchased only once. |{{$}}150 |'''SSR''' |- class="wikitheme wikitheme-text" |[[File:Shop_herbalremedy.png|48px|link=]] |Herbal Remedy |Effect Duration: 1 Chapter. Cannot take damage. |{{$}}50 | |- class="wikitheme wikitheme-text" |[[File:Shop_mercenary.png|48px|link=]] |Mercenary |Summon a {{Ca|Mercenary}} on the field. It will attack any unit (excepted the summoner) when passing them on the field. If a unit is KO'd by the Mercenary, 50% of the stars lost go to the player, and the rest to the Mercenary. No stars or cards held. |{{$}}30 |Can't be purchased if the player already has an active minion. |- bgcolor= ffff73 |class="tablecurve-l" |[[File:Shop holy water.png|48px|link=]] |{{Ch|Holy Water}} |The card is added to your hand upon closing the shop screen. |{{$}}80 |class="tablecurve-r" |'''SSR''' |} ===Alchemist=== The Alchemist, run by {{Ca|Saki}} the Alchemist, sells various potions and magic items can give boosts or sabotage enemies. Aurora may also be hired here. {| class="tablecolor" style="margin:auto; width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; -webkit-border-radius:10px; text-align:center;" |- | style="width: 10%"|'''Icon''' | style="width: 10%"|'''Name''' | style="width: 55%"|'''Effect''' | style="width: 10%"|'''Base Cost''' | style="width: 15%"|'''Notes''' |- class="wikitheme wikitheme-text" |[[File:Shop_philosopher's_stone.png|48px|link=]] |Philosopher's Stone |Gain +4 stars each chapter, and +1 extra star every 5 chapters. Can only be purchased once, for the cost of all your stars (minimum 120). |{{$}}All held |Price does not scale with player stats or shop level. |- class="wikitheme wikitheme-text" |[[File:Shop potion of vigor.png|48px|link=]] |Potion of Vigor |Reduce your REC by 1 the next time you're KO'd. |{{$}}10 | |- class="wikitheme wikitheme-text" |[[File:Shop potion of vitality.png|48px|link=]] |Potion of Vitality |Reduce your REC by 2 the next time you're KO'd. |{{$}}30 | |- class="wikitheme wikitheme-text" |[[File:Shop phoenix essence.png|48px|link=]] |Phoenix Essence |Reduce your REC by 3 the next time you're KO'd. |{{$}}50 | |- bgcolor= ffff73 |[[File:Shop energizer.png|48px|link=]] |Energizer |Permanently reduce your REC by 1. This can be purchased only once. |{{$}}120 |'''SSR''' |- class="wikitheme wikitheme-text" |[[File:Shop aurora.png|48px|link=]] |Aurora |Summon {{Ca|Aurora (Minion)|Aurora}} on the field. She will heal your unit by 1 HP every even chapter. If you are KO'd, she will revive you instead with half your max HP. Cannot attack other players, but other players can attack her. No stars or cards held. |{{$}}75 |Can't be purchased if the player already has an active minion. |- class="wikitheme wikitheme-text" |[[File:Shop slimebomb.png|48px|link=]] |{{Ch|Slimebomb}} |The card is added to your hand upon closing the shop screen. |{{$}}50 | |- class="wikitheme wikitheme-text" |[[File:Shop lure.png|48px|link=]] |{{Ch|Lure}} |The card is added to your hand upon closing the shop screen. |{{$}}75 | |- class="wikitheme wikitheme-text" |[[File:Shop_smoke_of_the_lost_memories.png|48px|link=]] |{{Ch|Smoke of the Lost Memories}} |The card is added to your hand upon closing the shop screen. |{{$}}90 | |- bgcolor= ffff73 |class="tablecurve-l" |[[File:Shop teleportation potion.png|48px|link=]] |{{Ch|Teleportation Potion}} |The card is added to your hand upon closing the shop screen. |{{$}}130 |class="tablecurve-r" |'''SSR''' |} ===Selling=== Cards can be sold to any shop by pressing the "Sell Cards" button at the bottom of any shop menu. Any type of card, except for quests and bounties, can be sold to receive an instant star gain and contribute experience to the shop being sold to. Selling a card counts as discarding it, so it will either be sent to the discard pile or removed from the game upon selling. Every card has its own variety of sell prices. All cards start with a