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{{Cleanup}}{{Icons|A-class}}<div class="mainbordercolor2px circular" style="float:right;">[[File:gamemode_bounty128.png|right]]</div><span style="font-size: 13.5px;">
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[[File:gamemode_bounty.png|right|link=]]<span style="font-size: 13.5px;">
'''Bounty Hunt''' is a special game mode that debuted on April 18st, 2020 with the [[Bounty Hunters]] event and has only appeared in the event. Channeling the spirit of adventure, this mode features multiple changes to gameplay including quests, bounties, locations, power-ups, new monsters, and fame.
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'''Bounty Hunt''' is a special game mode that debuted on April 18th, 2020 with the [[Bounty Hunters]] event. It was later reintroduced to the game as a permanent mode on February 23rd, 2021 with the [[Bounty Hungers]] event.
   
  +
Bounty Hunt mode is an alternate game mode where, instead of competing for stars and wins, players will be racing to achieve their norma through the completion of quests and bounties that award '''Fame'''. Upon starting, players will receive a random "quest" or "bounty" card, and be able to gain more of these special cards by visiting any {{home}} panel. Players will need to hold onto these cards and visit different monster hiding spots around the board in order to either slay a monster or collect an item from the location that must be returned to a specific shop building. Completing either will reward the player with Fame toward their norma. Players may also sell cards for stars at shops and use their stars to purchase power-ups and cards to increase their strength. The player who gains 20 points of Fame the fastest and completes all normas wins the match.
The goal of this mode is to use quest cards to complete tasks such as fetching items or defeating monsters to amass the most Fame as quickly as possible. The player who gains 20 points of fame the fastest and norms all the way up wins the match.
 
 
__TOC__
 
__TOC__
  +
==Setup==
  +
To activate bounty hunt mode, the player needs to toggle the icon located next to the board menu. This can be done in both singleplayer custom mode or in online mode. The player can also join an online bounty hunt lobby, by selecting the "Bounty Hunt" tab at the top of the online lobby list.
  +
[[File:ModeChangeExample2.png|470px|center|class=rounder]]
  +
 
==Important Changes==
 
==Important Changes==
 
Before examining the particulars of the mode, below is a basic list of rule changes the player should be aware of:
 
Before examining the particulars of the mode, below is a basic list of rule changes the player should be aware of:
 
*Players can choose to stop at any {{Home}} panel, regardless of whether it is theirs.
 
*Players can choose to stop at any {{Home}} panel, regardless of whether it is theirs.
  +
*The player will be prompted to select a quest or bounty cards when landing on a {{Home}} panel. The players also start with one.
*All units have a permanent +1 MOV, +1 hand size, and an increase in start-of-chapter bonus stars.
 
  +
*All units have a permanent +1 hand size (Max 5).
*A quest or bounty card may be chosen when landing on a {{Home}} panel. The players also start with one.
 
  +
*Players start with a base amount of stars, based on stats.
  +
*Increase in start-of-chapter bonus stars. The player gains stars equal to:[[File:ChapterStartStarFormula.png|60px]]+3 instead of +1.
 
*Various shops and locations appear on panels all around the board. Their positions on the board are randomized every 6 chapters, starting from Chapter 1. (1, 7, 13, 19, etc.)
 
*Various shops and locations appear on panels all around the board. Their positions on the board are randomized every 6 chapters, starting from Chapter 1. (1, 7, 13, 19, etc.)
  +
*Roughly halfway into the match, the players will encounter {{Ca|The Harbinger}}, a fifth character on the map who will aggressively attack any player nearby and specifically target the lead player with a KOing effect.
 
*Norma is used to win this mode but is based on fame not stars or wins.
 
*Norma is used to win this mode but is based on fame not stars or wins.
 
{|class="tablecolor" style="margin:auto; width:150px; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center;"
 
{|class="tablecolor" style="margin:auto; width:150px; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center;"
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==The Hud==
 
==The Hud==
For the purpose of this mode, the typical player hud is slightly modified with an extra row below the normal information. This section features the 2 most important elements of the mode. On the left is the image of a miniature castle to indicate how many pieces the player has added to the castle. On the right side, there is the image of a snowball to indicate how many pieces of snow the player has collected. While norma still exists in this mode, norma is capped at 5, meaning it cannot be used to win the game. Norma can still be used to gain access to cards or spawn the boss encounter event at norma level 4, however. The number next to the miniature castle can be thought of as the new norma, as the player with the highest number of castle parts placed, will win the match.
+
For the purpose of this mode, the typical player hud is very slightly modified. While the display remains relatively the same, Wins are no longer listed on the hud and are replaced with Fame, which will remain illuminated, as it is the only means of Norma completion (there will be no prompt to select a norma method on {{Home}} panels). As per usual, Norma is still used to gain access to cards and will spawn the boss encounter event at norma level 4. Although no longer a part of Norma, Stars remain listed as they are essential for card use and purchasing items/power-ups, unlike Wins which serve relatively little purpose in the mode.
  +
[[File:FameDisplay.png|center|class=rounder]]
<center><div class="mainbordercolor2px circular">[[File:HuntDisplay.png]]</div></center>
 
