Sherry
Bounty Hunt is a special game mode that debuted on April 18st, 2020 with the Bounty Hunters event and has only appeared in the event. Channeling the spirit of adventure, this mode features multiple changes to gameplay including quests, bounties, locations, power-ups, new monsters, and fame.
The goal of this mode is to use quest cards to complete tasks such as fetching items or defeating monsters to amass the most Fame as quickly as possible. The player who gains 20 points of fame the fastest and norms all the way up wins the match.
Important Changes
Before examining the particulars of the mode, below is a basic list of rule changes the player should be aware of:
- Players can choose to stop at any Home panel, regardless of whether it is theirs.
- All units have a permanent +1 MOV, +1 hand size, and an increase in start-of-chapter bonus stars.
- A quest or bounty card may be chosen when landing on a Home panel. The players also start with one.
- Various shops and locations appear on panels all around the board. Their positions on the board are randomized every 6 chapters, starting from Chapter 1. (1, 7, 13, 19, etc.)
- Norma is used to win this mode but is based on fame not stars or wins.
Level | Fame |
---|---|
1☆ | 2 |
2☆ | 5 |
3☆ | 9 |
4☆ | 14 |
5☆ | 20 |
The Hud
For the purpose of this mode, the typical player hud is slightly modified with an extra row below the normal information. This section features the 2 most important elements of the mode. On the left is the image of a miniature castle to indicate how many pieces the player has added to the castle. On the right side, there is the image of a snowball to indicate how many pieces of snow the player has collected. While norma still exists in this mode, norma is capped at 5, meaning it cannot be used to win the game. Norma can still be used to gain access to cards or spawn the boss encounter event at norma level 4, however. The number next to the miniature castle can be thought of as the new norma, as the player with the highest number of castle parts placed, will win the match.
Quests & Bounties
Quests and Bounties are the main methods of earning Fame in Bounty Hunt mode. These cards are special objectives that the player can complete to gain fame. Each quest and bounty card has either a monster or location to visit on it and a specified quest giver on the bottom. All players start with a single quest or bounty card. Additional quests and bounties can only be received by stopping on a Home panel, where the player will be promoted to add one of four randomly generated ones to their hand. During the match, all players can see each other's bounties and quests.
Much like gift cards, quest and bounty cards must remain in the player's hand for them to remain active. Likewise, using a quest or bounty at the beginning of a player's turn will discard it. If the card leaves the player's hand through any means other than turning it in, such as or , it can no longer be completed or attempted until it is redrawn from a home panel. It is also very important to note that quests and bounties do not stack. Only one card of the exact same type can be completed per hand.
Quests
Quests are fetch quests- peaceful objectives which involve going to a location to retrieve a quest item and then turning the quest item into a specific shop. If the player is holding a quest, passing the designated location will automatically give the quest item. Holding non-duplicate quests with the same quest item location will enable the player to receive all of the quest items at that location in one pass. Then, the player must take the quest item to the designated shop in order to receive Fame. Likewise, If the player is holding non-duplicate quests with the same designated turn-in location, they will be able to turn all of the items at once. Quests will always give 2 Fame when completed. Below are all available quests the player may select:
Bounties
Bounties are kill contracts- fighting objectives that require the player to find the listed monster and defeat it. Monsters may be found in locations after passing them, and the player may only fight a monster if they are holding a bounty card associated with it. Upon defeating a monster, Fame will be instantly rewarded. Monsters can give anywhere from 2-4 Fame, depending on the monster. Below are available bounties the player may select:
Locations
Locations are special areas that spawn randomly on the board on every sixth chapter, starting with the 7nth. Locations serve two main purposes: retrieving quest items and fighting monsters in Bounty battles. There are 5 types of locations: Castle, Cave, Field, Ruins, and Swamp. Each location has an associated quest item. After receiving a quest to obtain a quest item, the player may collect the item by landing on or passing the location it is associated with.
