Sherry
Bounty Hunt is a special game mode that debuted on April 18st, 2020 with the Bounty Hunters event and has only appeared in the event. Channeling the spirit of adventure, this mode features multiple changes to gameplay including quests, bounties, locations, power-ups, new monsters, and fame.
The goal of this mode is to use quest cards to complete tasks such as fetching items or defeating monsters to amass the most Fame as quickly as possible. The player who gains 20 points of Fame the fastest and norms all the way up wins the match.
Setup
To activate bounty hunt mode, the player needs to toggle the icon located next to the board menu. This can be done in both singleplayer custom mode or in online mode. The player can also join an online bounty hunt lobby, by selecting the "Bounty Hunt" tab at the top of the online lobby list.
Important Changes
Before examining the particulars of the mode, below is a basic list of rule changes the player should be aware of:
- Players can choose to stop at any Home panel, regardless of whether it is theirs.
- All units have a permanent +1 MOV, +1 hand size, and an increase in start-of-chapter bonus stars.
- A quest or bounty card may be chosen when landing on a Home panel. The players also start with one.
- Various shops and locations appear on panels all around the board. Their positions on the board are randomized every 6 chapters, starting from Chapter 1. (1, 7, 13, 19, etc.)
- Norma is used to win this mode but is based on fame not stars or wins.
Level | Fame |
---|---|
1☆ | 2 |
2☆ | 5 |
3☆ | 9 |
4☆ | 14 |
5☆ | 20 |
Item Inventory
Equipment | ||
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Image | Name | Description |
Wooden Sandals | A very common pair of shoes allowing you to sprint fast without hurting your feet. Adds +1 MOV. | |
Leather Boots | The latest creation of famous leatherworkers, which is a direct upgrade from the usual sandals and common shoes. Adds +1 MOV, and an additional 1 if you're not carrying any quest item. | |
Gale Shoes | Powered by powerful magic, you will never feel tired while wearing this pair of shoes. Adds +1 MOV, and an additional 2 if carrying no quest items and having less than 2 cards. |
Quest Items | ||
---|---|---|
Image | Name | Description |
Medicinal Herb | An herb with healing properties. | |
Turni-slime | Used to be part of a Turnislime's body. | |
Bag of Chilling Wind | A bag filled with an extremely cold breeze. Holding it carelessly could cause your hands to freeze instantly. | |
Never-Ending Flour | A bag of flour that never seems to end. Just what does it have inside? | |
Broken Blade | A worn weapon left behind by the fallen. | |
Trollite Horn | An old horn that used to belong to a Trollite. Wherever there's one of these, trouble lurks nearby. | |
Misty Sap | Sap from a tree. Tastes sweet. | |
Cactus | A cactus from a desert which contains some water in it. | |
Göst Spirit | A defeated playful Göst. | |
Wolly Milk | Fresh milk from a Wolly. | |
Globbu | A magmatic prankster that likes setting people on fire. |
Special Items | ||
---|---|---|
Image | Name | Description |
Delicacy | A tasty morsel for Cook. Collect up to 3 per game. |
Character & Card Changes
Some cards and character passives have notable changes that are important for the player to understand when playing Bounty Hunt mode. Certain characters are more or less viable than they usually would be as a result of these adjustments.
Passive Changes
- no longer gains +1 ATK for every HP lost during a battle, but instead gains +1 ATK total regardless of the amount of HP lost.
Card Changes
Below is a list of all changed cards. Any card not listed has remained unchanged.
Card | Changes |
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Now calculates +Y DEF using Y = current fame / 5, and +Z EVD using Z = current stars / 50.
| |
Effect is now "Gain +1 Rage Counter and go into Raging Mode. During Raging Mode, gain +X/2 ATK and +X/2 EVD rounded up, where X is the number of your Rage Counters. At the start of your turn, lose 1 Rage Counter. Raging Mode ends when Rage Counters are 0."
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Does not return bounties or quests to the deck.
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Reward Changes
Because matches in Bounty Hunt are generally longer than in other game modes, the player receives 50% more bonus Stars at the end of the match. If playing in a multiplayer match, the player also receives 50% more experience and Oranges. (The increase in XP does not stack with the increase in stars, but is scaled to the same proportion as in other game modes.)
During the Bounty Hunters event, all of the above changes were in effect, and the 50% increase was also applied to item drop chances and event goal progress.
Update History
- Players now win 1 fame in Bounty Hunt mode by defeating a player in battle that has more fame than them.
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