  +
  +
==Item Inventory==
  +
[[File:Inventory Example.png|210px|right|class=rounder]]
  +
Bounty Hunt features an additional inventory button as an extra button alongside the "Move" and "Cards" buttons that appear at the start of the player's turn. Players will visit "quest" locations in this mode which has them collect several unique items which they will carry until it is delivered to the quest giver. The items are carried in an inventory that is separate from the player's hand and stock effects. Carried items can be duplicates, and unlike the player's hand, the inventory has no size limit.
  +
  +
Each different type of item is classified into one of three different categories:
  +
*'''Equipment''' items grant the player a continuous passive effect, similarly to Gift-type [[Card Mechanics#Card Types|cards]]. The player begins the game with Wooden Sandals, and can obtain other equipment from the Armory. Any previously-held equipment is removed when obtaining new equipment.
  +
*'''Quest''' items are used to complete [[Quests & Bounties|quests]], awarding the player with Fame. Each quest item is associated with a specific quest card, location, and shop. Quest items are obtained when passing by a location and holding the corresponding quest card. Quest items are removed when the corresponding quest card is removed, whether by turning in the quest at a shop or by discarding the quest card.
  +
*'''Special''' items only appear during seasonal [[events]], and thus have special conditions for being obtained or removed.
  +
  +
{| class="tablecolor mw-collapsible mw-collapsed" style="width: 60%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;"
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|-
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! colspan=3 |[[File:Item Category Equipment.png|64px|link=]]Equipment
  +
|-
  +
! scope="col" width="1%"|Image
  +
! scope="col" width="30%"|Name
  +
! scope="col" width="70%"|Description
  +
|- bgcolor= white
  +
|[[File:Item Wooden Sandals.png|64px|link=]]
  +
|Wooden Sandals
  +
|A very common pair of shoes allowing you to sprint fast without hurting your feet. Adds +1 MOV.
  +
|- bgcolor= white
  +
|[[File:Item Leather Boots.png|64px|link=]]
  +
|Leather Boots
  +
|The latest creation of famous leatherworkers, which is a direct upgrade from the usual sandals and common shoes. Adds +1 MOV, and an additional 1 if you're not carrying any quest item.
  +
|- bgcolor= white
  +
|[[File:Item Gale Shoes.png|64px|link=]]
  +
|Gale Shoes
  +
|Powered by powerful magic, you will never feel tired while wearing this pair of shoes. Adds +1 MOV, and an additional 2 if carrying no quest items and having less than 2 cards.
  +
|}
  +
  +
{| class="tablecolor mw-collapsible mw-collapsed" style="width: 60%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;"
  +
|-
  +
! colspan=3 |[[File:Item Category Quest.png|64px|link=]]Quest Items
  +
|-
  +
! scope="col" width="1%"|Image
  +
! scope="col" width="30%"|Name
  +
! scope="col" width="70%"|Description
  +
|- bgcolor= white
  +
|[[File:Item Medicinal Herb.png|64px|link=]]
  +
|Medicinal Herb
  +
|An herb with healing properties.
  +
|- bgcolor= white
  +
|[[File:Item Turni-slime.png|64px|link=]]
  +
|Turni-slime
  +
|Used to be part of a Turnislime's body.
  +
|- bgcolor= white
  +
|[[File:Item Bag of Chilling Wind.png|64px|link=]]
  +
|Bag of Chilling Wind
  +
|A bag filled with an extremely cold breeze. Holding it carelessly could cause your hands to freeze instantly.
  +
|- bgcolor= white
  +
|[[File:Item Never-Ending Flour.png|64px|link=]]
  +
|Never-Ending Flour
  +
|A bag of flour that never seems to end. Just what does it have inside?
  +
|- bgcolor= white
  +
|[[File:Item Broken Blade.png|64px|link=]]
  +
|Broken Blade
  +
|A worn weapon left behind by the fallen.
  +
|- bgcolor= white
  +
|[[File:Item Trollite Horn.png|64px|link=]]
  +
|Trollite Horn
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|An old horn that used to belong to a Trollite. Wherever there's one of these, trouble lurks nearby.
  +
|- bgcolor= white
  +
|[[File:Item Misty Sap.png|64px|link=]]
  +
|Misty Sap
  +
|Sap from a tree. Tastes sweet.
  +
|- bgcolor= white
  +
|[[File:Item Cactus.png|64px|link=]]
  +
|Cactus
  +
|A cactus from a desert which contains some water in it.
  +
|- bgcolor= white
  +
|[[File:Item Göst Spirit.png|64px|link=]]
  +
|Göst Spirit
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|A defeated playful Göst.
  +
|- bgcolor= white
  +
|[[File:Item Wolly Milk.png|64px|link=]]
  +
|Wolly Milk
  +
|Fresh milk from a Wolly.
  +
|- bgcolor= white
  +
|[[File:Item Globbu.png|64px|link=]]
  +
|Globbu
  +
|A magmatic prankster that likes setting people on fire.
  +
|}
  +
  +
{| class="tablecolor mw-collapsible mw-collapsed" style="width: 60%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;"
  +
|-
  +
! colspan=4 |[[File:Item Category Key.png|64px|link=]]Special Items
  +
|-
  +
! scope="col" width="1%"|Image
  +
! scope="col" width="25%"|Name
  +
! scope="col" width="55%"|Description
  +
! scope="col" width="20%"|Event
  +
|- bgcolor= white
  +
|[[File:Item Delicacy.png|64px|link=]]
  +
|Delicacy
  +
|A tasty morsel for Cook. Collect up to 3 per game.
  +
|[[Bounty Hungers]]
  +
|}
  +
  +
==Character Changes & Card Changes==
  +
As a balancer within the mode to prevent complete character bias, Bounty Hunt makes adjustments to some character passives/hypers and specifically starts characters with different star qualities and modifies the prices of shops depending on the player's character stats. While these changes do make certain characters more or less viable than they usually would be, the changes are generally to make the characters conform with Bounty Hunt mode.
  +
<h3 id="Starting Stars and Shop Prices>Starting Stars and Shop Prices</h3>
  +
