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Bounty Hunt is a special game mode that debuted on April 18st, 2020 with the Bounty Hunters event and has only appeared in the event. Channeling the spirit of adventure, this mode features multiple changes to gameplay including quests, bounties, locations, power-ups, new monsters, and fame.

The goal of this mode is to use quest cards to complete tasks such as fetching items or defeating monsters to amass the most Fame as quickly as possible. The player who gains 20 points of fame the fastest and norms all the way up wins the match.

Important Changes

Before examining the particulars of the mode, below is a basic list of rule changes the player should be aware of:

  • Players can choose to stop at any Mass check0 Home panel, regardless of whether it is theirs.
  • All units have a permanent +1 MOV, +1 hand size, and an increase in start-of-chapter bonus stars.
  • A quest or bounty card may be chosen when landing on a Mass check0 Home panel. The players also start with one.
  • Various shops and locations appear on panels all around the board. Their positions on the board are randomized every 6 chapters, starting from Chapter 1. (1, 7, 13, 19, etc.)
  • Norma is used to win this mode but is based on fame not stars or wins.
Level Fame
1☆ 2
2☆ 5
3☆ 9
4☆ 14
5☆ 20

The Hud

For the purpose of this mode, the typical player hud is slightly modified with an extra row below the normal information. This section features the 2 most important elements of the mode. On the left is the image of a miniature castle to indicate how many pieces the player has added to the castle. On the right side, there is the image of a snowball to indicate how many pieces of snow the player has collected. While norma still exists in this mode, norma is capped at 5, meaning it cannot be used to win the game. Norma can still be used to gain access to cards or spawn the boss encounter event at norma level 4, however. The number next to the miniature castle can be thought of as the new norma, as the player with the highest number of castle parts placed, will win the match.

HuntDisplay

Quests & Bounties

SnowPanelsExample

Quests and Bounties are the main methods of earning Fame in Bounty Hunt mode. These cards are special objectives that the player can complete to gain fame. Each quest and bounty card has either a monster or location to visit on it and a specified quest giver on the bottom. All players start with a single quest or bounty card. Additional quests and bounties can only be received by stopping on a Mass check0 Home panel, where the player will be promoted to add one of four randomly generated ones to their hand. During the match, all players can see each other's bounties and quests.

Much like gift cards, quest and bounty cards must remain in the player's hand for them to remain active. Likewise, using a quest or bounty at the beginning of a player's turn will discard it. If the card leaves the player's hand through any means other than turning it in, such as Scrambled Eveicon Scrambled Eve or Flamethrowericon Flamethrower, it can no longer be completed or attempted until it is redrawn from a home panel. It is also very important to note that quests and bounties do not stack. Only one card of the exact same type can be completed per hand.

Quests

Quests are fetch quests- peaceful objectives which involve going to a location to retrieve a quest item and then turning the quest item into a specific shop. If the player is holding a quest, passing the designated location will automatically give the quest item. Holding non-duplicate quests with the same quest item location will enable the player to receive all of the quest items at that location in one pass. Then, the player must take the quest item to the designated shop in order to receive Fame. Likewise, If the player is holding non-duplicate quests with the same designated turn-in location, they will be able to turn all of the items at once. Quests will always give 2 Fame when completed. Below are all available quests the player may select:

Bounties

Bounties are kill contracts- fighting objectives that require the player to find the listed monster and defeat it. Monsters may be found in locations after passing them, and the player may only fight a monster if they are holding a bounty card associated with it. Upon defeating a monster, Fame will be instantly rewarded. Monsters can give anywhere from 2-4 Fame, depending on the monster. Below are available bounties the player may select:

HeliseedBountyHeliseedBounty
MousseBountyMousseBounty
HauntedDollBountyHauntedDollBounty
TurnislimeBountyTurnislimeBounty
BunnizardBountyBunnizardBounty
TrolliteBountyTrolliteBounty

Locations

Locations are special areas that spawn randomly on the board on every sixth chapter, starting with the 7nth. Locations serve two main purposes: retrieving quest items and fighting monsters in Bounty battles. There are 5 types of locations: Castle, Cave, Field, Ruins, and Swamp. Each location has an associated quest item. After receiving a quest to obtain a quest item, the player may collect the item by landing on or passing the location it is associated with.


