100% Orange Juice Wiki
Advertisement
Dialogue R sm

Sherry

This page is currently being constructed and expanded. Please excuse us while we continue to add more information. You can also help 100% Orange Juice Wiki by expanding this page.
Face sherry 00 05
This article is under construction. You can help 100% Orange Juice Wiki by expanding it.


Event Timeline
Previous Scramble!! for an Xmas Miracle! - Returns (2020 Rerun) - Next
Event Info
Title {{{title}}}
Winter2020 logo
Start February 23rd, 2021
End March 23rd, 2021
Event Clock
Story Campaign Story
Update Version 3.4

Overview

After recovering from the side effects of the legendary mushroom, Ellie is looking for a way to resume her quest, when something unexpected happens...

The goal of the event is to collect as many delicacies as possible by visiting the various shops in the new-and-improved permanent Bounty Hunt game mode. In the Bounty Hunt game mode, you must collect Quests and Bounties from home panels and complete them in order to achieve the unique Fame norma. The permanent addition of the mode adds new monsters, shops, items, minions, mechanics, and more!! In addition, the Beginner Town (Winter) shop icon Beginner Town (Winter) board was added and made available for all players to use for the duration of the event.

Rule Changes

The Bounty Hungers event brings back the special Bounty Hunt game mode originally introduced in Bounty Hunters. In this mode, each player will compete against each other, much like in Normal Mode. However, the norma rules for this event are unique, with only one type of norma named Fame norma. Fame is earned by completing quests, completing bounties, KO'ing the Boss, and KO'ing players with higher Fame than you. A number of changes to game mechanics have also been made.

  • The only norma check available is Fame. Both Stars and Wins norma are disabled.
  • Players can choose to stop at any Mass check0 Home panel, regardless of whether it is theirs.
  • Players start the game with 40 stars. This value is affected by the player's base stats, similarly to the price adjustments of shop items.
  • All units have a permanent +1 hand size, and an increase in start-of-chapter bonus stars.
  • All players have an "Items" button, along with "Move" and "Card", that they may check at the beginning of their turn. This will open a menu which will list the player's held quest items, boots, and event items. All players will start with the "Wooden Sandals" boots, which grant +1 MOV.
  • A quest or bounty may be chosen when landing on a Home panel. These take up a slot in the player's hand, much like cards.
  • Various Shops and Locations appear on random panels all around the board. A new set of shops and locations spawn every 6 chapters, starting from Chapter 1. (1, 7, 13, 19, etc.)
  • From Chapter 15 onwards, a special unit called The Harbinger has a chance to appear at the start of every chapter. It will play alongside the other players as a 5th unit on the board, until it is KO'd.
  • The board's usual boss is replaced with Moss Golem.
  • The TreasureTreasure
    Every Chapter, a chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents.
    Treasure chest stars Gives stars equal to the current number of Chapters.
    Treasure chest cards Gives a random hyper card.
    and SporesSpores
    Every 3 chapters, spawns mushrooms on the field, which give free cards with random effects when picked up.
    field events are disabled.
  • At the end of the match, the number of earned stars is increased by 50%. In online games, level EXP, item drop chance, and earned oranges are also increased by 50%.
Level Fame
1☆ 2
2☆ 5
3☆ 9
4☆ 14
5☆ 20

A number of new mechanics have been introduced alongside the standard mechanics of Normal Mode.

Quests and Bounties

Quests and Bounties are the main method of earning Fame in Bounty Hunt mode. Upon landing on a Mass check0 Home panel, the player will be prompted to select one of four Quests or Bounties. Upon choosing one, it enters the player's hand, taking up a card slot, and will be visible to all players. A quest or bounty must remain in the player's hand for it to remain active. If a quest or bounty leaves the player's hand through any means other than turning it in, it can no longer be completed. Using a quest or bounty at the beginning of a player's turn will discard it. Besides that, they are treated as regular cards, so cards like Flamethrowericon Flamethrower or Gift Exchangeicon Gift Exchange can either discard them or make them otherwise leave the hand through any other means.

Quests are peaceful objectives which involve going to a location to retrieve a quest item, and then turning that quest item into a shop. If the player is holding a quest, passing the designated location will automatically reward the quest item. Then, it may be taken to the designated shop in order to receive Fame. Multiple quest items that are not the same can be received and turned in at the same time, and players are also allowed to hold more than one of the same quest item, meaning that two duplicate quests can be completed simultaneously. Quests will always give 2 Fame when completed.

Bounties are fighting objectives that require the player to find the listed monster and defeat it. Monsters may be found in locations after passing them once, and a monster may only be fought if the player is holding a bounty associated with it. When a fight with a monster is initiated, it will be fought in a special type of fight called a Bounty Battle. Bounty Battles are similar to standard battles, but always have a Final Battleicon Final Battle-like effect applied to them, which means the battle will not end after one turn. Each monster has its own passives and stats to contend with. Upon defeating the monster, the bounty will be consumed and Fame will be instantly rewarded. Only one bounty may be completed per fight, so duplicate bounties cannot be completed at the same time. Bounties come in three different difficulties, corresponding to each monster, and the amount of Fame given can range from 2-4 depending on the bounty's difficulty.