Based on a baseline stat spread of +0 ATK, +0 DEF, +0 EVD, 5 REC, and 5 HP, characters will gain an adjustment to their shop prices and starting value based on how positive or negative each of their stats is. ATK gives a 25% modifier, while DEF, EVD, REC, and HP give a 10% modifier. Characters with less than 3 REC are counted as having 5 REC for the purposes of the modifier calculation. Players also receive a base starting value of 40 stars at the beginning of the match which is also affected by this equation. Consequently, the stronger the character's stats, the more expensive power-ups will be and the less stars they will start with, which can be seen in the table below.
  +
<font size=2>
  +
{|class="tablecolor" style="width:80%; margin: auto; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; margin: 1em auto 1em auto;"
  +
! style="width: 10%"|Stars
  +
! style="width: 10%"|Price
  +
! style="width: 80%"|Characters
  +
|- bgcolor= white
  +
| <center>54{{$}}</center>
  +
| <center>-35%</center>
  +
|{{Ca|Robo Ball}}, {{Ca|Mimyuu}}
  +
|- bgcolor= white
  +
| <center>52{{$}}</center>
  +
| <center>-30%</center>
  +
|{{Ca|Tequila}}
  +
|- bgcolor= white
  +
| <center>50{{$}}</center>
  +
| <center>-25%</center>
  +
|{{Ca|Marie Poppo}}, {{Ca|Chicken}}, {{Ca|Marie Poppo (Mixed)}}, {{Ca|Nath}}, {{Ca|Tomomo (Casual & Sweet Eater)}}<abbr title="Tomomo (Sweet Eater) shares the same modifier as Tomomo (Casual).">*</abbr>, {{Ca|Natsumi}}, {{Ca|Chris}}
  +
|- bgcolor= white
  +
| <center>46{{$}}</center>
  +
| <center>-15%</center>
  +
|{{Ca|Aru}}, {{Ca|Fernet}}, {{Ca|Kyoko}}, {{Ca|Aru (Scramble)}}, {{Ca|Fernet (Noble)}}
  +
|- bgcolor= white
  +
| <center>44{{$}}</center>
  +
| <center>-10%</center>
  +
|{{Ca|QP (Dangerous)}}, {{Ca|Mei}}, {{Ca|Arthur}}, {{Ca|Iru}}, {{Ca|Yuuki}}, {{Ca|Lone Rider}}, {{Ca|Merchant}}
  +
|- bgcolor= white
  +
| <center>42{{$}}</center>
  +
| <center>-5%</center>
  +
|{{Ca|Seagull}}, {{Ca|Kyousuke}}, {{Ca|Miusaki}}, {{Ca|Halena}}
  +
|- bgcolor= white
  +
| <center>40{{$}}</center>
  +
| <center>0%</center>
  +
|{{Ca|QP}}, {{Ca|Krilalaris}}, {{Ca|Kae}}, {{Ca|Alte}}, {{Ca|Sweet Breaker}}, {{Ca|Ceoreparque}}, {{Ca|Tsih}}, {{Ca|Nico}}, {{Ca|Cuties}}, {{Ca|Lulu}}, {{Ca|Maynie}}, {{Ca|Kyupita}}
  +
|- bgcolor= white
  +
| <center>38{{$}}</center>
  +
| <center>+5%</center>
  +
|{{Ca|NoName (Normal & Head)}}<abbr title="NoName (Head) shares the same modifier as NoName.">*</abbr>
  +
|- bgcolor= white
  +
| <center>36{{$}}</center>
  +
| <center>+10%</center>
  +
|{{Ca|Syura}}, {{Ca|Saki}}, {{Ca|Sham}}, {{Ca|Mio}}, {{Ca|Suguri (46 Billion Years)}}, {{Ca|Cook}}
  +
|- bgcolor= white
  +
| <center>34{{$}}</center>
  +
| <center>+15%</center>
  +
|{{Ca|Marc}}, {{Ca|Shifu Robot}}, {{Ca|Flying Castle}}, {{Ca|Yuki (Dangerous)}}, {{Ca|Marc (Pilot)}}, {{Ca|Alicianrone}}, {{Ca|Arnelle}}
  +
|- bgcolor= white
  +
| <center>32{{$}}</center>
  +
| <center>+20%</center>
  +
|{{Ca|Nanako}}, {{Ca|Kiriko}}, {{Ca|Teotoratta}}
  +
|- bgcolor= white
  +
| <center>30{{$}}</center>
  +
| <center>+25%</center>
  +
|{{Ca|Suguri}}, {{Ca|Hime}}, {{Ca|Sora}}, {{Ca|Kai}}, {{Ca|Sora (Military)}}, {{Ca|Tomato}}, {{Ca|Suguri (Ver.2)}}, {{Ca|Mira}}, {{Ca|Sumika}}, {{Ca|Ellie}}, {{Ca|Hime (Moonlight)}}
  +
|- bgcolor= white
  +
| <center>28{{$}}</center>
  +
| <center>+30%</center>
  +
|{{Ca|Yuki}}, {{Ca|Tomomo (Softened)}}
  +
|- bgcolor= white
  +
| <center>26{{$}}</center>
  +
| <center>+35%</center>
  +
|{{Ca|Peat}}
  +
|- bgcolor= white
  +
| <center>24{{$}}</center>
  +
| <center>+40%</center>
  +
|{{Ca|Store Manager}}, {{Ca|Star Breaker}}
  +
|- bgcolor= white
  +
| <center>22{{$}}</center>
  +
| <center>+45%</center>
  +
|{{Ca|Sherry}}, {{Ca|Islay}}
  +
|- bgcolor= white
  +
|class="tablecurve-l" | <center>16{{$}}</center>
  +
| <center>+60%</center>
  +
|class="tablecurve-r" |{{Ca|Tomomo (Unsoftened)|Tomomo (Singleplayer)}}
  +
|}
  +
</font>
  +
  +
<h3 id="Passive Changes>Passive Changes</h3>
  +
*{{Ca|Tequila}} no longer gains +1 ATK for every HP lost during a battle, but instead gains +1 ATK total regardless of the amount of HP lost.
  +
  +
<h3 id="Card Changes>Card Changes</h3>
  +
Below is a list of all changed cards. Any card not listed has remained unchanged.
  +
<font size=2>
  +
{| class="tablecolor sortable" style="width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em;"
  +
! scope="col" width="20%"{{!}} Card
  +
! scope="col" width="80%"{{!}} Changes
  +
|- bgcolor= white
  +
|<div style="text-align: left;"> {{Ci|Ellie's Miracle}}</div>
  +
|<div style="text-align:left; margin-left:5px;">Now calculates +Y DEF using Y = current fame / 5, and +Z EVD using Z = current stars / 50.</div>
  +
|- bgcolor= white
  +
|<div style="text-align: left;"> {{Ci|Raging Madness}}</div>
  +
|<div style="text-align:left; margin-left:5px;">Effect is now "Gain +1 Rage Counter and go into Raging Mode. During Raging Mode, gain +X/2 ATK and +X/2 EVD rounded up, where X is the number of your Rage Counters. At the start of your turn, lose 1 Rage Counter. Raging Mode ends when Rage Counters are 0."</div>
  +
|- bgcolor= white
  +
| <div style="text-align: left;"> {{Ci|Scrambled Eve}}</div>
  +
|<div style="text-align:left; margin-left:5px;">Does not return bounties or quests to the deck.</div>
  +
|}
  +
</font>
  +
  +
==Reward Changes==
  +
Because matches in Bounty Hunt are generally longer than in other game modes, the player receives 50% more bonus {{Stars}} at the end of the match. If playing in a multiplayer match, the player also receives 50% more experience and {{Oranges}}. (The increase in XP does not stack with the increase in stars, but is scaled to the same proportion as in other game modes.)
  +
<!------------------
  +
During the [[Bounty Hunters]] event, all of the above changes were in effect, and the 50% increase was also applied to item drop chances and event goal progress.
  +
  +
==Update History==
  +
{{Patch Changes|
  +
{{Patch|Version 2.9.2| 2.9.2|Players now win 1 fame in Bounty Hunt mode by defeating a player in battle that has more fame than them.}}
  +
}}
  +
   