base sell price of 0, but get a number of additive bonuses, depending on a number of factors. *The card's level increases its sell price by {{$}}2 + [Level]. *If the card has <abbr title="Cards with variable costs also count as having a cost of 0 for the purposes of this bonus.">a star cost greater than 0</abbr>, its sell price is increased by {{$}}2 + ([Cost] / 3). *If the card is a Hyper, its sell price is increased by {{$}}4. *If the card is a [[:Category:Cards with a 1 copy limit|Max 1 copy limit]] card, its sell price is increased by {{$}}5. *If the card is an SSR-rarity card, its sell price is increased by {{$}}10. *If the shop being sold to is Level 3 or higher, sell price is increased by {{$}}5 due to the shop's level bonus. *If the card is a Boost, Battle, or Event card, its sell price is increased by either {{$}}6, {{$}}3, or {{$}}1 depending on the type of shop it is being sold to. {| class="tablecolor" style="width: 40%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;" |- !Card Type !Price Bonus !Shop Type |- class="wikitheme wikitheme-text" | rowspan="3"|Boost cards |{{$}}6 |Bakery |- class="wikitheme wikitheme-text" |{{$}}3 |Tavern, Alchemist |- class="wikitheme wikitheme-text" |{{$}}1 |Armory |- class="wikitheme wikitheme-text" | rowspan="3"|Battle cards |{{$}}10 |Armory |- class="wikitheme wikitheme-text" |{{$}}4 |Alchemist |- class="wikitheme wikitheme-text" |{{$}}1 |Bakery, Tavern |- class="wikitheme wikitheme-text" | rowspan="3" class="tablecurve-l" |Event cards |{{$}}6 |Alchemist |- class="wikitheme wikitheme-text" |{{$}}3 |Bakery, Tavern |- class="wikitheme wikitheme-text" |{{$}}1 |class="tablecurve-r" |Armory |} </div> |-|Character & Card Changes= <div style="margin-left:10px;"> <h3>Character Passive and Card Adjustments</h3> {{spacer}} To prevent complete character bias, Bounty Hunt Mode makes adjustments to some character passives and card effects. While these changes do make certain characters and cards more or less viable than they usually would be, the changes are generally to make the characters conform with Bounty Hunt Mode. Note that "players" refers to only the 4 playable characters, and specifically excludes {{Ca|Mercenary}}, {{Ca|Guardian (Minion)|Guardian}}, {{Ca|Aurora (Minion)|Aurora}}, and {{Ca|The Harbinger}}. {{spacer}} '''Character Passives With Changed Effects''' *{{Ca|Store Manager}} is able to use quests and bounties. *{{Ca|Star Breaker}} can redeem fame norma like any other character. *{{Ca|Tequila|Tequila's}} ATK-increasing passive will only give a maximum of +1 ATK per battle. *{{Ca|Sora & Sham (Cuties)}} can redeem fame norma like any other character. '''Cards With Changed Effects''' *{{Ci|Flamethrower}} can only be triggered by players. *{{Ci|Scrambled Eve}} will not discard quests or bounties. *{{Ci|Unlucky Charm}} can only be passed to players. *{{Ci|Lucky Charm}} allows the player to use quests and bounties. *{{Ci|Present for You}} will only affect players. *{{Ci|Magical Massacre}} will only affect players. *{{Ci|Banned for Life}} can only be passed to players. *{{Ci|Dance, Long-Eared Beasts!}} cannot be triggered by the minions of the player who set the trap. *{{Ci|Invisible Bomb}} cannot be triggered by the minions of the player who set the trap. *{{Ci|Santa's Job}} will only pass cards to players. *{{Ci|Flying Pirate}} cannot be triggered by the minions of the player who set the trap. *{{Ci|Cooking Time}} will only affect players. *{{Ci|Ellie's Miracle}} now gives DEF based on current Fame / 5, and gives EVD based on current Stars / 50. *{{Ci|Raging Madness}}'s effect is now "Gain +1 Rage Counter and go into Raging Mode. During Raging Mode, gain +X/2 ATK and +X/2 EVD rounded up, where X is the number of your Rage Counters. At the start of your turn, lose 1 Rage Counter. Raging Mode ends when Rage Counters are 0." This is identical to its effect in Co-op