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==Rule Changes== {{spacer}} <div class="purple"><tabber> |-|Bounty Hunt= <div style="margin-left:10px;"> The Bounty Hunters event introduces a new mode called Bounty Hunt mode. Each player will compete against each other, much like in Normal Mode. However, the norma rules for this event have been changed completely, with a new norma type called Fame. In Bounty Hunt mode, Fame norma is always selected by default when leveling up, and Stars and Wins norma cannot be used. Fame is earned by completing quests, completing bounties, KO'ing the Boss, and KO'ing players with higher Fame than you. A number of changes to game mechanics have also been made.<br> *The only norma check available is Fame. Both Stars and Wins norma are disabled. *Players can choose to stop at any {{Panel|Home}} panel, regardless of whether it is theirs. *Players start the game with 40 stars. This value is affected by the player's base stats, similarly to the price adjustments of shop items. *All units have a permanent +1 MOV, +1 hand size, and an increase in start-of-chapter bonus stars. *A quest or bounty may be chosen when landing on a Home panel. These take up a slot in the player's hand, much like cards. *Various Shops and Locations appear on random panels all around the board. A new set of shops and locations spawn every 6 chapters, starting from Chapter 1. (1, 7, 13, 19, etc.) *The board's usual boss is replaced with {{Ca|Moss Golem}}. *The {{Treasure}} field event is intended to be disabled; however, for unknown reasons, this does not always apply. *At the end of the match, the number of earned stars is increased by 50%. In online games, level EXP, item drop chance, and earned oranges are also increased by 50%. {| class="tablecolor" style="width: 40%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;" |- !Level !Fame |- class="wikitheme wikitheme-text"= white |1☆ |2 |- class="wikitheme wikitheme-text"= white |2☆ |5 |- class="wikitheme wikitheme-text"= white |3☆ |9 |- class="wikitheme wikitheme-text"= white |4☆ |14 |- class="wikitheme wikitheme-text"= white |class="tablecurve-l" |5☆ |class="tablecurve-r" |20 |} </font> </div> |-|Mechanics= <div style="margin-left:10px;"> A number of new mechanics have been introduced alongside the standard mechanics of Normal Mode. ===Quests and Bounties=== Quests and Bounties are the main method of earning Fame in Bounty Hunt mode. Upon landing on a {{Panel|Home}} panel, the player will be prompted to select one of four '''Quests''' or '''Bounties'''. Upon choosing one, it enters the player's hand, taking up a card slot, and will be visible to all players. A quest or bounty must remain in the player's hand for it to remain active. If a quest or bounty leaves the player's hand through any means other than turning it in, it can no longer be completed. Using a quest or bounty at the beginning of a player's turn will discard it. Besides that, they are treated as regular cards, so cards like {{Ci|Scrambled Eve}} or {{Ci|Flamethrower}} can either discard them or make them otherwise leave the hand through any other means. '''Quests''' are peaceful objectives which involve going to a location to retrieve a quest item, and then turning that quest item into a shop. If the player is holding a quest, passing the designated location will automatically reward the quest item. Then, it may be taken to the designated shop in order to receive Fame. Players cannot hold more than one of the same quest item, meaning that two duplicate quests cannot be completed simultaneously. However, multiple quest items that are not the same can be received and turned in at the same time. Quests will always give 2 Fame when completed. '''Bounties''' are fighting objectives that require the player to find the listed monster and defeat it. Monsters may be found in locations after passing them once, and a monster may only be fought if the player is holding a bounty associated with it. When a fight with a monster