 
==Quests & Bounties==
 
==Quests & Bounties==
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<h3 id="Quests>Quests</h3>
 
<h3 id="Quests>Quests</h3>
 
Quests are fetch quests- peaceful objectives which involve going to a location to retrieve a quest item and then turning the quest item into a specific shop. If the player is holding a quest, passing the designated location will automatically give the quest item. Holding non-duplicate quests with the same quest item location will enable the player to receive all of the quest items at that location in one pass. Then, the player must take the quest item to the designated shop in order to receive Fame. Likewise, If the player is holding non-duplicate quests with the same designated turn-in location, they will be able to turn all of the items at once. Quests will always give 2 Fame when completed. Below are all available quests the player may select:
 
Quests are fetch quests- peaceful objectives which involve going to a location to retrieve a quest item and then turning the quest item into a specific shop. If the player is holding a quest, passing the designated location will automatically give the quest item. Holding non-duplicate quests with the same quest item location will enable the player to receive all of the quest items at that location in one pass. Then, the player must take the quest item to the designated shop in order to receive Fame. Likewise, If the player is holding non-duplicate quests with the same designated turn-in location, they will be able to turn all of the items at once. Quests will always give 2 Fame when completed. Below are all available quests the player may select:
  +
{| class="frontpagecharacterchart" style="width:685px; Height:157px; margin: auto; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em;"
 