Mode. <h3>Price Adjustments</h3> Shop prices are affected by a character's base stats. Based on the default stat spread of ±0 ATK, ±0 DEF, ±0 EVD, 5 HP, and 5 REC, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. ATK gives a 25% modifier, while DEF, EVD, HP, and REC give a 10% modifier. Characters with less than 3 REC are counted as having 5 REC for the purposes of price modifier calculation. Consequently, the stronger the character's stats, the more expensive power-ups will be, and vice versa. <font size=2> {|class="tablecolor" style="width:80%; margin: auto; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; margin: 1em auto 1em auto;" ! style="width: 10%"|Price ! style="width: 90%"|Characters |- class="wikitheme wikitheme-text" | <center>-35%</center> |{{Ca|Robo Ball}}, {{Ca|Mimyuu}} |- class="wikitheme wikitheme-text" | <center>-30%</center> |{{Ca|Tequila}} |- class="wikitheme wikitheme-text" | <center>-25%</center> |{{Ca|Marie Poppo}}, {{Ca|Chicken}}, {{Ca|Marie Poppo (Mixed)}}, {{Ca|Nath}}, {{Ca|Tomomo (Casual & Sweet Eater)}}<abbr title="Tomomo (Sweet Eater) shares the same modifier as Tomomo (Casual).">*</abbr>, {{Ca|Natsumi}}, {{Ca|Chris}} |- class="wikitheme wikitheme-text" | <center>-15%</center> |{{Ca|Aru}}, {{Ca|Fernet}}, {{Ca|Kyoko}}, {{Ca|Aru (Scramble)}} |- class="wikitheme wikitheme-text" | <center>-10%</center> |{{Ca|QP (Dangerous)}}, {{Ca|Mei}}, {{Ca|Arthur}}, {{Ca|Yuuki}} |- class="wikitheme wikitheme-text" | <center>-5%</center> |{{Ca|Seagull}}, {{Ca|Kyousuke}}, {{Ca|Miusaki}} |- class="wikitheme wikitheme-text" | <center>0%</center> |{{Ca|QP}}, {{Ca|Krilalaris}}, {{Ca|Kae}}, {{Ca|Alte}}, {{Ca|Sweet Breaker}}, {{Ca|Ceoreparque}}, {{Ca|Tsih}}, {{Ca|Nico}}, {{Ca|Iru}}, {{Ca|Cuties}}, {{Ca|Lulu}}, {{Ca|Maynie}}, {{Ca|Kyupita}} |- class="wikitheme wikitheme-text" | <center>+5%</center> |{{Ca|NoName (Normal & Head)}}<abbr title="NoName (Head) shares the same modifier as NoName.">*</abbr> |- class="wikitheme wikitheme-text" | <center>+10%</center> |{{Ca|Syura}}, {{Ca|Saki}}, {{Ca|Sham}}, {{Ca|Mio}}, {{Ca|Suguri (46 Billion Years)}} |- class="wikitheme wikitheme-text" | <center>+15%</center> |{{Ca|Marc}}, {{Ca|Shifu Robot}}, {{Ca|Flying Castle}}, {{Ca|Yuki (Dangerous)}}, {{Ca|Marc (Pilot)}}, {{Ca|Alicianrone}}, {{Ca|Arnelle}} |- class="wikitheme wikitheme-text" | <center>+20%</center> |{{Ca|Nanako}}, {{Ca|Kiriko}}, {{Ca|Teotoratta}} |- class="wikitheme wikitheme-text" | <center>+25%</center> |{{Ca|Suguri}}, {{Ca|Hime}}, {{Ca|Sora}}, {{Ca|Kai}}, {{Ca|Sora (Military)}}, {{Ca|Tomato}}, {{Ca|Suguri (Ver.2)}}, {{Ca|Mira}}, {{Ca|Sumika}}, {{Ca|Ellie}} |- class="wikitheme wikitheme-text" | <center>+30%</center> |{{Ca|Yuki}}, {{Ca|Tomomo (Softened)}} |- class="wikitheme wikitheme-text" | <center>+35%</center> |{{Ca|Peat}} |- class="wikitheme wikitheme-text" | <center>+40%</center> |{{Ca|Store Manager}}, {{Ca|Star Breaker}} |- class="wikitheme wikitheme-text" | <center>+45%</center> |{{Ca|Sherry}}, {{Ca|Islay}} |- class="wikitheme wikitheme-text" |class="tablecurve-l" | <center>+60%</center> |class="tablecurve-r" |{{Ca|Tomomo (Unsoftened)}} |} </font> {{spacer}}</div> |-|Event Goal=<div style="margin-left:10px;">[[File:Bounty Hungers tutorial 01.png|right|link=]] The goal of the Bounty Hungers event is to collect 25 delicacies. When playing in Bounty Hunt mode, food markers may appear on Shops. Stop at a marked Shop to collect a delicacy. Up to 3 delicacies can be collected per match. As a precaution, pressing the '''Control''' or '''Shift''' keys to speed up the game in single-player matches will apply a penalty to the amount of food collected in the match. The player's progression is monitored by the table on the main menu of the game, which lists the total amount of collected food and progress to the next milestone. {{Clear}} </div> </tabber></div>
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