is initiated, it will be fought in a special type of fight called a Bounty Battle. Bounty Battles are similar to standard battles, but always have a {{Ci|Final Battle}}-like effect applied to them, which means the battle will not end after one turn. Each monster has its own passives and stats to contend with. Upon defeating the monster, the bounty will be consumed and Fame will be instantly rewarded. Only one bounty may be completed per fight, so duplicate bounties cannot be completed at the same time. Monsters can give anywhere from 2-4 Fame, depending on the monster. ===Locations=== Locations are special areas that can appear on the board. Locations serve two main purposes: retrieving quest items and fighting monsters in Bounty Battles. There are 5 types of locations: Castle, Cave, Field, Ruins, and Swamp. Each location has an associated quest item. After receiving a quest to obtain a quest item, players may collect the item by landing on or passing the location it is associated with. In addition, wild units can spawn on locations. A monster will spawn on a location the first time a player lands on or passes by it. Any type of monster may spawn in any location. If -- and only if -- the player is holding a bounty for a monster, they may choose to battle that monster in a Bounty Battle when landing on or passing by a location with that monster on it. If the player loses to the monster while fighting it, the monster's HP stays reduced for the next time someone tries to battle it, until the bounty hunt locations are reset. Locations despawn when a bounty is completed on them. ===Shops=== Shops are other special areas that can appear on the board. Players may choose to stop on shops when passing by them. Shops serve two main purposes: purchasing items and turning in quest items. There are 3 types of shops: Armory, Bakery, and Tavern. When choosing to stop on a shop, Stars may be spent to purchase items. These items include cards as well as consumables which provide immediate stock effects upon purchase. In addition, if the player has a quest and its corresponding quest item, they may land on the associated shop in order to turn in the quest. This will take away both the quest and quest item, and reward Fame. The shop that is needed for each quest is indicated by the NPC who is giving the quest. {| class="tablecolor" style="width: 40%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;" |- !Icon !Name !NPC |- class="wikitheme wikitheme-text"= white |[[File:Bounty Mode Armory.png|80px|link=]] |Armory |Blacksmith <div style="text-align:left;"></div> |- class="wikitheme wikitheme-text"= white | rowspan="2"|[[File:Bounty Mode Bakery.png|80px|link=]] | rowspan="2"|Bakery |Star Baker |- class="wikitheme wikitheme-text"= white |Sky Baker |- class="wikitheme wikitheme-text"= white |class="tablecurve-l" |[[File:Bounty Mode Tavern.png|80px|link=]] |Tavern |class="tablecurve-r" |Innkeeper |} ===Boss=== In Bounty Hunt Mode, the board's usual boss will be replaced with '''Moss Golem''', a new boss exclusive to the game mode. It instantly awards 6 Fame when defeated. {{Minion|style=auto|image=Golem 00 00.png|name=Moss Golem|hp=14|atk=+3|def=+1|evd=-3|fame=6}} ===Mercenaries=== A special type of unit called a mercenary can be purchased from the Tavern. Doing so will spawn a {{Ca|Pirate Crew Member}} that will walk around on the board, taking its turn after Player 4. The mercenary will have either the {{Orange}}, {{Blue}}, {{Green}}, or {{Yellow}} equipped, depending on the player who spawned it. Mercenaries will only trigger <abbr title="Warp, Move, Move x2, Warp Move, Warp Move x2, Ice, and Goo panels">movement-type panels</abbr>, and it will attack any other unit it passes on the board (other than the player who spawned it). They will remain on the board until they are KO'd. Mercenaries have different stats and passives from the Pirate Crew Members that spawn on {{Panel|Encounter}} panels. {{Minion|style=auto|image=Teq minion 00 00.png|name=Mercenary|hp=5|atk=+1|def=-1|evd=-1|fame=0|info=If a unit is KO'd by the Mercenary, 50% of the stars lost go to the player, and the rest to the Mercenary.