In addition, wild units can spawn on locations. A monster will spawn on a location the first time a player lands on or passes by it. Any type of monster may spawn in any location. If the player is holding a bounty for a monster, they may choose to battle that monster in a Bounty battle when landing on or passing by a location with that monster on it.
Shops/Turn-in Locations
Shops are other special locations that can appear on the board. Players may choose to stop on shops when passing by them. Shops serve two main purposes: purchasing items and turning in quest items. There are 3 types of shops: Armory, Bakery, and Tavern.
When choosing to stop on a shop, the player may use Stars to purchase items. Most of these items are consumables that can bestow the player's character with permanent or temporary stock effects, however, cards can also be purchased. All items are used instantly upon being purchased and cannot be stored. Each store carries its own selection of items that will restock once all items are either purchased or the locations resets. Items are shown to everyone upon purchase, however, cards are hidden to everyone except the buyer.
In addition, if the player has a quest and its corresponding quest item, they may land on the associated shop in order to turn in the quest. This will take away both the quest card and quest item, and reward Fame. The player can identify which shop is needed to complete a quest in 2 ways. The shop that is needed for each quest is indicated by the NPC who is giving the quest on the card. Once the player has the quest item, there will also be an arrow pointing at the building they need to turn in the item to.
Icon | Name | NPC | Items Carried | Items Accepted |
---|---|---|---|---|
Armory | Blacksmith | Battle cards, hyper cards, and various equipment that boost stats. | ||
Bakery | Star Baker | Various sweets that boost stats. | ||
Sky Baker | ||||
Tavern | Innkeeper | Various drinks that can heal HP/overheal and hireable mercenaries. |
Buyable Power-ups
Shop prices are affected by the player's character stats. Based on the default stat spread of +0 ATK, +0 DEF, +0 EVD, and 5 HP, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. ATK gives a 25% modifier, while DEF, EVD and HP give a 10% modifier.
The Armory is run by
, the Blacksmith.Icon | Name | Effect | Base Cost | Notes |
Any Card (Standard Cards and Hyper Cards) | The card is added to your hand upon closing the shop screen.
|
0.5 x [Card Cost] + 10 (Standard cards) |
Hidden to everyone except the buyer. | |
Wooden Shield | A shield reducing incoming damage by 1. Removed after 2 hits, or after 1 battle.
|
15 | ||
Iron Shield | A shield reducing incoming damage by 2. Removed after 4 hits, or after 1 battle.
|
30 | ||
Mithril Shield | A shield reducing incoming damage by 3. Removed after 6 hits, or after 1 battle.
|
45 | ||
Spiked Shield | A shield with spikes reducing incoming damage by 1. If your defense roll is greater than the opponent's attack roll, reflect damage equal to half of the attack value back to the opponent. Removed after 1 battle.
|
60 | ||
Smoke Bomb | Stock Effect: In the next battle, the enemy gains -1 ATK, DEF and EVD.
|
40 | ||
Leather Boots | +1 MOV, and another +1 if carrying no quest item. Purchasing this item will replace your current pair of shoes.
|
75 | ||
The card is added to your hand upon closing the shop screen.
|
100 | |||
Guardian |
Summon a on the field. It will scout and fight any Bounty quests you are holding. Cannot attack other players, but other players can attack it.
|
100 | Can't be purchased if the player already has an active minion. | |
Gale Shoes | +1 MOV, and another +2 if carrying no quest item and having less than 2 cards. Purchasing this item will replace your current pair of shoes.
|
130 | SSR | |
Magical Enchanted Sword | Permanently gain +1 ATK, but also -1 DEF. This can be purchased only once.
|
135 | SSR | |
Executioner | Permanently gain +1 ATK, but also -1 EVD. This can only be purchased once.
|
150 | SSR |
The Bakery is run by
and .
The Tavern is run by
, the Innkeeper.