In addition, wild units can spawn on locations. A monster will spawn on a location the first time a player lands on or passes by it. Any type of monster may spawn in any location. If the player is holding a bounty for a monster, they may choose to battle that monster in a Bounty battle when landing on or passing by a location with that monster on it.


Shops/Turn-in Locations

BuildingsExample

Shops are other special locations that can appear on the board. Players may choose to stop on shops when passing by them. Shops serve two main purposes: purchasing items and turning in quest items. There are 3 types of shops: Armory, Bakery, and Tavern.

When choosing to stop on a shop, the player may use Stars to purchase items. Most of these items are consumables that can bestow the player's character with permanent or temporary stock effects, however, cards can also be purchased. All items are used instantly upon being purchased and cannot be stored. Each store carries its own selection of items that will restock once all items are either purchased or the locations resets. Items are shown to everyone upon purchase, however, cards are hidden to everyone except the buyer.

In addition, if the player has a quest and its corresponding quest item, they may land on the associated shop in order to turn in the quest. This will take away both the quest card and quest item, and reward Fame. The player can identify which shop is needed to complete a quest in 2 ways. The shop that is needed for each quest is indicated by the NPC who is giving the quest on the card. Once the player has the quest item, there will also be an arrow pointing at the building they need to turn in the item to.

Icon Name NPC Items Carried Items Accepted
Bounty Mode Armory Armory Blacksmith Battle cards, hyper cards, and various equipment that boost stats. Weapon ItemHorn Item
Bounty Mode Bakery Bakery Star Baker Various sweets that boost stats. IceCream ItemFlour Item
Sky Baker
Bounty Mode Tavern Tavern Innkeeper Various drinks that can heal HP/overheal and hireable mercenaries. Herb ItemSlime Item

Buyable Power-ups

Shop prices are affected by the player's character stats. Based on the default stat spread of +0 ATK, +0 DEF, +0 EVD, and 5 HP, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. ATK gives a 25% modifier, while DEF, EVD and HP give a 10% modifier.

The Armory is run by Marc, the Blacksmith.

Icon Name Effect Base Cost Notes
Ms card large Any Card (Standard Cards and Hyper Cards)
The card is added to your hand upon closing the shop screen.
Stars Icon0.5 x [Card Cost] + 10 (Standard cards)

Stars Icon0.5 x [Card Cost] + 20 (Hyper cards)

Hidden to everyone except the buyer.
Shop woodenshield Wooden Shield
A shield reducing incoming damage by 1. Removed after 2 hits, or after 1 battle.
Stars Icon15
Shop ironshield Iron Shield
A shield reducing incoming damage by 2. Removed after 4 hits, or after 1 battle.
Stars Icon30
Shop mithrilshield Mithril Shield
A shield reducing incoming damage by 3. Removed after 6 hits, or after 1 battle.
Stars Icon45
Shop spiked shield Spiked Shield
A shield with spikes reducing incoming damage by 1. If your defense roll is greater than the opponent's attack roll, reflect damage equal to half of the attack value back to the opponent. Removed after 1 battle.
Stars Icon60
Shop smokebomb Smoke Bomb
Stock Effect: In the next battle, the enemy gains -1 ATK, DEF and EVD.
Stars Icon40
Shop leather boots Leather Boots
+1 MOV, and another +1 if carrying no quest item. Purchasing this item will replace your current pair of shoes.
Stars Icon75
Shop adventurer's radar Adventurer's Radar
The card is added to your hand upon closing the shop screen.
Stars Icon100
Shop guardian Guardian

Summon a Guardian on the field. It will scout and fight any Bounty quests you are holding. Cannot attack other players, but other players can attack it.

Stars Icon100 Can't be purchased if the player already has an active minion.
Shop gale shoes Gale Shoes
+1 MOV, and another +2 if carrying no quest item and having less than 2 cards. Purchasing this item will replace your current pair of shoes.
Stars Icon130 SSR
Shop magicalenchantedsword Magical Enchanted Sword
Permanently gain +1 ATK, but also -1 DEF. This can be purchased only once.
Stars Icon135 SSR
Shop executioner Executioner
Permanently gain +1 ATK, but also -1 EVD. This can only be purchased once.
Stars Icon150 SSR

The Bakery is run by Star Baker and Sky Baker.