Locations

Locations are special areas that can appear on the board. Locations serve two main purposes: retrieving quest items and fighting monsters in Bounty Battles. There are 10 types of locations: Castle, Cave, Field, Ruins, Swamp, Volcano, Mountain, Desert, Misty Forest, and Crimson Forest.

Each location has an associated quest item. After receiving a quest to obtain a quest item, players may collect the item by landing on or passing the location it is associated with.

In addition, wild units can spawn on locations. A monster will spawn on a location the first time a player lands on or passes by it. Any type of monster may spawn in any location. If -- and only if -- the player is holding a bounty for a monster, they may choose to battle that monster in a Bounty Battle when landing on or passing by a location with that monster on it. If the player loses to the monster while fighting it, the monster's HP stays reduced for the next time someone tries to battle it, until the bounty hunt locations are reset. Locations despawn when a bounty is completed on them.

Shops

Shops are other special areas that can appear on the board. Players may choose to stop on shops when passing by them. Shops serve three main purposes: purchasing items, selling cards, and turning in quest items. There are 4 types of shops: Armory, Bakery, Tavern, and Alchemist.

When choosing to stop on a shop, Stars may be spent to purchase items. These items include cards as well as consumables which provide immediate stock effects upon purchase.

In addition, if the player has a quest and its corresponding quest item, they may land on the associated shop in order to turn in the quest. This will take away both the quest and quest item, and reward Fame. The shop that is needed for each quest is indicated by the NPC who is giving the quest.

As items are bought from and sold to each shop, that type of shop will advance in level. Each type of shop begins at Level 1 and can be leveled to a maximum of 10. As a shop is leveled up, it accrues various bonuses such as cheaper items, higher sell prices, higher chance of selling rare items, granting stars when completing quests, extra item stock, and extra shop spawns.

Icon Name NPC
Bounty Mode Armory Armory Blacksmith
Bounty Mode Bakery Bakery Star Baker
Sky Baker
Bounty Mode Tavern Tavern Innkeeper
Bounty Mode Alchemist Alchemist Alchemist

Boss

In Bounty Hunt Mode, the board's usual boss will be replaced with Moss Golem, a new boss exclusive to the game mode. It instantly awards 6 Fame when defeated.

Golem 00 00
Moss Golem
HP ATK DEF EVD Fame
14 +3 +1 -3 6

The Harbinger

After Chapter 15, there is a chance at the start of each chapter for a special unit named The Harbinger to spawn. It will be an extra unit that will walk around on the board, taking its turn after Player 4. The Harbinger will only trigger movement-type panels, and will attempt to fight other units on the board. It will remain on the board until it is KO'd. Only one will spawn per game.

Evilguardian 00 00
The Harbinger
HP ATK DEF EVD Fame
5 +2 +2 -1 2
Other Info
Challenge other players when passing by them. If the opponent is defeated in battle, steal 1 fame, gain a stack of Soul Eater and heal 1 HP if not Awakened. Give 2 fame + stolen fame when KO'd.

Minions

Special types of units called minions can be purchased from various shops. There are 3 types of minions: Mercenary, Guardian, and Aurora. Purchasing a minion will spawn them as an extra unit that will walk around on the board, taking its turn after Player 4, but before The Harbinger. Each minion will have either the Orange IconOrange color, Blue IconBlue color, Green IconGreen color, or Yellow IconYellow color equipped, depending on the player who spawned it. Minions will only trigger movement-type panels, and will take certain actions each turn depending on the type of minion. They will remain on the board until they are KO'd. Upon summoning a minion, a HUD element displaying their icon and HP will appear next to the player's HUD (on all resolutions other than 800x600). A player may not have more than one active minion at once. Minions may also hold a number of stars and/or cards that they will use automatically, depending on the type of minion.

Teq minion 00 00
Mercenary
HP ATK DEF EVD Fame
5 +1 -1 -1 0
Other Info
Challenges other players when passing by them. 50% of the stars gained in battle are given to the summoner.
Guardian 00 00
Guardian
HP ATK DEF EVD Fame
5 +2 +2 -1 0
Other Info
Cannot challenge other players. Shares the held bounties of the summoner.
Fae 00 00
Aurora
HP ATK DEF EVD Fame
4 -1 ±0 +1 0
Other Info
+1 MOV. Cannot challenge other players. Heal the summoner by 1 HP, or revive them with half HP every even chapters.

When landing on a Mass check0 Home panel, the player will be given a selection of four random quest and bounties to pick from. Once a selection has been made, it will be added to the hand, and will take up a card slot. Using them will discard them.

