100% Orange Juice Wiki
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<div class="mainbordercolor2px circular" style="float:right;">[[File:Co-op Roles.png|250px|link=]]</div><span style="font-size: 13.5px;">
 
<div class="mainbordercolor2px circular" style="float:right;">[[File:Co-op Roles.png|250px|link=]]</div><span style="font-size: 13.5px;">
'''Roles''' are a crucial part of ''100% Orange Juice!'s'' co-op mode. Given that co-op mode centers around defeating raid boss-esque bosses, they require specialized strategies to defeat. Roles provide the means for creating a strategy by providing unique abilities/loadouts that the players can use to support each other and deal potentially much greater damage to the boss.
+
'''Co-op roles''' are a crucial part of ''100% Orange Juice!'s'' Co-op Mode. Given that Co-op Mode centers around defeating raid boss-esque bosses, roles serve an important purpose by granting unique abilities that the players can use to both support each other and inflict greater damage to the boss.
   
As a result, picking the right character with the right role for the right boss can make a huge difference in the match's outcome. Generally, the better the team synergy, the better the team will perform against the boss.
+
As a result, selecting which character and role combinations to use against each boss can make a huge difference in the match's outcome. Generally, the better the team's role synergy, the better the team will perform against the boss.
 
__TOC__
 
__TOC__
 
{{Clear|right}}
 
{{Clear|right}}
 
==Role Selection==
 
==Role Selection==
 
<div class="mainbordercolor2px circular" style="float:right;">[[File:RoleSelectionExample.png|210px]]</div>
 
<div class="mainbordercolor2px circular" style="float:right;">[[File:RoleSelectionExample.png|210px]]</div>
When the player is taken to the deck builder screen before a match, their character will be featured with a symbol on their left. This symbol indicates the current role the player is set as. Likewise, if the player is playing with others online, they will be able to see what roles the other players are using as well as their level in that role above their deck. To change their role, the player can press the symbol next to their character which will pull up the role selector menu. From top to bottom, this menu displays: buttons to change roles, the player's current role, the option to swap their hyper with a role hyper, bullet points of the role's abilities that display more detail when hovered over, the player's current role level, the player's current experience points in the role, and what abilities have been unlocked at the bottom. Some of these options are locked until the player levels up their role. Below is an example of the difference in options available between a low-level role and a high-level role selector menu.
+
When the player is taken to the deck builder screen before a match, their character will be featured with a symbol on their left. This symbol indicates the current role the player is set as. Likewise, if the player is playing with others online, they will be able to see what roles the other players are using as well as their level in that role above their deck. To change their role, the player can press the symbol next to their character which will pull up the role selector menu. From top to bottom, this menu displays: buttons to change roles, the player's current role, the option to swap their hyper with a role hyper, bullet points of the role's abilities that display more detail when hovered over, the player's current role level, the player's current XP in the role, and what abilities have been unlocked at the bottom. Some of these options are locked until the player levels up their role. Below is an example of the difference in options available between a low-level role and a high-level role selector menu.
 
<center><div class="mainbordercolor2px circular">[[File:RoleSelectorDifference.png|410px]]</div></center>
 
<center><div class="mainbordercolor2px circular">[[File:RoleSelectorDifference.png|410px]]</div></center>
 
At the top of the role selector menu, the player can press a different symbol to change roles. Each symbol is marked with that character's '''role rank''' in each role, which varies from character to character (For a reference of all the ranks see the [[Characters#Co-Op_Rank|co-op character ranks]] chart). A character's role rank will range from A-E, and indicates how well the character is expected to do in a specific role based on their stats, passives, and Hyper. For instance, a character like {{Ca|Peat}} is a Rank B Dealer, as the Dealer role increases the player's hand size which works well with Peat's Hyper, {{Ci|Blue Crow the Second}}. In contrast, Peat is a Rank E Avenger, as the Avenger role works better on high HP characters.
 
At the top of the role selector menu, the player can press a different symbol to change roles. Each symbol is marked with that character's '''role rank''' in each role, which varies from character to character (For a reference of all the ranks see the [[Characters#Co-Op_Rank|co-op character ranks]] chart). A character's role rank will range from A-E, and indicates how well the character is expected to do in a specific role based on their stats, passives, and Hyper. For instance, a character like {{Ca|Peat}} is a Rank B Dealer, as the Dealer role increases the player's hand size which works well with Peat's Hyper, {{Ci|Blue Crow the Second}}. In contrast, Peat is a Rank E Avenger, as the Avenger role works better on high HP characters.
   
 
==Role Characteristics==
 
==Role Characteristics==
Each role in co-op mode features unique characteristics that provide the player with effects and stat modifications. Generally, roles focused on damage such as the Attacker and Avenger role focus more on modifications that are primarily to aid the player in defeating the boss, as it gets stronger the longer the game progresses. Roles such as Guardian, Support, and Dealer are generally more focused on supporting the attacking players and provide abilities that enable the player to aid their fellow players in a multitude of ways.
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Each role in Co-op Mode features unique characteristics that provide the player with effects and stat modifications. Generally, roles focused on damage such as the Attacker and Avenger role focus more on modifications that are primarily to aid the player in defeating the boss, as it gets stronger the longer the game progresses. Roles such as Guardian, Support, and Dealer are generally more focused on supporting the attacking players and provide abilities that enable the player to aid their fellow players in a multitude of ways.
   