Mercenary | |||||
---|---|---|---|---|---|
HP | ATK | DEF | EVD | Fame | |
5 | +1 | -1 | -1 | 0 | |
Other Info | |||||
If a unit is KO'd by the Mercenary, 50% of the stars lost go to the player, and the rest to the Mercenary. |
Monsters
Monsters are special enemies that appear at the different quest locations around the board. Unlike traditional opponents, they are not located at Encounter panels and are based on location. Anytime a location is landed on or passed for the first time, a bubble will appear above the location indicating which monster is at the location. The player can only enter battle with a monster if they are holding the appropriate bounty card. If the player has the card necessary, a prompt with the monster's current stats and hp will be displayed before the player chooses to fight.
Monsters are then fought at the location in special Bounty battles. While these battles are the same as traditional battles, they posses a -like effect. Players will fight with the monster until either unit is KO'd, or another effect otherwise ends the battle. Upon victory, the player will immediately receive the bounty on the card and it will be removed from their hand. The player will also gain 1 Win and receive the effect of the panel after the battle. If the player is KO'd, they will have until the next board reset to finish the monster, as the reset will spawn new monsters to replace any injured ones.
Each monster has its own unique passives to contend with and the bounty cards add an additional element of difficulty. Below is the complete list of monster the player may face:
Heliseed | |||||
---|---|---|---|---|---|
HP | ATK | DEF | EVD | Fame | |
5 | -1 | -1 | +1 | 2 | |
Other Info | |||||
Encounter ends if Heliseed is not KO'd after 3 rounds of battle. |
Mousse | |||||
---|---|---|---|---|---|
HP | ATK | DEF | EVD | Fame | |
7 | -1 | -1 | -1 | 2 | |
Other Info | |||||
Mousse will take your Lvl x stars everytime it damages you. |
Haunted Doll | |||||
---|---|---|---|---|---|
HP | ATK | DEF | EVD | Fame | |
6 | -1 | ±0 | ±0 | 3 | |
Other Info | |||||
Haunted Doll will spook you out of 1 HP at the end of each round of battle. |
Turnislime | |||||
---|---|---|---|---|---|
HP | ATK | DEF | EVD | Fame | |
8 | -1 | -1 | -2 | 3 | |
Other Info | |||||
Turnislime will make you gain -1 ATK during the battle. |
Bunnizard | |||||
---|---|---|---|---|---|
HP | ATK | DEF | EVD | Fame | |
9 | +1 | ±0 | -1 | 4 | |
Other Info | |||||
Bunnizard randomly gains +1 ATK, DEF or EVD after each round of battle. |
The Boss
While Bounty Hunt mode still has normal enemies on Encounter panels, the board's usual boss is replaced. Like normal, once a player reaches norma 4 all encounter panels will be replaced with Boss panels, however, the boss will always be a mighty Moss Golem, a new boss exclusive to the game mode. The player will only have 1 round of combat with the boss each time they land on a boss panel, and upon defeat, the player will be awarded 6 Fame for defeating the wild creature.
Moss Golem | |||||
---|---|---|---|---|---|
HP | ATK | DEF | EVD | Fame | |
14 | +3 | +1 | -3 | 6 |
Character/Card Interaction Notes
- will debuff all monsters by 1 ATK if their location is on a flowered panel.
- does not affect mercenaries.
- does not give Fame on successful activation.
- Quests and bounties are always visible to everyone, but do not count for 's passive.
- Quests and bounties cannot be gifted by .
- While the player can still purchase them from the shop, cannot gain any health or overheal effect, rendering the items useless.
- Using on a Helliseed will cause the battle to keep going beyond 3 rounds.
- Bounty and quest cards are not considered gifts, despite working like them, thus they do not count toward or 's passive bonuses.
- Quests and counties count as held cards for the purpose of hypers and passives that count the player's hand such as , , .
- can play quest and bounty cards to discard them and will not take damage of doing so.
- If is used, the removed quest and bounty cards cease to exist- they do not go to the center deck.
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