Icon Name Effect Base Cost Notes
Shop cookie Cookie Effect Duration: 3 Chapters. Gain +1 ATK. Cannot stack the same effect twice. Stars Icon20
Shop muffin Muffin Effect Duration: 3 Chapters. Gain +2 ATK. Cannot stack the same effect twice. Stars Icon50
Shop pastry Pastry Effect Duration: 3 Chapters. Gain +3 ATK. Cannot stack the same effect twice. Stars Icon80
Shop candy Candy Effect Duration: 3 Chapters. Gain +1 DEF. Cannot stack the same effect twice. Stars Icon20
Shop caramel Caramel Effect Duration: 3 Chapters. Gain +2 DEF. Cannot stack the same effect twice. Stars Icon50
Shop chocolate Chocolate Effect Duration: 3 Chapters. Gain +3 DEF. Cannot stack the same effect twice. Stars Icon80
Shop icecream Ice Cream Effect Duration: 3 Chapters. Gain +1 EVD. Cannot stack the same effect twice. Stars Icon20
Shop sorbet Sorbet Effect Duration: 3 Chapters. Gain +2 EVD. Cannot stack the same effect twice. Stars Icon50
Shop gelato Gelato Effect Duration: 3 Chapters. Gain +3 EVD. Cannot stack the same effect twice. Stars Icon80
Shop accelhypercandy Accel Hyper Candy Effect Duration: 1 Chapter. Roll two dice for any action. Stars Icon50
Shop cottonspongecake Cotton Sponge Cake Effect Duration: 1 Chapter. Cards will have no base cost and no level requirement. Stars Icon30
Shop pudding Pudding Stock Effect. If KO'd in battle, revive with 3 HP and continue the battle. Stars Icon40
Shop redbeanicecream Red Bean Ice Cream Stock Effect: Gain +1 ATK. This effect is removed upon KO. This effect cannot stack. Stars Icon70
Shop shokupan Shokupan The card is added to your hand upon closing the shop screen. Stars Icon30 Only sold by Star Baker.
Shop melonpan Melonpan Permanently gain +1 DEF and EVD, but also -1 ATK. This can be purchased only once. Stars Icon150 SSR
Shop fluffy shokupan Fluffy Shokupan The card is added to your hand upon closing the shop screen. Stars Icon140 SSR
Only sold by Sky Baker.

The Tavern is run by Natsumi, the Innkeeper.

Icon Name Effect Base Cost Notes
Shop cupofcoffee Cup of Coffee Heal yourself by 2 HP. Stars Icon10
Shop lemonade Lemonade Heal yourself by 4 HP. Stars Icon20
Shop elixir Elixir Fully heal yourself. Removes the Doom stock effect from your unit. Stars Icon30 Doom stock effect can be inflicted by The Harbinger.
Shop energydrink Energy Drink Heal 2 HP, then gain 1 HP. Stars Icon30 Price increased if player already has overheal HP.
Shop puddingmixture Pudding Mixture Heal 2 HP, then gain 2 HP. Stars Icon60
Shop redblueisland Red & Blue Island Heal 4 HP, then gain 3 HP. Stars Icon120
Shop herbalremedy Herbal Remedy Effect Duration: 1 Chapter. Cannot take damage. Stars Icon50
Shop mercenary Mercenary Summon a Mercenary on the field. It will attack any unit (excepted the summoner) when passing them on the field. If a unit is KO'd by the Mercenary, 50% of the stars lost go to the player, and the rest to the Mercenary. No stars or cards held. Stars Icon30 Can't be purchased if the player already has an active minion.
Shop sweettonic Sweet Tonic Permanently increase your Max HP by 1. This can be purchased only once. Stars Icon150 SSR
Shop holy water Holy Water The card is added to your hand upon closing the shop screen. Stars Icon80 SSR

A special type of unit called a mercenary can be purchased from the Tavern. Doing so will spawn a Pirate Crew Member that will walk around on the board, taking its turn after Player 4. The mercenary will have either the Orange IconOrange color, Blue IconBlue color, Green IconGreen color, or Yellow IconYellow color equipped, depending on the player who spawned it. Mercenaries will only trigger Mass move0 Move, Mass warp0 Warp, and Mass warpmove0 Warp Move panels, and it will attack any other unit it passes on the board (other than the player who spawned it). They will remain on the board until they are KO'd. KO'ing a mercenary that has defeated a player will give the player the mercenary's stars. Mercenaries have different stats and passives from the Pirate Crew Members that spawn on Mass encount0 Encounter panels.
Teq minion 00 00
Mercenary
HP ATK DEF EVD Fame
5 +1 -1 -1 0
Other Info
If a unit is KO'd by the Mercenary, 50% of the stars lost go to the player, and the rest to the Mercenary.