The Attacker, Guardian, and Support roles are unlocked by default. The Avenger and Dealer roles must be unlocked either by reaching Level 10 in other roles, or from certain events. Finishing a game as any role will grant experience towards its role level.
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The Attacker, Guardian, and Support roles are unlocked by default. The Avenger and Dealer roles must be unlocked either by reaching Level 10 in other roles, or from certain events. Finishing a game as any role will grant XP towards its role level.
 
<font size=2>
 
<font size=2>
 
{| class="tablecolor" style="width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center; margin: 1em auto 1em auto;"
 
{| class="tablecolor" style="width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center; margin: 1em auto 1em auto;"
! scope="col" width="5%"{{!}} Type
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! scope="col" width="7%"{{!}} Role
! scope="col" width="61%"{{!}} Base Abilities
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! scope="col" width="37%"{{!}} Base Characteristics
! scope="col" width="34%"{{!}} Norma Buffs
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! scope="col" width="37%"{{!}} Stat Changes
  +
! scope="col" width="19%"{{!}} Unlockable Characteristics
 
|- bgcolor= white
 
|- bgcolor= white
 
|[[File:Summer2018 role0.png|30px]]<br>Attacker
 
|[[File:Summer2018 role0.png|30px]]<br>Attacker
 
|
 
|
 
<div style="text-align:left; margin-left:5px;">
 
<div style="text-align:left; margin-left:5px;">
*Always move first during a battle with a boss.
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*'''{{Ch|Advantage}}''' - Always go first in battle when fighting a Boss.
*Permanent +1 REC.
 
 
</div>
 
</div>
 
|
 
|
 
<div style="text-align:left; margin-left:5px;">
 
<div style="text-align:left; margin-left:5px;">
*Norma 2: Permanent +1 ATK.
+
*'''Recovery Down''' - Norma 1: REC +1.
*Norma 4: Additional permanent +1 ATK.
+
*'''{{Ch|Attack Boost}}''' - Norma 2: ATK +1. Norma 4: ATK +2.
  +
</div>
  +
|
  +
<div style="text-align:left; margin-left:5px;">
  +
*'''{{Ch|Fury}}''' ability
  +
*'''{{Ch|Ultimate Weapon in the Sun|Role hyper}}'''
 
</div>
 
</div>
 
|- bgcolor= white
 
|- bgcolor= white
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|
 
|
 
<div style="text-align:left; margin-left:5px;">
 
<div style="text-align:left; margin-left:5px;">
  +
*'''{{Ch|Protect}}''' ability
*Give an ally a shield that absorbs up to 2 points of damage, similar to Robo Ball's {{Ci|Reflective Shell}} hyper. The shield is the same color as the Guardian's player color and lasts until the affected ally takes gets damaged.
 
  +
*'''{{Ch|Iron Defense}}''' ability
**Each guardian can only distribute one shield at a time- trying to distribute a second shield will simply move the existing shield to the new target.
 
  +
</div>
*"Iron Defense"-battle-ability with a 3 chapter cooldown allows a high enough Defense roll to reduce damage down to zero (0).</div>
 
 
|
 
|
 
<div style="text-align:left; margin-left:5px;">
 
<div style="text-align:left; margin-left:5px;">
*Norma 2: Permanent +1 DEF.
+
*'''{{Ch|Defense Boost}}''' - Norma 2: DEF +1. Norma 4: DEF +2.
  +
</div>
*Norma 4: Additional permanent +1 DEF.
 
  +
|
  +
<div style="text-align:left; margin-left:5px;">
  +
*'''{{Ch|Guardian Spirit}}''' ability
  +
*'''{{Ch|Lifeguard on the White Beach|Role hyper}}'''
 
</div>
 
</div>
 
|- bgcolor= white
 
|- bgcolor= white
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|
 
|
 
<div style="text-align:left; margin-left:5px;">
 
<div style="text-align:left; margin-left:5px;">
*Can heal players for 1 HP at no cost if they land on their square or if they pass by them.
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*'''{{Ch|Heal}}''' - Can heal an ally 1 HP when entering their panel.
  +
*'''{{Ch|Revive}}''' - Can revive an ally by paying 3 stars x remaining REC when entering their panel.
*Can spend stars to revive players if they land on their square or if they pass by them. Star cost will depend on the revive roll of the fallen ally. The formula is (recover roll requirement x 3 stars).
 
  +
</div>
  +
|
  +
<div style="text-align:left; margin-left:5px;">
  +
*'''{{Ch|Movement Boost}}''' - Norma 2: MOV +1. Norma 4: MOV +2
  +
*'''{{Ch|Evasion Boost}}''' - Norma 3: EVD +1
 
</div>
 
</div>
 
|<div style="text-align:left; margin-left:5px;">
 
|<div style="text-align:left; margin-left:5px;">
  +
*'''{{Ch|Restoring Light}}''' ability
*Norma 2: Permanent +1 to move rolls.
 
