100% Orange Juice Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
To do
Admin noticeboard
Useful Pages
Mechanics
Characters
Cards
Fields
Campaigns
Events
Collectibles
Other
Achievements
DLC
Soundtrack
Version History
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
100% Orange Juice Wiki
2,354
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
To do
Admin noticeboard
Useful Pages
Mechanics
Characters
Cards
Fields
Campaigns
Events
Collectibles
Other
Achievements
DLC
Soundtrack
Version History
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Chaos Mode/100% Mixed Juice!
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Chaos Mode/100% Mixed Juice!
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Mutator100%MixedJuice!.png|220px|right]] ''All stats are randomized at the beginning of the game. All Hypers drawn will be random.''<br> (Achievements are disabled with this mutator.) <h3>Rule Changes</h3> *At the start of the match, all units have their base HP, ATK, DEF, EVD, and REC stats randomized. HP can range from 1 to 9, ATK/DEF/EVD can range from -5 to +5, while REC can range from 1 to 6. Every character's unit card is altered to reflect this. *Stats will be re-randomized for all characters at the beginning of every 4th chapter. *All characters will be invisibly assigned a random Hyper. Any blank Hypers the character draws from the deck will become this Hyper instead of their usual Hyper. A character's assigned Hyper will randomize every chapter. <h3>Notes</h3> *When stats are re-randomized, a character's current HP will be automatically set to their new max HP. This will also cause any KO'd characters to automatically revive. This doesn't count as a revive for the purposes of trigger-on-revive effects (such as {{Ca|Tomomo (Sweet Eater)}} reverting back to {{Ca|Tomomo (Casual)}}). *Since a character's assigned Hyper is randomized every chapter, the Hyper that a character naturally owns has mostly no effect in this mutator. **However, if {{Ci|Mimic}} is used, it will copy an opponent's naturally-owned Hyper as normal. *Since assigned Hypers only randomize every chapter, if a character draws multiple Hypers in the same chapter through a multi-draw effect, they will all be the same type of Hyper. *For dual characters ({{Ca|Tomato & Mimyuu}}, {{Ca|NoName (Normal & Head)}}, and {{Ca|Tomomo (Casual & Sweet Eater)}}), both characters will share the same randomized statline. *{{Ca|Yuuki}}: Her passive does not apply, and is overwritten by the randomized ATK and DEF stats. *{{Ca|Hime (Moonlight)}}: Her passive applies properly, overwriting her randomized ATK/DEF/EVD every 5th chapter. *NPCs are completely unaffected by 100% Mixed Juice! and their stats are not randomized. This includes summoned NPCs who fight on the player's behalf, such as those from {{Ci|Chef, I Could Use Some Help!}}, {{Ci|Manager, I Could Use Some Help!}}, and {{Ca|Mescal|Mescal's}} passive. {{clear}}
Summary:
Please note that all contributions to the 100% Orange Juice Wiki are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Ca
(
view source
)
Template:Ci
(
view source
)
Template:Clear
(
view source
)
Module:Ca
(
edit
)
Follow on IG
TikTok
Join Fan Lab