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==Role Level and Co-op XP== As the player uses a co-op role, that role can be leveled up, increasing its '''role level'''. By finishing co-op games, the player will earn XP towards the role they were playing as. With enough XP, the role's level will increase. This leveling system is separate to the [[Multiplayer|online level]] XP system, and functions in tandem with it during online co-op games. A role's level and current XP can be viewed during role selection. In addition, all of a player's role levels can be seen in online lobbies when the lobby is set to Co-op, by hovering over the symbol in the lower left corner of the player plate. Each player's role level for their current role is also seen next to their avatar in-game. Various bonus effects for a co-op role can be unlocked by leveling up that role, including extra [[Deck Points|deck points]], role abilities, and the role Hypers. In addition, various collectibles can be unlocked, including new co-op roles, as well as co-op role themed cosmetics and achievements. Lastly, the player will earn 50 {{Oranges}} every time a level up is achieved, regardless of the role's current level. <font size=2> {| class="tablecolor" style="width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center; margin: 1em auto 1em auto; color:black;" ! scope="col" width="4%"{{!}} Role ! scope="col" width="10%"{{!}} Level 2 ! scope="col" width="10%"{{!}} Level 4 ! scope="col" width="14%"{{!}} Level 5 ! scope="col" width="10%"{{!}} Level 6 ! scope="col" width="10%"{{!}} Level 8 ! scope="col" width="14%"{{!}} Level 10 ! scope="col" width="14%"{{!}} Level 25 ! scope="col" width="14%"{{!}} Level 30 |- class="wikitheme wikitheme-text" |[[File:Summer2018 role0.png|30px]]<br>Attacker |Deck point +1 |Deck point +1 |{{Ci|Fury}} ability |Deck point +1 |Deck point +1 |<div style="text-align:left;"> *Deck point +1 *{{Ci|Ultimate Weapon in the Sun|Role hyper}} *{{DiceIcon|Attacker}} *[[Power Through]] achievement *[[File:Summer2018 role3.png|20px|link=]]Avenger role </div> |{{DiceIcon|Max Attacker}} |Attacker [[Player Plate#Plate Borders|Plate Border]] |- class="wikitheme wikitheme-text" |[[File:Summer2018 role1.png|40px]]<br>Guardian |Deck point +1 |Deck point +1 |{{Ci|Guardian Spirit}} ability |Deck point +1 |Deck point +1 |<div style="text-align:left;"> *Deck point +1 *{{Ci|Lifeguard on the White Beach|Role hyper}} *{{DiceIcon|Guardian}} *[[Steady Does it]] achievement </div> |{{DiceIcon|Max Guardian}} |Guardian [[Player Plate#Plate Borders|Plate Border]] |- class="wikitheme wikitheme-text" |[[File:Summer2018 role2.png|40px]]<br>Support |Deck point +1 |Deck point +1 |{{Ci|Restoring Light}} ability |Deck point +1 |Deck point +1 |<div style="text-align:left;"> *Deck point +1 *{{Ci|Guardian of Blooming Flowers|Role hyper}} *{{DiceIcon|Support}} *[[Just a Small Scratch]] achievement *[[File:Summer2018 role4.png|20px|link=]]Dealer role </div> |{{DiceIcon|Max Support}} |Support [[Player Plate#Plate Borders|Plate Border]] |- class="wikitheme wikitheme-text" |[[File:Summer2018 role3.png|40px]]<br>Avenger |Deck point +1 |Deck point +1 | - |Deck point +1 |Deck point +1 |<div style="text-align:left;"> *Deck point +1 *{{Ci|Unforgiving Avenger|Role hyper}} *{{DiceIcon|Avenger}} *[[Taste of Revenge]] achievement </div> |{{DiceIcon|Max Avenger}} |Avenger [[Player Plate#Plate Borders|Plate Border]] |- class="wikitheme wikitheme-text" |class="tablecurve-l" |[[File:Summer2018 role4.png|40px]]<br>Dealer |Deck point +1 |Deck point +1 |{{Ci|Demand}} ability |Deck point +1 |Deck point +1 |<div style="text-align:left;"> *Deck point +1 *{{Ci|Summer Games (card)|Role hyper}} *{{DiceIcon|Dealer}} *[[Summer Games (achievement)|Summer Games]] achievement </div> |{{DiceIcon|Max Dealer}} |class="tablecurve-r" |Dealer [[Player Plate#Plate Borders|Plate Border]] |}</font>{{spacer}} The amount of XP earned at the end of a co-op game is dependent on [[Co-op Reward Modifier|a number of factors]], including the result of the match, the selected difficulty, and the current active [[mixers]]. It should also be noted that in singleplayer, the player will receive a penalty to XP if [[controls|control + shift]] is used during the match. Starting at a base requirement of 100, the amount of XP required to advance to the next level increases by 30 for every level up. This means that the amount of XP needed to get to the next level can be determined using the formula <code>30 * [Current Level] + 70</code>. Below is an example table showing the XP amounts needed to reach the first 30 co-op role levels. It should be noted that, much like online XP, there is no cap to role XP, allowing each role to be leveled up indefinitely. {| class="tablecolor" style="width:40%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center; margin: 1em auto 1em auto; font-size:11px; color:black;" ! scope="col" width="14%"{{!}} Level ! scope="col" width="18%"{{!}} XP Needed ! scope="col" width="18%"{{!}} Total XP Needed ! scope="col" width="14%"{{!}} Level ! scope="col" width="18%"{{!}} XP Needed ! scope="col" width="18%"{{!}} Total XP Needed |- class="wikitheme wikitheme-text" |1 |0 |0 |16 |520 |4650 |- class="wikitheme wikitheme-text" |2 |100 |100 |17 |550 |5200 |- class="wikitheme wikitheme-text" |3 |130 |230 |18 |580 |5780 |- class="wikitheme wikitheme-text" |4 |160 |390 |19 |610 |6390 |- class="wikitheme wikitheme-text" |5 |190 |580 |20 |640 |7030 |- class="wikitheme wikitheme-text" |6 |220 |800 |21 |670 |7700 |- class="wikitheme wikitheme-text" |7 |250 |1050 |22 |700 |8400 |- class="wikitheme wikitheme-text" |8 |280 |1330 |23 |730 |9130 |- class="wikitheme wikitheme-text" |9 |310 |1640 |24 |760 |9890 |- class="wikitheme wikitheme-text" |10 |340 |1980 |25 |790 |10680 |- class="wikitheme wikitheme-text" |11 |370 |2350 |26 |820 |11500 |- class="wikitheme wikitheme-text" |12 |400 |2750 |27 |850 |12350 |- class="wikitheme wikitheme-text" |13 |430 |3180 |28 |880 |13230 |- class="wikitheme wikitheme-text" |14 |460 |3640 |29 |910 |14140 |- class="wikitheme wikitheme-text" |15 |490 |4130 |30 |940 |15080 |} </span> {{Navbox Mechanics}} [[Category:Gameplay and Mechanics]]
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