  +
*'''{{Ch|Guardian of Blooming Flowers|Role hyper}}'''
*Norma 3: Permanent +1 EVD
 
*Norma 4: Additional permanent +1 to move rolls.
 
 
</div>
 
</div>
 
|- bgcolor= white
 
|- bgcolor= white
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|
 
|
 
<div style="text-align:left; margin-left:5px;">
 
<div style="text-align:left; margin-left:5px;">
  +
*'''{{Ch|Avenger (card)|Avenger}}''' - For each HP lost in battle, gain +1 ATK.
*''(Unlocked at Attacker level 10)''
 
  +
*'''{{Ch|From Beyond}}''' ability
*Receive +1 ATK per HP lost in combat.
 
 
</div>
 
</div>
 
|
 
|
 
<div style="text-align:left; margin-left:5px;">
 
<div style="text-align:left; margin-left:5px;">
*Norma 2: Permanent +1 max HP
+
*'''{{Ch|Health Boost}}''' - Norma 2: Max HP +1. Norma 4: Max HP +2
*Norma 3: Permanent -1 REC.
+
*'''Recovery''' - Norma 3: REC -1
  +
</div>
*Norma 4: Additional permanent +1 max HP
 
  +
|
  +
<div style="text-align:left; margin-left:5px;">
  +
*'''{{Ch|Unforgiving Avenger|Role hyper}}'''
 
</div>
 
</div>
 
|- bgcolor= white
 
|- bgcolor= white
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|
 
|
 
<div style="text-align:left; margin-left:5px;">
 
<div style="text-align:left; margin-left:5px;">
  +
*'''{{Ch|Deal}}''' ability
*''(Unlocked at Support level 10)''
 
*Can press the "Deal" button to pass a selected card if holding 3 or more cards.
+
*'''{{Ch|Supply}}''' - Draw an additional card every time you draw cards.
  +
</div>
*Draws one extra card whenever drawing a card.
 
  +
|
  +
<div style="text-align:left; margin-left:5px;">
  +
*'''{{Ch|Hand Boost}}''' - Norma 2: +1 hand size. Norma 4: +2 hand size. Max 5.
  +
*'''{{Ch|Health Boost (Dealer)|Health Boost}}''' - Norma 3: Max HP +1
 
</div>
 
</div>
 
|class="tablecurve-r" |
 
|class="tablecurve-r" |
 
<div style="text-align:left; margin-left:5px;">
 
<div style="text-align:left; margin-left:5px;">
  +
*'''{{Ch|Demand}}''' ability
*Norma 2: Permanent +1 hand size (Max 5).
 
  +
*'''{{Ch|Summer Games (card)|Role hyper}}'''
*Norma 3: Permanent +1 HP.
 
*Norma 4: Additional permanent +1 hand size (Max 5).
 
 
</div>
 
</div>
 
|}</font>
 
|}</font>
  +
===Notes===
  +
*The Avenger role is unlocked upon reaching Level 10 in the Attacker role, and was also unlockable as a global counter reward in the [[Beach Party]] event and [[Beach Party (2019 Rerun)|its rerun]].
  +
*The Dealer role is unlocked upon reaching Level 10 in the Support role, and was also unlockable as a global counter reward in the [[Summer Games]] event.
  +
*Unlocking a co-op role will also unlock its corresponding original role Hyper as they were shown in the first Beach Party event. These will appear in the Normal Mode section of the card binder and serve no purpose other than as collectibles (similar to seasonal event cards).
   
==Role Level==
+
==Role Abilities==
  +
Every role has a number of unique '''abilities''' that they can utilize by activating them to trigger their effect, similar to using cards. Abilities are accessible as an extra button, which (depending on the ability) appears either alongside the "Move" and "Card" buttons that appear at the start of the player's turn, or in battle as an extra option alongside "Fight" and "Card". Abilities are a major part of a role's kit, due to their general ease of use and availability. Most abilities have a cooldown between each use before they can be used again, and each ability has a different cooldown rate. Cooldown duration for each ability are listed on each player's stock info plate.
Role level, not to be confused with role rank, is a numerical value indicating how much experience the player has earned in a specific role. Each time the player finishes a co-op game, they will receive experience toward the role they were playing as. The higher the boss's difficulty, the more experience the player receives. It should be noted that in singleplayer, the player will receive a penalty if they use [[controls|control + shift]] during the match. Leveling up a role will unlock certain bonus effects for that role.
 
   
  +
Most roles unlock a new ability upon reaching level 5 with that role, but many abilities are available by default.
<h3 id="Deck Points>Deck Points</h3>
 
  +
<font size=2>
When any role is leveled up to 2, 4, 6, 8, and 10 the player will receive an additional +1 deck point for that role. For more details on points see the [[Deck Points|deck points]] page.
 
