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100% Orange Juice Wiki
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{{Icons}}{{PageTabview |minwidth = 5 |maxwidth = 30 |borderradius = 12 |height = 2.2 |tab1 = Info |tab2 = Campaign Episodes |tab3 = Rewards |tab4 = Achievements }} <div class="mainbordercolor2px circular" style="float:right;"> [[File:Campaign Select.png|380px|link=]]</div> '''Campaign''' (also known as single player) is an offline game mode in {{OJ}} that can be accessed from the main menu. Upon reaching the menu, the player will have two options: play a custom game or play one of the eight campaigns available. __TOC__ ==Custom== '''Custom''' is the only non-story mode available. (Often when players refer to "single player" they mean custom mode unless they explicitly say "campaign"). This option enables the player to play games with their chosen field events and board against CPUs. The player can also select the opponents they will be facing, but only from the characters the players owns. If the player chooses to not do this, the computer will pick opponents at random from all characters available (including unowned ones). While essentially the same as online play, the main advantage of this mode is that it enables the player to spend as much time as they want to construct a deck as there is no timer on the deck building screen. The player will also be able to tailor matches to see what strategies and decks work and don't work before entering online play. It should be noted that custom games are not calculated toward [[Daily Challenges|daily challenges]] and thus cannot be used to get {{Oranges}}. ==Campaigns== '''Campaigns''' are pre-set scenarios that make up the story mode of the game. Each of the four starting characters ({{Ca|Suguri}}, {{Ca|Marc}}, {{Ca|QP}}, and {{Ca|Kai}}) have a 6-episode story for the player to complete including an extra level that is unlocked from completing the story. The player can also unlock 7 additional campaigns by purchasing {{DLC|7}}, {{DLC|13}}, {{DLC|19}}, {{DLC|25}}, {{DLC|26}}, and {{DLC|38}}. However, DLC campaigns can only be played after completing at least one base-game campaign. Each episode of a campaign features its own unique intro cutscene, board, field events, CPU opponents, and ending cutscene. The player must complete the game in first using either wins or star norma to progress to the next level. By completing each level, the player will gain stars which can be used to purchase items in the shop, and can also obtain [[Board Unlocks|boards]] for free, and unlock [[Character Shop|characters]] from campaign mode for purchase. There also certain cosmetics and achievements that can only be unlocked by completing all of the campaigns. Similar to custom mode, campaign games are not calculated toward [[Daily Challenges|daily challenges]] and thus cannot be used to get {{Oranges}}. ==Difficulty== {{Hatnote|''"Difficulty" redirects here. For Co-op difficulty settings, see [[Co-op Bosses#Difficulty|Co-op Bosses]].''}} Each campaign features 4 different difficulty settings: Casual, Normal, Original and Extreme. Each difficulty has it is own system and tweaks the game to make it more challenging by rigging the RNG of dice rolls. It should be noted however, that the player's roll is never rigged to be worse and always has the same RNG regardless of the setting. CPU difficulty can only be changed in Campaign Mode. *'''Casual''': The easiest difficulty in the game. Casual mode rigs all CPU characters with below average RNG generation for their rolls. As a result, opponents will often roll in the range of 1-3, making the difficulty considerably easier. Casual mode does not unlock campaign achievements. However, it does unlock all maps and unlockable characters that would normally be unlocked during the course of the campaign. *'''Normal''': Standard difficulty. Normal mode causes RNG to be random and fair; Enemies have no advantage or bonuses. This is the lowest difficulty where the player can unlock campaign achievements. As of [[Version 1.13]], clearing all base game campaigns on normal or higher difficulty, including the extra levels, will unlock a {{Red