Campaign (also known as single player) is an offline game mode in 100% Orange Juice! that can be accessed from the main menu. Upon reaching the menu, the player will have two options: play a custom game or play one of the eight campaigns available.
Custom[edit | edit source]
Custom is the only non-story mode available. (Often when players refer to "single player" they mean custom mode unless they explicitly say "campaign"). This option enables the player to play games with their chosen field events and board against CPUs. The player cannot select the opponents they will be facing, however. While essentially the same as online play, the main advantage of this mode is that it enables the player to spend as much time as they want to construct a deck as there is no timer on the deck building screen. The player will also be able to tailor matches to see what strategies and decks work and don't work before entering online play. It should be noted that custom games are not calculated toward daily challenges and thus cannot be used to get Oranges.
Campaigns[edit | edit source]
Campaigns are pre-set scenarios that make up the story mode of the game. Each of the four starting characters (DLC 7, DLC 13, DLC 19, DLC 25, and DLC 26. However, DLC campaigns can only be played after completing at least one base-game campaign. Each episode of a campaign features its own unique intro cutscene, board, field events, CPU opponents, and ending cutscene. The player must complete the game in first using either wins or star norma to progress to the next level. By completing each level, the player will gain stars which can be used to purchase items in the shop, and can also obtain boards for free, and unlock characters from campaign mode for purchase. There also certain cosmetics and achievements that can only be unlocked by completing all of the campaigns. Similar to custom mode, campaign games are not calculated toward daily challenges and thus cannot be used to get Oranges., , , and ) have a 6-episode story for the player to complete including an extra level that is unlocked from completing the story. The player can also unlock 6 additional campaigns by purchasing
Difficulty[edit | edit source]
Each campaign features 4 different difficulty settings: Casual, Normal, Original and Extreme. Each difficulty has it is own system and tweaks the game to make it more challenging by rigging the RNG of dice rolls. It should be noted however, that the player's roll is never rigged to be worse and always has the same RNG regardless of the setting. CPU difficulty can only be changed in Campaign Mode.
- Casual: The easiest difficulty in the game. Casual mode rigs all CPU characters with below average RNG generation for their rolls. As a result, opponents will often role in the range of 1-3, making the difficulty considerably easier. Casual mode does not unlock campaign achievements. However, it does unlock all maps and unlockable characters that would normally be unlocked during the course of the campaign.
- Normal: Standard difficulty. Normal mode causes RNG to be random and fair; Enemies have no advantage or bonuses. This is the lowest difficulty where the player can unlock campaign achievements. As of Version 1.13, clearing all base game campaigns on normal or higher difficulty, including the extra levels, will unlock a Red Crown cosmetic for all characters.
- Original: The original game difficulty before difficulties were added to the game. On Original difficulty, RNG is specific to each character in the campaign. Some opponents have worse or better rolls, in order to produce a sense of difficulty progression from easy to hard over the course of each campaign. Any campaigns cleared on normal difficulty prior to Version 1.13 will show as being cleared on original difficulty.
- Extreme The hardest difficulty. This difficulty is for players seeking the ultimate challenge and reward. The opponents' rolls are rigged to be better than fair, giving them a massive upper hand on the player. CPUs will constantly roll 5 and 6s and will often roll the perfect amount to land on Version 1.13, clearing all base game campaigns on Extreme Difficulty will unlock a Purple Crown for all characters. The player can also unlock the Star Dice, Witch Hat Homemark, Present pet, Pudding pet, and Lamppost Homemark by clearing DLC campaigns on Extreme Difficulty. panels. As of
Special Event Debuffs[edit | edit source]
A common question for players when a special event occurs is whether single player will work. The answer to this question is yes in custom, however, there are usually debuffs that apply to single player. As a result, it is generally advised that the player use online mode during events to collect rewards the fastest. These debuffs include:
- Collection. If for example, the event requires the player to collect Halloween Candy or chocolate from completing games, the amount given to the player will be much lower in single player than playing online, even if the player wins. Generally, the amount of reward is based on the number of turns the player spends in the game.
- Speed Penalty. The player will receive reward and drop rate penalties if they use the shift or ctrl key to speed up the game in single player. This can mean a reduction in the amount of drop rate increase for an item or a certain number of the collected item being subtracted from the player's supply at the end of the match.
- Campaigns Not Included. Campaigns are largely unaffected by special events. When major seasonal events such as Halloween and Christmas occur, the special gameplay changes are not included in any of the campaigns. Only specific event rewards can be unlocked in campaigns; the player must be in an online game or custom mode to progress in the event or receive any other rewards.