  +
{| class="frontpagecharacterchart" style="width:35%; Height:130px; margin: auto; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em;"
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
  +
|<center><div class="hoverimage">{{Qi3|Herb}}</center>
|[[File:HerbQuest.png|140px|link=]]
 
  +
|<center><div class="hoverimage">{{Qi3|Slime}}</center>
|[[File:SlimeQuest.png|140px|link=]]
 
  +
|<center><div class="hoverimage">{{Qi3|Flour}}</center>
|[[File:IceCreamQuest.png|140px|link=]]
 
  +
|<center><div class="hoverimage">{{Qi3|Weapons}}</center>
|[[File:FlourQuest.png|140px|link=]]
 
  +
|<center><div class="hoverimage">{{Qi3|IceCream}}</center>
|[[File:WeaponsQuest.png|140px|link=]]
 
  +
|<center><div class="hoverimage">{{Qi3|Horns}}</center>
|[[File:HornsQuest.png|140px|link=]]
 
 
|}
 
|}
   
 
<h3 id="Bounties>Bounties</h3>
 
<h3 id="Bounties>Bounties</h3>
 
Bounties are kill contracts- fighting objectives that require the player to find the listed monster and defeat it. Monsters may be found in locations after passing them, and the player may only fight a monster if they are holding a bounty card associated with it. Upon defeating a monster, Fame will be instantly rewarded. Monsters can give anywhere from 2-4 Fame, depending on the monster. Below are available bounties the player may select:
 
Bounties are kill contracts- fighting objectives that require the player to find the listed monster and defeat it. Monsters may be found in locations after passing them, and the player may only fight a monster if they are holding a bounty card associated with it. Upon defeating a monster, Fame will be instantly rewarded. Monsters can give anywhere from 2-4 Fame, depending on the monster. Below are available bounties the player may select:
  +
{| class="frontpagecharacterchart" style="width:685px; Height:157px; margin: auto; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em;"
 
  +
{| class="frontpagecharacterchart" style="width:35%; Height:130px; margin: auto; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em;"
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
  +
|<center><div class="hoverimage">{{Qi2|Heliseed}}</center>
|[[File:HeliseedBounty.png|140px|link=]]
 
  +
|<center><div class="hoverimage">{{Qi2|Mousse}}</center>
|[[File:MousseBounty.png|140px|link=]]
 
  +
|<center><div class="hoverimage">{{Qi2|HauntedDoll}}</center>
|[[File:HauntedDollBounty.png|140px|link=]]
 
  +
|<center><div class="hoverimage">{{Qi2|Turnislime}}</center>
|[[File:TurnislimeBounty.png|140px|link=]]
 
  +
|<center><div class="hoverimage">{{Qi2|Bunnizard}}</center>
|[[File:BunnizardBounty.png|140px|link=]]
 
  +
|<center><div class="hoverimage">{{Qi2|Trollite}}</center>
|[[File:TrolliteBounty.png|140px|link=]]
 
 
|}
 
|}
 
{{spacer}}
 
{{spacer}}
Line 70: Line 289:
   
 
Locations are special areas that spawn randomly on the board on every sixth chapter, starting with the 7nth. Locations serve two main purposes: retrieving quest items and fighting monsters in Bounty battles. There are 5 types of locations: Castle, Cave, Field, Ruins, and Swamp. Each location has an associated quest item. After receiving a quest to obtain a quest item, the player may collect the item by landing on or passing the location it is associated with.
 
Locations are special areas that spawn randomly on the board on every sixth chapter, starting with the 7nth. Locations serve two main purposes: retrieving quest items and fighting monsters in Bounty battles. There are 5 types of locations: Castle, Cave, Field, Ruins, and Swamp. Each location has an associated quest item. After receiving a quest to obtain a quest item, the player may collect the item by landing on or passing the location it is associated with.
 
 
   
 
In addition, wild units can spawn on locations. A monster will spawn on a location the first time a player lands on or passes by it. Any type of monster may spawn in any location. If the player is holding a bounty for a monster, they may choose to battle that monster in a Bounty battle when landing on or passing by a location with that monster on it.
 
In addition, wild units can spawn on locations. A monster will spawn on a location the first time a player lands on or passes by it. Any type of monster may spawn in any location. If the player is holding a bounty for a monster, they may choose to battle that monster in a Bounty battle when landing on or passing by a location with that monster on it.
   