}} </font> </div> |-|Quests & Bounties= <div style="margin-left:10px;"> When landing on a {{Panel|Home}} panel, the player will be given a selection of four random quest and bounties to pick from. Once a selection has been made, it will be added to the hand, and will take up a card slot. Using them will discard them. ===Quests=== [[File:GrassInfirmaryQuest (Original).png|200px|link=]][[File:SwampInfirmaryQuest (Original).png|200px|link=]][[File:CaveBakeryQuest (Original).png|200px|link=]][[File:CastleBakeryQuest (Original).png|200px|link=]][[File:RuinArmoryQuest (Original).png|200px|link=]][[File:CaveArmoryQuest (Original).png|200px|link=]] ===Bounties=== [[File:HeliseedBounty (Original).png|200px|link=]][[File:MousseBounty (Original).png|200px|link=]][[File:HauntedDollBounty (Original).png|200px|link=]][[File:TurnislimeBounty (Original).png|200px|link=]][[File:BunnizardBounty (Original).png|200px|link=]][[File:TrolliteBounty (Original).png|200px|link=]] </font> </div> |-|Monsters= <div style="margin-left:10px;"> Monsters are special enemies that appear on location panels after they the first time they are landed on or passed. Monsters can only be fought if the player is holding a bounty for that monster. Monsters are fought in special Bounty Battles which have a {{Ci|Final Battle}}-like effect that causes the battle to continue until either ten turns pass, a unit is KO'd, or another effect otherwise ends the battle. Each monster has its own unique passives to contend with. They give 1 Win upon defeat. Additionally, {{Ci|Revival of Stars}} will debuff them for 1 ATK. <div style="display:flex; flex-wrap: wrap; justify-content: space-evenly; align-items:flex-start;> <div style="flex-basis: 200px">{{Minion|image=Heliseed 00 00.png|name={{Ca|Heliseed}}|hp=5|atk=-1|def=-1|evd=+1|fame=2|info=Encounter ends if Heliseed is not KO'd after 3 rounds of battle.}}</div> <div style="flex-basis: 200px">{{Minion|image=Mpoppo 00 00.png|name={{Ca|Mousse}}|hp=7|atk=-1|def=-1|evd=-1|fame=2|info=Mousse will take your Lvl x stars everytime it damages you.}}</div> <div style="flex-basis: 200px">{{Minion|image=Doll 00 00.png|name={{Ca|Haunted Doll}}|hp=6|atk=-1|def=±0|evd=±0|fame=3|info=Haunted Doll will spook you out of 1 HP at the end of each round of battle.}}</div> <div style="flex-basis: 200px">{{Minion|image=Blob 00 00.png|name={{Ca|Turnislime}}|hp=8|atk=-1|def=-1|evd=-2|fame=3|info=Turnislime will make you gain -1 ATK during the battle.}}</div> <div style="flex-basis: 200px">{{Minion|image=Lizardit 00 00.png|name={{Ca|Bunnizard}}|hp=9|atk=+1|def=±0|evd=-1|fame=4|info=Bunnizard randomly gains +1 ATK, DEF or EVD after each round of battle.}}</div> <div style="flex-basis: 200px">{{Minion|image=Troll 00 00.png|name={{Ca|Trollite}}|hp=7|atk=+4|def=+1|evd=-2|fame=4|info=After each round of battle, Trollite gains -1 ATK.}}</div> </div> </div> |-|Shop Items= <div style="margin-left:10px;"> When landing on a shop, Stars may be used in order to buy items. Most of these items are consumables which can bestow the player with permanent or temporary stock effects. All items are used instantly upon being purchased and cannot be stored. Each store carries its own selection of items. Items are shown to everyone upon purchase, and the stock persists until they are shuffled. Cards, however, are hidden to everyone except the buyer. Shop prices are affected by a character's base stats. Based on the default stat spread of ±0 ATK, ±0 DEF, ±0 EVD, and 5 HP, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. ATK gives a 25% modifier, while DEF, EVD and HP give a 10% modifier. ===Armory=== The Armory, run by {{Ca|Marc}} the Blacksmith, sells various battle cards and Hyper cards, as well as various equipment that can boost stats or protect from