Quests

GrassInfirmaryQuestSwampInfirmaryQuestCaveBakeryQuestCastleBakeryQuestRuinArmoryQuestCaveArmoryQuestVolcanoAlchemerQuestForestInfirmaryQuestMountainBakeryQuestRedForestAlchemerQuestDesertArmoryQuest

Bounties (Easy)

MousseBountyHeliseedBountyRuffshroomBountyGöstBounty

Bounties (Medium)

TurnislimeBountyHauntedDollBountyWollyBountyEmeranglerBounty

Bounties (Hard)

TrolliteBountyBunnizardBountyTerrawyrmerBountyGlobbuBounty

Monsters are special enemies that appear on location panels after they the first time they are landed on or passed. Monsters can only be fought if the player is holding a bounty for that monster. Monsters are fought in special Bounty Battles which have a Final Battleicon Final Battle-like effect that causes the battle to continue until either ten turns pass, a unit is KO'd, or another effect otherwise ends the battle. Each monster has its own unique passives to contend with. They give 1 Win upon defeat. Additionally, Revival of Starsicon Revival of Stars will debuff them for 1 ATK.

Heliseed 00 00
Heliseed
HP ATK DEF EVD Fame
5 -1 -1 +1 2
Other Info
Encounter ends if Heliseed is not KO'd after 3 rounds of battle.
Mpoppo 00 00
Mousse
HP ATK DEF EVD Fame
7 -1 -1 -1 2
Other Info
Mousse will take your Lvl x stars everytime it damages you.
Doll 00 00
Haunted Doll
HP ATK DEF EVD Fame
6 -1 ±0 ±0 3
Other Info
Haunted Doll will spook you out of 1 HP at the end of each round of battle.
Blob 00 00
Turnislime
HP ATK DEF EVD Fame
8 -1 -1 -2 3
Other Info
Turnislime will make you gain -1 ATK during the battle.
Lizardit 00 00
Bunnizard
HP ATK DEF EVD Fame
9 +1 ±0 -1 4
Other Info
Bunnizard randomly gains +1 ATK, DEF or EVD after each round of battle.
Troll 00 00
Trollite
HP ATK DEF EVD Fame
7 +4 +1 -2 4
Other Info
After each round of battle, Trollite gains -1 ATK.
Shroom 00 00
Ruffshroom
HP ATK DEF EVD Fame
6 ±0 ±0 -1 2
Other Info
When Ruffshroom is defeated, you gain 2 HP.
Ghost 00 00
Göst
HP ATK DEF EVD Fame
4 -1 ±0 ±0 2
Other Info
Göst gains +1 EVD for every positive point of ATK you have.
Fluff 00 00
Wolly
HP ATK DEF EVD Fame
9 ±0 +2 -1 3
Other Info
When damaged, Wolly takes 1 extra damage.
Mole 00 00
Emerangler
HP ATK DEF EVD Fame
6 ±0 ±0 -2 3
Other Info
When Emerangler is damaged, it gains +1 ATK on next attack. When Emerangler damages you, it gains +1 DEF on next defense.
Snek 00 00
Terrawyrmer
HP ATK DEF EVD Fame
8 +1 ±0 +1 4
Other Info
If hit for more than 2 damage at once, Terrawyrmer gains +1 ATK &, +1 DEF & -1 EVD until end of battle. This effect can stack.
Magma 00 00
Globbu
HP ATK DEF EVD Fame
8 +1 +1 -1 4
Other Info
Every time Globbu damages you, gain -1 DEF until end of battle.

Bounty Hungers tutorial 01

The goal of the Bounty Hungers event is to collect 25 delicacies. When playing in Bounty Hunt mode, food markers may appear on Shops. Stop at a marked Shop to collect a delicacy. Up to 3 delicacies can be collected per match.

As a precaution, pressing the Control or Shift keys to speed up the game in single-player matches will apply a penalty to the amount of food collected in the match.

The player's progression is monitored by the table on the main menu of the game, which lists the total amount of collected food and progress to the next milestone.

Event Rewards

(Due to Wiki policies on revealing event unlocks, all new rewards other than the first two will be hidden behind a spoiler for the first week of the event.)

Name Status Food Collected
Bounty Hungers intro cutscene New 0
Meat Homemark IconMeat Homemark New 8
Beginner Town (Winter) shop icon Beginner Town (Winter) board New 16
Bounty Hungers ending cutscene and artwork New 25
Earmuffs New

Bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/4 in the event pop-up).

Name Status Unlock Method
RPG CostumesRPG Costume (Hime) New Random Drop in Bounty Hunt.
RPG CostumesRPG Costume (Sora) New Random Drop in Bounty Hunt.
RPG CostumesRPG Costume (Fernet) New Random Drop in Bounty Hunt.
RPG CostumesRPG Costume (Peat) New Random Drop in Bounty Hunt.

Advertisement