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Trap Card
Brutal Prank
Discard all Hyper cards in hand. Lose 10 stars and heal 1 HP for each discarded card.
Level
3 ☆
Cost
0 ★
Limit
3 per Deck
N/A
Hono
Common Card
"Noooo, Mr. Cow! Mr. Frog!" ―Yuuki
"Hahahaha! Wail and weep!!" ―Yuki

Brutal Prank is a collectible Trap card that can be acquired from the Acceleration Pack.

Effect[ | ]

Upon use, this Trap card is set on the player's current panel. When triggered, the affected unit will discard every Hyper card in their hand, losing 10 stars and healing 1 HP for each discarded card.

Strategy[ | ]

Brutal Prank is best used against opponents with notably powerful Hyper cards, such as Sora and Suguri whom can both make powerful plays using Hyper cards that substantially boost their attack abilities. It can also be effective against Hyper-reliant characters, which covers a range of characters such as Kiriko and Alte among many others. Likewise, the card can be worth taking in decks for characters that are not Hyper-reliant. Tank characters, like Fernet and Sherry, might want to bring the card, as it will prevent opponents from dealing massive damage and will not be much of a loss if the player lands on the trap and loses their Hyper card. Additionally, while the norma requirement for the card is somewhat unappealing, it can potentially cause more havoc due to more Hyper cards in circulation. In short, if the player is lucky, Brutal Prank can destroy the opponent's entire late-game strategy by removing the most powerful cards from their hand. As a result, it is relatively common for a player to place this trap card on an opponent's Mass check0 Home panel.

Brutal Prank is far from perfect, as to be expected. The card's most obvious fault is that it has no effect if the unit who lands on it lacks any Hyper cards in their hand. It also is ineffective against characters that use their Hypers almost instantaneously, such as Star Breaker and Krilalaris, nor characters who have low-level Hypers likely to be used early on. Another weakness that plagues the card is the very fact that it is a trap. If the player doesn't draw the card first, it may backfire against them, or the wrong target may trigger it. The card also has a small benefit to the opponent by reviving some of their HP. While this isn't much considering the consequences, it can still pose a problem under the right circumstances.

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