damage. {| class="tablecolor" style="margin:auto; width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; -webkit-border-radius:10px; text-align:center; color:black;" |- | style="width: 10%"|'''Icon''' | style="width: 10%"|'''Name''' | style="width: 65%"|'''Effect''' | style="width: 15%"|'''Base Cost''' |- class="wikitheme wikitheme-text"= white |[[File:Shop_woodenshield.png|48px|link=]] |Wooden Shield |A shield reducing incoming damage by 1. Removed after 2 hits, or after 1 battle. |{{$}}15 |- class="wikitheme wikitheme-text"= white |[[File:Shop_ironshield.png|48px|link=]] |Iron Shield |A shield reducing incoming damage by 2. Removed after 4 hits, or after 1 battle. |{{$}}30 |- class="wikitheme wikitheme-text"= white |[[File:Shop_mithrilshield.png|48px|link=]] |Mithril Shield |A shield reducing incoming damage by 3. Removed after 6 hits, or after 1 battle. |{{$}}45 |- class="wikitheme wikitheme-text"= white |[[File:Shop_magicalenchantedsword.png|48px|link=]] |Magical Enchanted Sword |Permanently gain +1 ATK. This can be purchased only once. |{{$}}150 |- class="wikitheme wikitheme-text"= white |[[File:Shop_smokebomb.png|48px|link=]] |Smoke Bomb |Stock Effect: In the next battle, the enemy gains -1 ATK, DEF and EVD. |{{$}}40 |- class="wikitheme wikitheme-text"= white |class="tablecurve-l" |[[File:Cardback.png|36px|link=]] |Any [[Cards/Cards List|Card]] (Standard Cards and Hyper Cards) |The card is added to your hand. |class="tablecurve-r" |{{$}}0.5 x <abbr title="Cards with variable costs count as having a cost of 0 for the purposes of this equation.">[Card Cost]</abbr> + 10 (Standard cards)<br> {{$}}0.5 x <abbr title="Cards with variable costs count as having a cost of 0 for the purposes of this equation.">[Card Cost]</abbr> + 20 (Hyper cards) |} ===Bakery=== The Bakery, run by {{Ca|Star Breaker|Star Baker}} and {{Ca|Sora|Sky Baker}}, sells various sweets that can boost stats or give other boosts. {| class="tablecolor" style="margin:auto; width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; -webkit-border-radius:10px; text-align:center;" |- | style="width: 10%"|'''Icon''' | style="width: 10%"|'''Name''' | style="width: 70%"|'''Effect''' | style="width: 10%"|'''Base Cost''' |- class="wikitheme wikitheme-text"= white |[[File:Shop_cookie.png|48px|link=]] |Cookie |Effect Duration: 3 Chapters. Gain +1 ATK. Cannot stack the same effect twice. |{{$}}20 |- class="wikitheme wikitheme-text"= white |[[File:Shop_muffin.png|48px|link=]] |Muffin |Effect Duration: 3 Chapters. Gain +2 ATK. Cannot stack the same effect twice. |{{$}}50 |- class="wikitheme wikitheme-text"= white |[[File:Shop_pastry.png|48px|link=]] |Pastry |Effect Duration: 3 Chapters. Gain +3 ATK. Cannot stack the same effect twice. |{{$}}80 |- class="wikitheme wikitheme-text"= white |[[File:Shop_candy.png|48px|link=]] |Candy |Effect Duration: 3 Chapters. Gain +1 DEF. Cannot stack the same effect twice. |{{$}}20 |- class="wikitheme wikitheme-text"= white |[[File:Shop_caramel.png|48px|link=]] |Caramel |Effect Duration: 3 Chapters. Gain +2 DEF. Cannot stack the same effect twice. |{{$}}50 |- class="wikitheme wikitheme-text"= white |[[File:Shop_chocolate.png|48px|link=]] |Chocolate |Effect Duration: 3 Chapters. Gain +3 DEF. Cannot stack the same effect twice. |{{$}}80 |- class="wikitheme wikitheme-text"= white |[[File:Shop_icecream.png|48px|link=]] |Ice Cream |Effect Duration: 3 Chapters. Gain +1 EVD. Cannot stack the same effect twice. |{{$}}20 |- class="wikitheme wikitheme-text"= white |[[File:Shop_sorbet.png|48px|link=]] |Sorbet |Effect Duration: 3 Chapters. Gain +2 EVD. Cannot stack the same effect twice. |{{$}}50 |- class="wikitheme wikitheme-text"= white |[[File:Shop_gelato.png|48px|link=]] |Gelato |Effect Duration: 3 Chapters. Gain +3 EVD. Cannot stack the same effect twice. |{{$}}80 |- class="wikitheme wikitheme-text"= white |[[File:Shop_accelhypercandy.png|48px|link=]] |Accel Hyper Candy |Effect Duration: 1 chapter. Roll two dice for any action. |{{$}}50 |- class="wikitheme wikitheme-text"= white |[[File:Shop_cottonspongecake.png|48px|link=]] |Cotton Sponge Cake |Effect Duration: 1 Chapter. Cards will have no base cost and no level requirement. |{{$}}30 |- class="wikitheme wikitheme-text"= white |[[File:Shop_pudding.png|48px|link=]] |Pudding |Stock Effect 3 (From Beyond). If KO'd in battle, revive with 3 HP and continue the battle. |{{$}}40 |- class="wikitheme wikitheme-text"= white |[[File:Shop_melonpan.png|48px|link=]] |Melonpan |Permanently gain +1 DEF and EVD, but also -1 ATK. This can be purchased only once. |{{$}}150 |- class="wikitheme wikitheme-text"= white |class="tablecurve-l" |[[File:Shop_redbeanicecream.png|48px|link=]] |Red Bean Ice Cream |Stock Effect: Gain +1 ATK. This effect is removed upon KO. This effect cannot stack. |class="tablecurve-r" |{{$}}25 |} ===Tavern=== The Tavern, run by {{Ca|Natsumi}} the Innkeeper, sells various drinks that can heal HP, as well as give extra overheal HP. Mercenaries may also be hired here. {| class="tablecolor" style="margin:auto; width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; -webkit-border-radius:10px; text-align:center;" |- | style="width: 10%"|'''Icon''' | style="width: 10%"|'''Name''' | style="width: 70%"|'''Effect''' | style="width: 10%"|'''Base Cost''' |- class="wikitheme wikitheme-text"= white |[[File:Shop_cupofcoffee.png|48px|link=]] |Cup of Coffee |Heal yourself by 2 HP. |{{$}}10 |- class="wikitheme wikitheme-text"= white |[[File:Shop_lemonade.png|48px|link=]] |Lemonade |Heal yourself by 4 HP. |{{$}}20 |- class="wikitheme wikitheme-text"= white |[[File:Shop_elixir.png|48px|link=]] |Elixir |Fully heal yourself. |{{$}}30 |- class="wikitheme wikitheme-text"= white |[[File:Shop_energydrink.png|48px|link=]] |Energy Drink |Heal 2 HP, then gain 1 HP. |{{$}}30 |- class="wikitheme wikitheme-text"= white |[[File:Shop_puddingmixture.png|48px|link=]] |Pudding Mixture |Heal 2 HP, then gain 2 HP. |{{$}}60 |- class="wikitheme wikitheme-text"= white |[[File:Shop_redblueisland.png|48px|link=]] |Red & Blue Island |Heal 4 HP, then gain 3 HP. |{{$}}120 |- class="wikitheme wikitheme-text"= white |[[File:Shop_sweettonic.png|48px|link=]] |Sweet Tonic |Permanently increase your Max HP by 1. This can be purchased only once. |{{$}}150 |- class="wikitheme wikitheme-text"= white |[[File:Shop_herbalremedy.png|48px|link=]] |Herbal Remedy |Effect Duration: 1 Chapter. Cannot take damage. |{{$}}50 |- class="wikitheme wikitheme-text"= white |class="tablecurve-l" |[[File:Shop_mercenary.png|48px|link=]] |Mercenary |Summon a Mercenary on the field. It will attack any unit (excepted the summoner) when passing them on the field. If a unit is KO'd by the Mercenary, 50% of the stars lost go to the player, and the rest to the Mercenary. |class="tablecurve-r" |{{$}}30 |} </font> </div> |-|Event Goal= <div style="margin-left:10px;">[[File:FameCounter.png|right|150px|link=]] The goal of the Bounty Hunters event is to reach Rank B by collecting enough Fame. 150% of any Fame that was earned during a game will be added to the point total at the end of the match. However, there will be a penalty if the player pressed shift or control during a singleplayer game. Rank B is needed to complete the event goal, but the player may continue earning Fame afterwards to get more rewards. The highest rank is Rank A. The player's progression is monitored by the scroll on the main menu of the game, which lists the total amount of earned Fame and progress to the next rank. {| class="tablecolor" style="width: 40%; color:black; border:1px #FFBE62; text-align:center; margin: 1em auto 1em auto;-webkit-border-radius:10px;" |- !Rank !Fame to next rank !Total Fame to next rank |- class="wikitheme wikitheme-text"= white |Rank E |50 |50 |- class="wikitheme wikitheme-text"= white |Rank D |75 |125 |- class="wikitheme wikitheme-text"= white |Rank C |100 |225 |- class="wikitheme wikitheme-text" = white |Rank B |150 |375 |- class="wikitheme wikitheme-text" = white |class="tablecurve-l" |Rank A | - |class="tablecurve-r" | - |} </div> </tabber></div>
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