  +
{| class="tablecolor" style="width:70%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center; margin: 1em auto 1em auto;"
  +
! scope="col" width="7%"{{!}} Role
  +
! scope="col" width="15%"{{!}} Ability
  +
! scope="col" width="15%"{{!}} Unlocked
  +
! scope="col" width="15%"{{!}} Cooldown/Requirement
  +
! scope="col" width="48%"{{!}} Description
  +
|- bgcolor= white
  +
|[[File:Summer2018 role0.png|30px]]<br>Attacker
  +
|[[File:Role0 ability.png|70px]]<br>{{Ch|Fury}}
  +
|Level 5
  +
|6 Chapters<br>Activated in battle.
  +
|Deal +1 damage for each attack.
  +
|- bgcolor= white
  +
|[[File:Summer2018 role1.png|40px]]<br>Guardian
  +
|[[File:Role1 ability.png|70px]]<br>{{Ch|Protect}}
  +
|Default
  +
|1 Chapter<br>Must have at least one active ally.
  +
|Protect target from up to 2 incoming damage.
  +
|- bgcolor= white
  +
|[[File:Summer2018 role1.png|40px]]<br>Guardian
  +
|[[File:Role1 ability3.png|70px]]<br>{{Ch|Iron Defense}}
  +
|Default
  +
|3 Chapters<br>Activated in battle.
  +
|Take minimum 0 damage when defending during this battle.
  +
|- bgcolor= white
  +
|[[File:Summer2018 role1.png|40px]]<br>Guardian
  +
|[[File:Role1 ability2.png|70px]]<br>{{Ch|Guardian Spirit}}
  +
|Level 5
  +
|8 Chapters
  +
|Inflicts Guardian Spirit on all allies.<br>Effect Duration: 2 Chapters: Take 1 less damage in battle.
  +
|- bgcolor= white
  +
|[[File:Summer2018 role2.png|40px]]<br>Support
  +
|[[File:Role2 ability.png|70px]]<br>{{Ch|Restoring Light}}
  +
|Level 5
  +
|8 Chapters<br>Must have at least one KO'd ally.
  +
|Revive one KO'd ally with 50% HP.
  +
|- bgcolor= white
  +
|[[File:Summer2018 role3.png|40px]]<br>Avenger
  +
|[[File:Role3 ability.png|70px]]<br>{{Ch|From Beyond}}
  +
|Default
  +
|8 Chapters
  +
|Effect Duration: 2 Chapters<br>If KO'd during battle, return to up to 3 HP.
  +
|- bgcolor= white
  +
|[[File:Summer2018 role4.png|40px]]<br>Dealer
  +
|[[File:Role4 ability2.png|70px]]<br>{{Ch|Deal}}
  +
|Default
  +
|Must be holding 3 or more cards.
  +
|If holding 3 or more cards, send a card in hand of your choice to target player.
  +
|- bgcolor= white
  +
|class="tablecurve-l" |[[File:Summer2018 role4.png|40px]]<br>Dealer
  +
|[[File:Role4 ability.png|70px]]<br>{{Ch|Demand}}
  +
|Level 5
  +
|6 Chapters
  +
|class="tablecurve-r" |Treat the next panel you step onto as a Draw panel.
  +
|}</font>
  +
===Notes===
  +
*The +1 damage granted by {{Ci|Fury}} is applied after damage calculation.
  +
*Shields generated by {{Ci|Protect}} have the same color as the Guardian's player color, and will wear off after blocking one instance of damage, or until the Guardian grants a shield to a different ally.
  +
*The 50% HP healed by {{Ci|Restoring Light}} is rounded up for odd numbers.
  +
*{{Ci|From Beyond}} will not restore HP past the player's max HP if it is below 3.
   
<h3 id="Role Hypers>Role Hypers</h3>
+
==Role Hypers==
Once a player reaches <u>level 10</u> in a role, they will receive access to a special role-specific Hyper card that they can choose to use in place of a character's original Hyper card, by pressing the switch logo on the role selector menu. While Hypers are specific to a role, the players can still obtain a different role's Hyper using cards such as {{Ci|Gift Exchange}} or {{Ci|Miracle Walker}}.{{spacer}}
+
Once a player reaches Level 10 in a role, they will unlock that role's unique Hyper card. This grants the player the option to change their character's Hyper during role selection, using the role Hyper in place of the character's original Hyper card. Generally, each role's Hyper card functions as a more powerful version of one of that role's abilities.{{spacer}}
 
{| class="frontpagecharacterchart" style="width:65%; Height:160px; margin: auto; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em;"
 