Monsters

MonstersExample

Monsters are special enemies that appear at the different quest locations around the board. Unlike traditional opponents, they are not located at Mass encount0 Encounter panels and are based on location. Anytime a location is landed on or passed for the first time, a bubble will appear above the location indicating which monster is at the location. The player can only enter battle with a monster if they are holding the appropriate bounty card. If the player has the card necessary, a prompt with the monster's current stats and hp will be displayed before the player chooses to fight.

Monsters are then fought at the location in special Bounty battles. While these battles are the same as traditional battles, they posses a Final Battle-like effect. Players will fight with the monster until either unit is KO'd, or another effect otherwise ends the battle. Upon victory, the player will immediately receive the bounty on the card and it will be removed from their hand. The player will also gain 1 Win and receive the effect of the panel after the battle. If the player is KO'd, they will have until the next board reset to finish the monster, as the reset will spawn new monsters to replace any injured ones.

Each monster has its own unique passives to contend with and the bounty cards add an additional element of difficulty. Below is the complete list of monster the player may face:

Heliseed 00 00
Heliseed
HP ATK DEF EVD Fame
5 -1 -1 +1 2
Other Info
Encounter ends if Heliseed is not KO'd after 3 rounds of battle.
Mpoppo 00 00
Mousse
HP ATK DEF EVD Fame
7 -1 -1 -1 2
Other Info
Mousse will take your Lvl x stars everytime it damages you.
Doll 00 00
Haunted Doll
HP ATK DEF EVD Fame
6 -1 ±0 ±0 3
Other Info
Haunted Doll will spook you out of 1 HP at the end of each round of battle.
Blob 00 00
Turnislime
HP ATK DEF EVD Fame
8 -1 -1 -2 3
Other Info
Turnislime will make you gain -1 ATK during the battle.
Lizardit 00 00
Bunnizard
HP ATK DEF EVD Fame
9 +1 ±0 -1 4
Other Info
Bunnizard randomly gains +1 ATK, DEF or EVD after each round of battle.
Troll 00 00
Trollite
HP ATK DEF EVD Fame
7 +4 +1 -2 4
Other Info
After each round of battle, Trollite gains -1 ATK.

The Boss

While Bounty Hunt mode still has normal enemies on Mass encount0 Encounter panels, the board's usual boss is replaced. Like normal, once a player reaches norma 4 all encounter panels will be replaced with Mass encount1 Boss panels, however, the boss will always be a mighty Moss Golem, a new boss exclusive to the game mode. The player will only have 1 round of combat with the boss each time they land on a boss panel, and upon defeat, the player will be awarded 6 Fame for defeating the wild creature.

Golem 00 00
Moss Golem
HP ATK DEF EVD Fame
14 +3 +1 -3 6


Character/Card Interaction Notes

  • Revival of Starsicon Revival of Stars will debuff all monsters by 1 ATK if their location is on a flowered panel.
  • Blazing!icon Blazing! does not affect mercenaries.
  • Self-Destructicon Self-Destruct does not give Fame on successful activation.
  • Quests and bounties are always visible to everyone, but do not count for Sweet Breaker's passive.
  • Quests and bounties cannot be gifted by Santa's Jobicon Santa's Job.
  • While the player can still purchase them from the shop, Kiriko cannot gain any health or overheal effect, rendering the items useless.
  • Using Final Battleicon Final Battle on a Helliseed will cause the battle to keep going beyond 3 rounds.
  • Bounty and quest cards are not considered gifts, despite working like them, thus they do not count toward Tsih or Nico's passive bonuses.
  • Quests and counties count as held cards for the purpose of hypers and passives that count the player's hand such as Peat, Mei, Nico.
  • Store Manager can play quest and bounty cards to discard them and will not take damage of doing so.
  • If Scrambled Eveicon Scrambled Eve is used, the removed quest and bounty cards cease to exist- they do not go to the center deck.

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