Everyone gets to place bombs down on their turn. It will explode after a random duration. You may also dash around a short distance.
(Achievements are disabled with this mutator.)
Rule Changes
- Players get two new commands added to their start-of-turn along with Move and Card, these being Bomb and Dash. As with all commands, they can be done in any order before the Move roll.
- The Bomb command allows the player to place a Bomberjam bomb. This bomb can be placed anywhere within a 1-panel radius of the player. When placed, the bomb will be colored to match the player's number (red, blue, green, or yellow) and a small "P1/P2/P3/P4" indicator will be present above the bomb to further indicate ownership. These bombs are visible to all players.
After 2-3 chapters, the bomb will go off at the beginning of the chapter, exploding in a cross-shaped pattern and dealing 2 damage to all players within 3 panels of the bomb in a cardinal direction. The player who placed the bomb can also be damaged by this. If there is another bomb in the explosion radius, that bomb will also instantly explode regardless of its remaining duration, possibly causing a chain reaction.
If a bomb causes KO, the player who placed the bomb steals 33.33% of the KO'd player's stars (rounded down) and gains 2 wins.
The number of bombs that can be placed per turn increases with Norma. The player may place one bomb per turn at Norma 1-2, two bombs per turn at Norma 3-4, and three bombs per turn at Norma 5. - The Dash command allows the player to quickly perform a free movement. The player may select anywhere within a 2-panel radius to instantly move to. This can be performed once per turn.
- Every character has their base REC stat divided by 2 (rounded up).
- Upon reviving, players will gain the Explosion Immunity stock effect, which prevents damage from both Bomberjam bombs and bombs until the beginning of the next chapter.
Notes
- The bombs from Bomber may explode Bomberjam bombs, and vice versa.
- The Bomberjam bomb's explosions take place before any field events. As such, takes place after any explosions.
- Explosion Immunity wears off at the start of the chapter after any bomb explosions occur.