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|<center>{{Ci3|Summer Games|Summer Games (card)}}<br>[[File:Summer2018 role4.png|20px|link=]] Dealer</div></center>
 
|<center>{{Ci3|Summer Games|Summer Games (card)}}<br>[[File:Summer2018 role4.png|20px|link=]] Dealer</div></center>
 
|}
 
|}
  +
{{spacer}}
 
  +
==Role Level and Co-op XP==
<h3 id="Special Abilities>Special Abilities</h3>
 
  +
As the player uses a co-op role, that role can be leveled up, increasing its '''role level'''. By finishing co-op games, the player will earn XP towards the role they were playing as. With enough XP, the role's level will increase. This leveling system is separate to the [[Multiplayer|online level]] XP system, and functions in tandem with it during online co-op games.
Each role also features a special ability that is unlocked once the player reaches <u>level 5</u> with that role (except Avenger, whose ability is unlocked from the start). This ability is accessible as an extra button alongside the "Move" and "Cards" buttons that appear at the start of the player's turn. These abilities have similar effects to that role's Hyper card, but have the advantage of being free to use and readily available. The abilities have a cooldown between each use, and each ability has a different cooldown rate. Cooldown duration can be seen by hovering on a player's avatar in-game. Below is a table of these special abilities:
 
  +
  +
A role's level and current XP can be viewed during role selection. In addition, all of a player's role levels can be seen in online lobbies when the lobby is set to Co-op, by hovering over the symbol in the lower left corner of the player plate. Each player's role level for their current role is also seen next to their avatar in-game.
  +
  +
Various bonus effects for a co-op role can be unlocked by leveling up that role, including extra [[Deck Points|deck points]], role abilities, and the role Hypers. In addition, various collectibles can be unlocked, including new co-op roles, as well as co-op role themed cosmetics. Lastly, the player will earn 50 {{Oranges}} every time a level up is achieved, regardless of the role's current level.
  +
 
<font size=2>
 
<font size=2>
{| class="tablecolor" style="width:70%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center; margin: 1em auto 1em auto;"
+
{| class="tablecolor" style="width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center; margin: 1em auto 1em auto;"
! scope="col" width="15%"{{!}} Ability
+
! scope="col" width="4%"{{!}} Role
! scope="col" width="15%"{{!}} Cooldown
+
! scope="col" width="10%"{{!}} Level 2
! scope="col" width="70%"{{!}} Effect
+
! scope="col" width="10%"{{!}} Level 4
  +
! scope="col" width="14%"{{!}} Level 5
  +
! scope="col" width="10%"{{!}} Level 6
  +
! scope="col" width="10%"{{!}} Level 8
  +
! scope="col" width="14%"{{!}} Level 10
  +
! scope="col" width="14%"{{!}} Level 25
  +
! scope="col" width="14%"{{!}} Level 30
 
|- bgcolor= white
 
|- bgcolor= white
|[[File:Role0 ability.png|70px]]<br>Fury
+
|[[File:Summer2018 role0.png|30px]]<br>Attacker
  +
|Deck point +1
|6 Chapters, activated in-battle.
 
  +
|Deck point +1
|Effect Duration: 1 Battle. Deal +1 damage for each in-battle attack (after calculation).
 
  +
|{{Ci|Fury}} ability
  +
|Deck point +1
  +
|Deck point +1
  +
|<div style="text-align:left;">
  +
*Deck point +1
  +
*{{Ci|Ultimate Weapon in the Sun|Role hyper}}
  +
*{{DiceIcon|Attacker}}
  +
*[[File:Summer2018 role3.png|20px|link=]]Avenger role
  +
</div>
  +
|{{DiceIcon|Max Attacker}}
  +
|Attacker [[Player Plate#Plate Borders|Plate Border]]
 
|- bgcolor= white
 
|- bgcolor= white
|[[File:Role1 ability.png|70px]]<br>Guardian Spirit
+
|[[File:Summer2018 role1.png|40px]]<br>Guardian
  +
|Deck point +1
|8 Chapters
 
  +
|Deck point +1
|All allies gain Stock Effect (1): In the next battle, take 1 less damage. <br>Effect Duration: 2 Chapters.
 
  +
|{{Ci|Guardian Spirit}} ability
  +
|Deck point +1
  +
|Deck point +1
  +
|<div style="text-align:left;">
  +
*Deck point +1
  +
*{{Ci|Lifeguard on the White Beach|Role hyper}}
  +
*{{DiceIcon|Guardian}}
  +
</div>
  +
|{{DiceIcon|Max Guardian}}
  +
|Guardian [[Player Plate#Plate Borders|Plate Border]]
 
|- bgcolor= white
 
|- bgcolor= white
|[[File:Role2 ability.png|70px]]<br>Restoring Light
+
|[[File:Summer2018 role2.png|40px]]<br>Support
  +
|Deck point +1
|8 Chapters
 
  +
|Deck point +1
|Revive one KO'd ally with half HP (Rounded up for odd numbers)
 
  +
|{{Ci|Restoring Light}} ability
  +
|Deck point +1
  +
|Deck point +1
  +
|<div style="text-align:left;">
  +
*Deck point +1
  +
*{{Ci|Guardian of Blooming Flowers|Role hyper}}
  +
*{{DiceIcon|Support}}
  +
*[[File:Summer2018 role4.png|20px|link=]]Dealer role
  +
</div>
  +
|{{DiceIcon|Max Support}}
  +
|Support [[Player Plate#Plate Borders|Plate Border]]
 
|- bgcolor= white
 
|- bgcolor= white
|[[File:Role3 ability.png|70px]]<br>From Beyond
+
|[[File:Summer2018 role3.png|40px]]<br>Avenger
  +
|Deck point +1
|8 Chapters
 
  +
|Deck point +1
|Effect Duration: 2 Chapters. If KO'd during batttle, return to up to 3 HP (unless max HP is below 3).
 