  +
<center><div class="mainbordercolor2px circular">[[File:LocationsExample.png|510px]]</div></center>
 
   
 
==Shops/Turn-in Locations==
 
==Shops/Turn-in Locations==
Line 126: Line 343:
 
|-|Mercenaries=
 
|-|Mercenaries=
 
<div style="margin-left:10px; margin-right:5px; text-align:left;">
 
<div style="margin-left:10px; margin-right:5px; text-align:left;">
A special type of unit called a mercenary can be purchased from the Tavern. Doing so will spawn a {{Ca|Pirate Crew Member}} that will walk around on the board, taking its turn after Player 4. The mercenary will have either the {{Red}}, {{Blue}}, {{Green}}, or {{Yellow}} equipped, depending on the player who spawned it. Mercenaries will only trigger {{Move}}, {{Warp}}, and {{WarpMove}} panels, and it will attack any other unit it passes on the board (other than the player who spawned it). They will remain on the board until they are KO'd. Mercenaries have different stats and passives from the Pirate Crew Members that spawn on {{Encounter}} panels.</div><center>
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A special type of unit called a mercenary can be purchased from the Tavern. Doing so will spawn a {{Ca|Pirate Crew Member}} that will walk around on the board, taking its turn after Player 4. The mercenary will have either the {{Red}}, {{Blue}}, {{Green}}, or {{Yellow}} equipped, depending on the player who spawned it. Mercenaries will only trigger {{Move}}, {{Warp}}, and {{WarpMove}} panels, and it will attack any other unit it passes on the board (other than the player who spawned it). They will remain on the board until they are KO'd. KO'ing a mercenary that has defeated a player will give the player the mercenary's stars. Mercenaries have different stats and passives from the Pirate Crew Members that spawn on {{Encounter}} panels.</div><center>
 
{{Minion|image=Teq minion 00 00.png|monster=y|name=Mercenary|hp=5|atk=+1|def=-1|evd=-1|fame=0|norec=y|info=If a unit is KO'd by the Mercenary, 50% of the stars lost go to the player, and the rest to the Mercenary.}}</center>
 
{{Minion|image=Teq minion 00 00.png|monster=y|name=Mercenary|hp=5|atk=+1|def=-1|evd=-1|fame=0|norec=y|info=If a unit is KO'd by the Mercenary, 50% of the stars lost go to the player, and the rest to the Mercenary.}}</center>
 
</tabber></div></center>
 
</tabber></div></center>
   
 
==Monsters==
 
==Monsters==
<div class="mainbordercolor2px circular" style="float:right;">[[File:BuildingsExample.png|210px]]</div>
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<div class="mainbordercolor2px circular" style="float:right;">[[File:MonstersExample.png|210px]]</div>
 
Monsters are special enemies that appear at the different quest locations around the board. Unlike traditional opponents, they are not located at {{encounter}} panels and are based on location. Anytime a location is landed on or passed for the first time, a bubble will appear above the location indicating which monster is at the location. The player can only enter battle with a monster if they are holding the appropriate bounty card. If the player has the card necessary, a prompt with the monster's current stats and hp will be displayed before the player chooses to fight.
 
Monsters are special enemies that appear at the different quest locations around the board. Unlike traditional opponents, they are not located at {{encounter}} panels and are based on location. Anytime a location is landed on or passed for the first time, a bubble will appear above the location indicating which monster is at the location. The player can only enter battle with a monster if they are holding the appropriate bounty card. If the player has the card necessary, a prompt with the monster's current stats and hp will be displayed before the player chooses to fight.
 
[[bubble and fight image]]
 
   
 
Monsters are then fought at the location in special Bounty battles. While these battles are the same as traditional [[battle|battles]], they posses a {{Ca|Final Battle}}-like effect. Players will fight with the monster until either unit is KO'd, or another effect otherwise ends the battle. Upon victory, the player will immediately receive the bounty on the card and it will be removed from their hand. The player will also gain 1 Win and receive the effect of the panel after the battle. If the player is KO'd, they will have until the next board reset to finish the monster, as the reset will spawn new monsters to replace any injured ones.
 
Monsters are then fought at the location in special Bounty battles. While these battles are the same as traditional [[battle|battles]], they posses a {{Ca|Final Battle}}-like effect. Players will fight with the monster until either unit is KO'd, or another effect otherwise ends the battle. Upon victory, the player will immediately receive the bounty on the card and it will be removed from their hand. The player will also gain 1 Win and receive the effect of the panel after the battle. If the player is KO'd, they will have until the next board reset to finish the monster, as the reset will spawn new monsters to replace any injured ones.
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==Character\Card Interaction Notes==
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==Character/Card Interaction Notes==
 
*{{Ci|Revival of Stars}} will debuff all monsters by 1 ATK if their location is on a flowered panel.
 
*{{Ci|Revival of Stars}} will debuff all monsters by 1 ATK if their location is on a flowered panel.
 
*{{Ci|Blazing!}} does not affect mercenaries.
 
*{{Ci|Blazing!}} does not affect mercenaries.
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*Using {{Ci|Final Battle}} on a Helliseed will cause the battle to keep going beyond 3 rounds.
 
*Using {{Ci|Final Battle}} on a Helliseed will cause the battle to keep going beyond 3 rounds.
 
*Bounty and quest cards are not considered gifts, despite working like them, thus they do not count toward {{Ca|Tsih}} or {{Ca|Nico}}'s passive bonuses.
 