Crown}} cosmetic for all characters. *'''Original''': The original game difficulty before difficulties were added to the game. On Original difficulty, RNG is specific to each character in the campaign. Some opponents have worse or better rolls, in order to produce a sense of difficulty progression from easy to hard over the course of each campaign. Any campaigns cleared on normal difficulty prior to [[Version 1.13]] will show as being cleared on original difficulty. *'''Extreme''' The hardest difficulty. This difficulty is for players seeking the ultimate challenge and reward. The opponents' rolls are rigged to be better than fair, giving them a massive upper hand on the player. CPUs will constantly roll 5 and 6s and will often roll the perfect amount to land on {{Panel|Home}} panels. As of [[Version 1.13]], clearing all base game campaigns on Extreme Difficulty will unlock a {{Purple Crown}} for all characters. The player can also unlock the {{DiceIcon|Star}}, {{Homemark|Witch Hat}}, {{Pet|Present}}, {{Pet|Pudding}}, {{Homemark|Lamppost}}, and Leo & Stage Curtain [[Player Plate#Plate Borders|plate borders]] by clearing [[Downloadable Content|DLC]] campaigns on Extreme Difficulty. ==Special Event Debuffs== A common question for players when a special [[Events|event]] occurs is whether single player will work. The answer to this question is yes in custom, however, there are usually debuffs that apply to single player. As a result, it is generally advised that the player use online mode during events to collect rewards the fastest. These debuffs include: *'''Collection'''. If for example, the event requires the player to collect {{Candy}} or chocolate from completing games, the amount given to the player will be much lower in single player than playing online, even if the player wins. Generally, the amount of reward is based on the number of turns the player spends in the game. *'''Speed Penalty'''. The player will receive reward and drop rate penalties if they use the [[Controls|shift or ctrl key]] to speed up the game in single player. This can mean a reduction in the amount of drop rate increase for an item or a certain number of the collected item being subtracted from the player's supply at the end of the match. *'''Campaigns Not Included'''. Campaigns are largely unaffected by special events. When major [[Events|seasonal events]] such as Halloween and Christmas occur, the special gameplay changes are not included in any of the campaigns. Only <abbr title{{=}}"To date, this includes only the Master Anglers event's bonus items.">specific event rewards</abbr> can be unlocked in campaigns; the player must be in an online game or custom mode to progress in the event or receive any other rewards. <center><div><ul> <li style="display: inline-block;"> [[File:QP Episode 1.png|thumbnail|340px|No candy during Halloween in campaign.]] </li> <li style="display: inline-block;"> [[File:Speed Penalty.png|thumbnail|380px|A speed penalty during Valentine's Day in custom mode.]] </li> </ul></div></center> ==Update History== {{Patch Changes| {{Patch|Version 3.13.1|3.13.1|Waruda Prison Break scenario added.}} {{Patch|Version 3.13|3.13|Extra scenario: Secret Santa added.}} {{Patch|Version 2.9.8#Versioned hotfix 3|2.9.8 (Hotfix 3)|Event Bonus Items now drop in all game modes while event is active.}} {{Patch|Version 2.9.7|2.9.7|Extra scenario: Game Night of the Witches added.}} {{Patch|Version 2.9.2|2.9.2|Wanderers scenario added.}} {{Patch|Version 2.7.2|2.7.2|Extra scenario: Mio's Dark Citadel added.}} {{Patch|Version 2.7.1|2.7.1|Old Guardians scenario added.}} {{Patch|Version 1.30|1.30|Crossed Christmases scenario added.}} {{Patch|Version 1.28|1.28|Campaign menu renamed to Single Player, with Custom being added to the submenu.}} {{Patch|Version 1.20|1.20|Girl Power scenario added.}} {{Patch|Version 1.13|1.13|Star Breaker and Sweet Breaker scenarios added.|Extra scenario: Chaos of the Sweet Gods added.|Difficulty settings reworked; there are now 4 difficulties: Casual, Normal, Original, and Extreme.}} {{Patch|Version 1.7|1.7|New difficulty settings (Casual, Normal, and Extreme) for Campaign added.}} }}
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