  +
| -
  +
|Deck point +1
  +
|Deck point +1
  +
|<div style="text-align:left;">
  +
*Deck point +1
  +
*{{Ci|Unforgiving Avenger|Role hyper}}
  +
*{{DiceIcon|Avenger}}
  +
</div>
  +
|{{DiceIcon|Max Avenger}}
  +
|Avenger [[Player Plate#Plate Borders|Plate Border]]
 
|- bgcolor= white
 
|- bgcolor= white
|class="tablecurve-l" |[[File:Role4 ability.png|70px]]<br>Demand
+
|class="tablecurve-l" |[[File:Summer2018 role4.png|40px]]<br>Dealer
  +
|Deck point +1
|6 Chapters
 
  +
|Deck point +1
|class="tablecurve-r" |Treat the next panel you step onto as a Draw panel.
 
  +
|{{Ci|Demand}} ability
|}</font>
 
  +
|Deck point +1
  +
|Deck point +1
  +
|<div style="text-align:left;">
  +
*Deck point +1
  +
*{{Ci|Summer Games (card)|Role hyper}}
  +
*{{DiceIcon|Dealer}}
  +
</div>
  +
|{{DiceIcon|Max Dealer}}
  +
|class="tablecurve-r" |Dealer [[Player Plate#Plate Borders|Plate Border]]
  +
|}</font>{{spacer}}
  +
The amount of XP earned at the end of a co-op game is dependent on [[Co-op Reward Modifier|a number of factors]], including the result of the match, the selected difficulty, and the current active [[mixers]]. It should also be noted that in singleplayer, the player will receive a penalty to XP if [[controls|control + shift]] is used during the match.
  +
  +
Starting at a base requirement of 100, the amount of XP required to advance to the next level increases by 30 for every level up. This means that the amount of XP needed to get to the next level can be determined using the formula <code>30 * [Current Level] + 70</code>.
  +
  +
Below is an example table showing the XP amounts needed to reach the first 30 co-op role levels. It should be noted that, much like online XP, there is no cap to role XP, allowing each role to be leveled up indefinitely.
  +
{| class="tablecolor" style="width:40%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center; margin: 1em auto 1em auto; font-size:11px;"
  +
! scope="col" width="14%"{{!}} Level
  +
! scope="col" width="18%"{{!}} XP Needed
  +
! scope="col" width="18%"{{!}} Total XP Needed
  +
! scope="col" width="14%"{{!}} Level
  +
! scope="col" width="18%"{{!}} XP Needed
  +
! scope="col" width="18%"{{!}} Total XP Needed
  +
|- bgcolor= white
  +
|1
  +
|0
  +
|0
  +
|16
  +
|520
  +
|4650
  +
|- bgcolor= white
  +
|2
  +
|100
  +
|100
  +
|17
  +
|550
  +
|5200
  +
|- bgcolor= white
  +
|3
  +
|130
  +
|230
  +
|18
  +
|580
  +
|5780
  +
|- bgcolor= white
  +
|4
  +
|160
  +
|390
  +
|19
  +
|610
  +
|6390
  +
|- bgcolor= white
  +
|5
  +
|190
  +
|580
  +
|20
  +
|640
  +
|7030
  +
|- bgcolor= white
  +
|6
  +
|220
  +
|800
  +
|21
  +
|670
  +
|7700
  +
|- bgcolor= white
  +
|7
  +
|250
  +
|1050
  +
|22
  +
|700
  +
|8400
  +
|- bgcolor= white
  +
|8
  +
|280
  +
|1330
  +
|23
  +
|730
  +
|9130
  +
|- bgcolor= white
  +
|9
  +
|310
  +
|1640
  +
|24
  +
|760
  +
|9890
  +
|- bgcolor= white
  +
|10
  +
|340
  +
|1980
  +
|25
  +
|790
  +
|10680
  +
|- bgcolor= white
  +
|11
  +
|370
  +
|2350
  +
|26
  +
|820
  +
|11500
  +
|- bgcolor= white
  +
|12
  +
|400
  +
|2750
  +
|27
  +
|850
  +
|12350
  +
|- bgcolor= white
  +
|13
  +
|430
  +
|3180
  +
|28
  +
|880
  +
|13230
  +
|- bgcolor= white
  +
|14
  +
|460
  +
|3640
  +
|29
  +
|910
  +
|14140
  +
|- bgcolor= white
  +
|15
  +
|490
  +
|4130
  +
|30
  +
|940
  +
|15080
  +
|}
 
</span>
 
</span>
 
{{Navbox Mechanics}}
 
{{Navbox Mechanics}}

Revision as of 11:23, 7 September 2021

Co-op Roles

Co-op roles are a crucial part of 100% Orange Juice!'s Co-op Mode. Given that Co-op Mode centers around defeating raid boss-esque bosses, roles serve an important purpose by granting unique abilities that the players can use to both support each other and inflict greater damage to the boss.