*Bounty and quest cards are not considered gifts, despite working like them, thus they do not count toward {{Ca|Tsih}} or {{Ca|Nico}}'s passive bonuses.
*Quests and Bounties count as held cards for the purpose of hypers and passives that count the player's hand such as {{Ca|Peat}}, {{Ca|Mei}}, {{Ca|Nico}}.
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*Quests and counties count as held cards for the purpose of hypers and passives that count the player's hand such as {{Ca|Peat}}, {{Ca|Mei}}, {{Ca|Nico}}.
 
*{{Ca|Store Manager}} can play quest and bounty cards to discard them and will not take damage of doing so.
 
*{{Ca|Store Manager}} can play quest and bounty cards to discard them and will not take damage of doing so.
*If {{Ci|Scrambled Eve}} is used, Quest and bounty cards cease to exist, they do not go to the center deck.
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*If {{Ci|Scrambled Eve}} is used, the removed quest and bounty cards cease to exist- they do not go to the center deck.
 
 
 
 
</span>
 
</span>
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------>{{Navbox Mechanics}}
 
{{Navbox Mechanics}}
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[[Category:Gameplay and Mechanics]]

Revision as of 22:01, 21 October 2021

Gamemode bounty

Bounty Hunt is a special game mode that debuted on April 18th, 2020 with the Bounty Hunters event. It was later reintroduced to the game as a permanent mode on February 23rd, 2021 with the Bounty Hungers event.

Bounty Hunt mode is an alternate game mode where, instead of competing for stars and wins, players will be racing to achieve their norma through the completion of quests and bounties that award Fame. Upon starting, players will receive a random "quest" or "bounty" card, and be able to gain more of these special cards by visiting any Mass check0 Home panel. Players will need to hold onto these cards and visit different monster hiding spots around the board in order to either slay a monster or collect an item from the location that must be returned to a specific shop building. Completing either will reward the player with Fame toward their norma. Players may also sell cards for stars at shops and use their stars to purchase power-ups and cards to increase their strength. The player who gains 20 points of Fame the fastest and completes all normas wins the match.

Setup

To activate bounty hunt mode, the player needs to toggle the icon located next to the board menu. This can be done in both singleplayer custom mode or in online mode. The player can also join an online bounty hunt lobby, by selecting the "Bounty Hunt" tab at the top of the online lobby list.

ModeChangeExample2

Important Changes

Before examining the particulars of the mode, below is a basic list of rule changes the player should be aware of:

  • Players can choose to stop at any Mass check0 Home panel, regardless of whether it is theirs.
  • The player will be prompted to select a quest or bounty cards when landing on a Mass check0 Home panel. The players also start with one.
  • All units have a permanent +1 hand size (Max 5).
  • Players start with a base amount of stars, based on stats.
  • Increase in start-of-chapter bonus stars. The player gains stars equal to:ChapterStartStarFormula+3 instead of +1.
  • Various shops and locations appear on panels all around the board. Their positions on the board are randomized every 6 chapters, starting from Chapter 1. (1, 7, 13, 19, etc.)
  • Roughly halfway into the match, the players will encounter The Harbinger, a fifth character on the map who will aggressively attack any player nearby and specifically target the lead player with a KOing effect.
  • Norma is used to win this mode but is based on fame not stars or wins.
Level Fame
1☆ 2
2☆ 5
3☆ 9
4☆ 14
5☆ 20

The Hud

For the purpose of this mode, the typical player hud is very slightly modified. While the display remains relatively the same, Wins are no longer listed on the hud and are replaced with Fame, which will remain illuminated, as it is the only means of Norma completion (there will be no prompt to select a norma method on Mass check0 Home panels). As per usual, Norma is still used to gain access to cards and will spawn the boss encounter event at norma level 4. Although no longer a part of Norma, Stars remain listed as they are essential for card use and purchasing items/power-ups, unlike Wins which serve relatively little purpose in the mode.

FameDisplay

Item Inventory

Inventory Example

Bounty Hunt features an additional inventory button as an extra button alongside the "Move" and "Cards" buttons that appear at the start of the player's turn. Players will visit "quest" locations in this mode which has them collect several unique items which they will carry until it is delivered to the quest giver. The items are carried in an inventory that is separate from the player's hand and stock effects. Carried items can be duplicates, and unlike the player's hand, the inventory has no size limit.

Each different type of item is classified into one of three different categories:

  • Equipment items grant the player a continuous passive effect, similarly to Gift-type cards. The player begins the game with Wooden Sandals, and can obtain other equipment from the Armory. Any previously-held equipment is removed when obtaining new equipment.
  • Quest items are used to complete quests, awarding the player with Fame. Each quest item is associated with a specific quest card, location, and shop. Quest items are obtained when passing by a location and holding the corresponding quest card. Quest items are removed when the corresponding quest card is removed, whether by turning in the quest at a shop or by discarding the quest card.
  • Special items only appear during seasonal events, and thus have special conditions for being obtained or removed.
Item Category EquipmentEquipment
Image Name Description
Item Wooden Sandals Wooden Sandals A very common pair of shoes allowing you to sprint fast without hurting your feet. Adds +1 MOV.
Item Leather Boots Leather Boots The latest creation of famous leatherworkers, which is a direct upgrade from the usual sandals and common shoes. Adds +1 MOV, and an additional 1 if you're not carrying any quest item.
Item Gale Shoes Gale Shoes Powered by powerful magic, you will never feel tired while wearing this pair of shoes. Adds +1 MOV, and an additional 2 if carrying no quest items and having less than 2 cards.
Item Category QuestQuest Items
Image Name Description
Item Medicinal Herb Medicinal Herb An herb with healing properties.
Item Turni-slime Turni-slime Used to be part of a Turnislime's body.
Item Bag of Chilling Wind Bag of Chilling Wind A bag filled with an extremely cold breeze. Holding it carelessly could cause your hands to freeze instantly.
Item Never-Ending Flour Never-Ending Flour A bag of flour that never seems to end. Just what does it have inside?
Item Broken Blade Broken Blade A worn weapon left behind by the fallen.
Item Trollite Horn Trollite Horn An old horn that used to belong to a Trollite. Wherever there's one of these, trouble lurks nearby.
Item Misty Sap Misty Sap Sap from a tree. Tastes sweet.
Item Cactus Cactus A cactus from a desert which contains some water in it.
Item Göst Spirit Göst Spirit A defeated playful Göst.
Item Wolly Milk Wolly Milk Fresh milk from a Wolly.
Item Globbu Globbu A magmatic prankster that likes setting people on fire.
Item Category KeySpecial Items
Image Name Description Event
Item Delicacy Delicacy A tasty morsel for Cook. Collect up to 3 per game. Bounty Hungers

Character Changes & Card Changes

As a balancer within the mode to prevent complete character bias, Bounty Hunt makes adjustments to some character passives/hypers and specifically starts characters with different star qualities and modifies the prices of shops depending on the player's character stats. While these changes do make certain characters more or less viable than they usually would be, the changes are generally to make the characters conform with Bounty Hunt mode.

Starting Stars and Shop Prices

Based on a baseline stat spread of +0 ATK, +0 DEF, +0 EVD, 5 REC, and 5 HP, characters will gain an adjustment to their shop prices and starting value based on how positive or negative each of their stats is. ATK gives a 25% modifier, while DEF, EVD, REC, and HP give a 10% modifier. Characters with less than 3 REC are counted as having 5 REC for the purposes of the modifier calculation. Players also receive a base starting value of 40 stars at the beginning of the match which is also affected by this equation. Consequently, the stronger the character's stats, the more expensive power-ups will be and the less stars they will start with, which can be seen in the table below.

Stars Price Characters
54Stars Icon
-35%
Robo Ball, Mimyuu
52Stars Icon
-30%
Tequila
50Stars Icon
-25%
Marie Poppo, Chicken, Marie Poppo (Mixed), Nath, Tomomo (Casual & Sweet Eater)*, Natsumi, Chris
46Stars Icon
-15%
Aru, Fernet, Kyoko, Aru (Scramble), Fernet (Noble)
44Stars Icon
-10%
QP (Dangerous), Mei, Arthur, Iru, Yuuki, Lone Rider, Merchant
42Stars Icon
-5%
Seagull, Kyousuke, Miusaki, Halena
40Stars Icon
0%
QP, Krilalaris, Kae, Alte, Sweet Breaker, Ceoreparque, Tsih, Nico, Cuties, Lulu, Maynie, Kyupita
38Stars Icon
+5%
NoName (Normal & Head)*
36Stars Icon
+10%
Syura, Saki, Sham, Mio, Suguri (46 Billion Years), Cook
34Stars Icon
+15%
Marc, Shifu Robot, Flying Castle, Yuki (Dangerous), Marc (Pilot), Alicianrone, Arnelle
32Stars Icon
+20%
Nanako, Kiriko, Teotoratta
30Stars Icon
+25%
Suguri, Hime, Sora, Kai, Sora (Military), Tomato, Suguri (Ver.2), Mira, Sumika, Ellie, Hime (Moonlight)
28Stars Icon
+30%
Yuki, Tomomo (Softened)
26Stars Icon
+35%
Peat
24Stars Icon
+40%
Store Manager, Star Breaker
22Stars Icon
+45%
Sherry, Islay
16Stars Icon
+60%
Tomomo (Singleplayer)

Passive Changes

  • Tequila no longer gains +1 ATK for every HP lost during a battle, but instead gains +1 ATK total regardless of the amount of HP lost.

Card Changes

Below is a list of all changed cards. Any card not listed has remained unchanged.

Card Changes
Now calculates +Y DEF using Y = current fame / 5, and +Z EVD using Z = current stars / 50.
Effect is now "Gain +1 Rage Counter and go into Raging Mode. During Raging Mode, gain +X/2 ATK and +X/2 EVD rounded up, where X is the number of your Rage Counters. At the start of your turn, lose 1 Rage Counter. Raging Mode ends when Rage Counters are 0."
Does not return bounties or quests to the deck.

Reward Changes

Because matches in Bounty Hunt are generally longer than in other game modes, the player receives 50% more bonus Stars IconStars at the end of the match. If playing in a multiplayer match, the player also receives 50% more experience and Oranges IconOranges. (The increase in XP does not stack with the increase in stars, but is scaled to the same proportion as in other game modes.)