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Co-op Roles
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Co-op Roles
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==Role Abilities== Every role has a number of unique '''abilities''' that they can utilize by activating them to trigger their effect, similar to using cards. Abilities are accessible as an extra button, which (depending on the ability) appears either alongside the "Move" and "Card" buttons that appear at the start of the player's turn, or in battle as an extra option alongside "Fight" and "Card". Abilities are a major part of a role's kit, due to their general ease of use and availability. Most abilities have a cooldown between each use before they can be used again, and each ability has a different cooldown rate. Cooldown duration for each ability are listed on each player's stock info plate. Most roles unlock a new ability upon reaching level 5 with that role, but many abilities are available by default. <font size=2> {| class="tablecolor" style="width:70%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center; margin: 1em auto 1em auto; color:black;" ! scope="col" width="7%"{{!}} Role ! scope="col" width="15%"{{!}} Ability ! scope="col" width="15%"{{!}} Unlocked ! scope="col" width="15%"{{!}} Cooldown/Requirement ! scope="col" width="48%"{{!}} Description |- class="wikitheme wikitheme-text" |[[File:Summer2018 role0.png|30px]]<br>Attacker |[[File:Role0 ability.png|70px]]<br>{{Ch|Fury}} |Level 5 |6 Chapters<br>Activated in battle. |Deal +1 damage for each attack. |- class="wikitheme wikitheme-text" |[[File:Summer2018 role1.png|40px]]<br>Guardian |[[File:Role1 ability.png|70px]]<br>{{Ch|Protect}} |Default |1 Chapter<br>Must have at least one active ally. |Protect target from up to 2 incoming damage. |- class="wikitheme wikitheme-text" |[[File:Summer2018 role1.png|40px]]<br>Guardian |[[File:Role1 ability3.png|70px]]<br>{{Ch|Iron Defense}} |Default |3 Chapters<br>Activated in battle. |Take minimum 0 damage when defending during this battle. |- class="wikitheme wikitheme-text" |[[File:Summer2018 role1.png|40px]]<br>Guardian |[[File:Role1 ability2.png|70px]]<br>{{Ch|Guardian Spirit}} |Level 5 |8 Chapters |Inflicts Guardian Spirit on all allies.<br>Effect Duration: 2 Chapters: Take 1 less damage in battle. |- class="wikitheme wikitheme-text" |[[File:Summer2018 role2.png|40px]]<br>Support |[[File:Role2 ability.png|70px]]<br>{{Ch|Restoring Light}} |Level 5 |8 Chapters<br>Must have at least one KO'd ally. |Revive one KO'd ally with 50% HP. |- class="wikitheme wikitheme-text" |[[File:Summer2018 role3.png|40px]]<br>Avenger |[[File:Role3 ability.png|70px]]<br>{{Ch|From Beyond}} |Default |8 Chapters |Effect Duration: 2 Chapters<br>If KO'd during battle, return to up to 3 HP. |- class="wikitheme wikitheme-text" |[[File:Summer2018 role4.png|40px]]<br>Dealer |[[File:Role4 ability2.png|70px]]<br>{{Ch|Deal}} |Default |Must be holding 3 or more cards. |If holding 3 or more cards, send a card in hand of your choice to target player. |- class="wikitheme wikitheme-text" |class="tablecurve-l" |[[File:Summer2018 role4.png|40px]]<br>Dealer |[[File:Role4 ability.png|70px]]<br>{{Ch|Demand}} |Level 5 |6 Chapters |class="tablecurve-r" |Treat the next panel you step onto as a Draw panel. |}</font> ===Notes=== *The +1 damage granted by {{Ci|Fury}} is applied after damage calculation. *Shields generated by {{Ci|Protect}} have the same color as the Guardian's player color, and will wear off after blocking one instance of damage, or until the Guardian grants a shield to a different ally. *The 50% HP healed by {{Ci|Restoring Light}} is rounded up for odd numbers. *{{Ci|From Beyond}} will not restore HP past the player's max HP if it is below 3.
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