As a result, selecting which character and role combinations to use against each boss can make a huge difference in the match's outcome. Generally, the better the team's role synergy, the better the team will perform against the boss.

Role Selection

RoleSelectionExample

When the player is taken to the deck builder screen before a match, their character will be featured with a symbol on their left. This symbol indicates the current role the player is set as. Likewise, if the player is playing with others online, they will be able to see what roles the other players are using as well as their level in that role above their deck. To change their role, the player can press the symbol next to their character which will pull up the role selector menu. From top to bottom, this menu displays: buttons to change roles, the player's current role, the option to swap their hyper with a role hyper, bullet points of the role's abilities that display more detail when hovered over, the player's current role level, the player's current XP in the role, and what abilities have been unlocked at the bottom. Some of these options are locked until the player levels up their role. Below is an example of the difference in options available between a low-level role and a high-level role selector menu.

RoleSelectorDifference

At the top of the role selector menu, the player can press a different symbol to change roles. Each symbol is marked with that character's role rank in each role, which varies from character to character (For a reference of all the ranks see the co-op character ranks chart). A character's role rank will range from A-E, and indicates how well the character is expected to do in a specific role based on their stats, passives, and Hyper. For instance, a character like Peat is a Rank B Dealer, as the Dealer role increases the player's hand size which works well with Peat's Hyper, Blue Crow the Secondicon Blue Crow the Second. In contrast, Peat is a Rank E Avenger, as the Avenger role works better on high HP characters.

Role Characteristics

Each role in Co-op Mode features unique characteristics that provide the player with effects and stat modifications. Generally, roles focused on damage such as the Attacker and Avenger role focus more on modifications that are primarily to aid the player in defeating the boss, as it gets stronger the longer the game progresses. Roles such as Guardian, Support, and Dealer are generally more focused on supporting the attacking players and provide abilities that enable the player to aid their fellow players in a multitude of ways.

The Attacker, Guardian, and Support roles are unlocked by default. The Avenger and Dealer roles must be unlocked either by reaching Level 10 in other roles, or from certain events. Finishing a game as any role will grant XP towards its role level.

Role Base Characteristics Stat Changes Unlockable Characteristics
Summer2018 role0
Attacker
  • Advantage - Always go first in battle when fighting a Boss.
  • Recovery Down - Norma 1: REC +1.
  • Attack Boost - Norma 2: ATK +1. Norma 4: ATK +2.
Summer2018 role1
Guardian
Summer2018 role2
Support
  • Heal - Can heal an ally 1 HP when entering their panel.
  • Revive - Can revive an ally by paying 3 stars x remaining REC when entering their panel.
Summer2018 role3
Avenger
  • Health Boost - Norma 2: Max HP +1. Norma 4: Max HP +2
  • Recovery - Norma 3: REC -1
Summer2018 role4
Dealer
  • Deal ability
  • Supply - Draw an additional card every time you draw cards.

Notes

  • The Avenger role is unlocked upon reaching Level 10 in the Attacker role, and was also unlockable as a global counter reward in the Beach Party event and its rerun.
  • The Dealer role is unlocked upon reaching Level 10 in the Support role, and was also unlockable as a global counter reward in the Summer Games event.
  • Unlocking a co-op role will also unlock its corresponding original role Hyper as they were shown in the first Beach Party event. These will appear in the Normal Mode section of the card binder and serve no purpose other than as collectibles (similar to seasonal event cards).

Role Abilities

Every role has a number of unique abilities that they can utilize by activating them to trigger their effect, similar to using cards. Abilities are accessible as an extra button, which (depending on the ability) appears either alongside the "Move" and "Card" buttons that appear at the start of the player's turn, or in battle as an extra option alongside "Fight" and "Card". Abilities are a major part of a role's kit, due to their general ease of use and availability. Most abilities have a cooldown between each use before they can be used again, and each ability has a different cooldown rate. Cooldown duration for each ability are listed on each player's stock info plate.

Most roles unlock a new ability upon reaching level 5 with that role, but many abilities are available by default.

Role Ability Unlocked Cooldown/Requirement Description
Summer2018 role0
Attacker
Role0 ability
Fury
Level 5 6 Chapters
Activated in battle.
Deal +1 damage for each attack.
Summer2018 role1
Guardian
Role1 ability
Protect
Default 1 Chapter
Must have at least one active ally.
Protect target from up to 2 incoming damage.
Summer2018 role1
Guardian
Role1 ability3
Iron Defense
Default 3 Chapters
Activated in battle.
Take minimum 0 damage when defending during this battle.
Summer2018 role1
Guardian
Role1 ability2
Guardian Spirit
Level 5 8 Chapters Inflicts Guardian Spirit on all allies.
Effect Duration: 2 Chapters: Take 1 less damage in battle.
Summer2018 role2
Support
Role2 ability
Restoring Light
Level 5 8 Chapters
Must have at least one KO'd ally.
Revive one KO'd ally with 50% HP.
Summer2018 role3
Avenger
Role3 ability
From Beyond
Default 8 Chapters Effect Duration: 2 Chapters
If KO'd during battle, return to up to 3 HP.
Summer2018 role4
Dealer
Role4 ability2
Deal
Default Must be holding 3 or more cards. If holding 3 or more cards, send a card in hand of your choice to target player.
Summer2018 role4
Dealer
Role4 ability
Demand
Level 5 6 Chapters Treat the next panel you step onto as a Draw panel.

Notes

  • The +1 damage granted by Furyicon Fury is applied after damage calculation.
  • Shields generated by Protecticon Protect have the same color as the Guardian's player color, and will wear off after blocking one instance of damage, or until the Guardian grants a shield to a different ally.
  • The 50% HP healed by Restoring Lighticon Restoring Light is rounded up for odd numbers.
  • From Beyondicon From Beyond will not restore HP past the player's max HP if it is below 3.

Role Hypers

Once a player reaches Level 10 in a role, they will unlock that role's unique Hyper card. This grants the player the option to change their character's Hyper during role selection, using the role Hyper in place of the character's original Hyper card. Generally, each role's Hyper card functions as a more powerful version of one of that role's abilities.
Ultimate Weapon in the SunUltimate Weapon in the Sun
Summer2018 role0 Attacker
Lifeguard on the White BeachLifeguard on the White Beach
Summer2018 role1 Guardian
Guardian of Blooming FlowersGuardian of Blooming Flowers
Summer2018 role2 Support
Unforgiving AvengerUnforgiving Avenger
Summer2018 role3 Avenger
Summer GamesSummer Games
Summer2018 role4 Dealer

Role Level and Co-op XP

As the player uses a co-op role, that role can be leveled up, increasing its role level. By finishing co-op games, the player will earn XP towards the role they were playing as. With enough XP, the role's level will increase. This leveling system is separate to the online level XP system, and functions in tandem with it during online co-op games.

A role's level and current XP can be viewed during role selection. In addition, all of a player's role levels can be seen in online lobbies when the lobby is set to Co-op, by hovering over the symbol in the lower left corner of the player plate. Each player's role level for their current role is also seen next to their avatar in-game.

Various bonus effects for a co-op role can be unlocked by leveling up that role, including extra deck points, role abilities, and the role Hypers. In addition, various collectibles can be unlocked, including new co-op roles, as well as co-op role themed cosmetics. Lastly, the player will earn 50 Oranges IconOranges every time a level up is achieved, regardless of the role's current level.

Role Level 2 Level 4 Level 5 Level 6 Level 8 Level 10 Level 25 Level 30
Summer2018 role0
Attacker
Deck point +1 Deck point +1 Furyicon Fury ability Deck point +1 Deck point +1
Max Attacker DiceMax Attacker Dice Attacker Plate Border
Summer2018 role1
Guardian
Deck point +1 Deck point +1 Guardian Spiriticon Guardian Spirit ability Deck point +1 Deck point +1
Max Guardian DiceMax Guardian Dice Guardian Plate Border
Summer2018 role2
Support
Deck point +1 Deck point +1 Restoring Lighticon Restoring Light ability Deck point +1 Deck point +1
Max Support DiceMax Support Dice Support Plate Border
Summer2018 role3
Avenger
Deck point +1 Deck point +1 - Deck point +1 Deck point +1
Max Avenger DiceMax Avenger Dice Avenger Plate Border
Summer2018 role4
Dealer
Deck point +1 Deck point +1 Demandicon Demand ability Deck point +1 Deck point +1
Max Dealer DiceMax Dealer Dice Dealer Plate Border

The amount of XP earned at the end of a co-op game is dependent on a number of factors, including the result of the match, the selected difficulty, and the current active mixers. It should also be noted that in singleplayer, the player will receive a penalty to XP if control + shift is used during the match.

Starting at a base requirement of 100, the amount of XP required to advance to the next level increases by 30 for every level up. This means that the amount of XP needed to get to the next level can be determined using the formula 30 * [Current Level] + 70.

Below is an example table showing the XP amounts needed to reach the first 30 co-op role levels. It should be noted that, much like online XP, there is no cap to role XP, allowing each role to be leveled up indefinitely.

Level XP Needed Total XP Needed Level XP Needed Total XP Needed
1 0 0 16 520 4650
2 100 100 17 550 5200
3 130 230 18 580 5780
4 160 390 19 610 6390
5 190 580 20 640 7030
6 220 800 21 670 7700
7 250 1050 22 700 8400
8 280 1330 23 730 9130
9 310 1640 24 760 9890
10 340 1980 25 790 10680
11 370 2350 26 820 11500
12 400 2750 27 850 12350
13 430 3180 28 880 13230
14 460 3640 29 910 14140
15 490 4130 30 940 15080