mNo edit summary |
(huge revamp, and updated to 3.8) |
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− | {{Icons|A-class |
+ | {{Icons|A-class}} |
<div class="mainbordercolor2px circular" style="float:right;">[[File:Co-op Roles.png|250px|link=]]</div><span style="font-size: 13.5px;"> |
<div class="mainbordercolor2px circular" style="float:right;">[[File:Co-op Roles.png|250px|link=]]</div><span style="font-size: 13.5px;"> |
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− | ''' |
+ | '''Co-op roles''' are a crucial part of ''100% Orange Juice!'s'' Co-op Mode. Given that Co-op Mode centers around defeating raid boss-esque bosses, roles serve an important purpose by granting unique abilities that the players can use to both support each other and inflict greater damage to the boss. |
− | As a result, |
+ | As a result, selecting which character and role combinations to use against each boss can make a huge difference in the match's outcome. Generally, the better the team's role synergy, the better the team will perform against the boss. |
__TOC__ |
__TOC__ |
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{{Clear|right}} |
{{Clear|right}} |
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==Role Selection== |
==Role Selection== |
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<div class="mainbordercolor2px circular" style="float:right;">[[File:RoleSelectionExample.png|210px]]</div> |
<div class="mainbordercolor2px circular" style="float:right;">[[File:RoleSelectionExample.png|210px]]</div> |
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− | When the player is taken to the deck builder screen before a match, their character will be featured with a symbol on their left. This symbol indicates the current role the player is set as. Likewise, if the player is playing with others online, they will be able to see what roles the other players are using as well as their level in that role above their deck. To change their role, the player can press the symbol next to their character which will pull up the role selector menu. From top to bottom, this menu displays: buttons to change roles, the player's current role, the option to swap their hyper with a role hyper, bullet points of the role's abilities that display more detail when hovered over, the player's current role level, the player's current |
+ | When the player is taken to the deck builder screen before a match, their character will be featured with a symbol on their left. This symbol indicates the current role the player is set as. Likewise, if the player is playing with others online, they will be able to see what roles the other players are using as well as their level in that role above their deck. To change their role, the player can press the symbol next to their character which will pull up the role selector menu. From top to bottom, this menu displays: buttons to change roles, the player's current role, the option to swap their hyper with a role hyper, bullet points of the role's abilities that display more detail when hovered over, the player's current role level, the player's current XP in the role, and what abilities have been unlocked at the bottom. Some of these options are locked until the player levels up their role. Below is an example of the difference in options available between a low-level role and a high-level role selector menu. |
<center><div class="mainbordercolor2px circular">[[File:RoleSelectorDifference.png|410px]]</div></center> |
<center><div class="mainbordercolor2px circular">[[File:RoleSelectorDifference.png|410px]]</div></center> |
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At the top of the role selector menu, the player can press a different symbol to change roles. Each symbol is marked with that character's '''role rank''' in each role, which varies from character to character (For a reference of all the ranks see the [[Characters#Co-Op_Rank|co-op character ranks]] chart). A character's role rank will range from A-E, and indicates how well the character is expected to do in a specific role based on their stats, passives, and Hyper. For instance, a character like {{Ca|Peat}} is a Rank B Dealer, as the Dealer role increases the player's hand size which works well with Peat's Hyper, {{Ci|Blue Crow the Second}}. In contrast, Peat is a Rank E Avenger, as the Avenger role works better on high HP characters. |
At the top of the role selector menu, the player can press a different symbol to change roles. Each symbol is marked with that character's '''role rank''' in each role, which varies from character to character (For a reference of all the ranks see the [[Characters#Co-Op_Rank|co-op character ranks]] chart). A character's role rank will range from A-E, and indicates how well the character is expected to do in a specific role based on their stats, passives, and Hyper. For instance, a character like {{Ca|Peat}} is a Rank B Dealer, as the Dealer role increases the player's hand size which works well with Peat's Hyper, {{Ci|Blue Crow the Second}}. In contrast, Peat is a Rank E Avenger, as the Avenger role works better on high HP characters. |
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==Role Characteristics== |
==Role Characteristics== |
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− | Each role in |
+ | Each role in Co-op Mode features unique characteristics that provide the player with effects and stat modifications. Generally, roles focused on damage such as the Attacker and Avenger role focus more on modifications that are primarily to aid the player in defeating the boss, as it gets stronger the longer the game progresses. Roles such as Guardian, Support, and Dealer are generally more focused on supporting the attacking players and provide abilities that enable the player to aid their fellow players in a multitude of ways. |
− | The Attacker, Guardian, and Support roles are unlocked by default. The Avenger and Dealer roles must be unlocked either by reaching Level 10 in other roles, or from certain events. Finishing a game as any role will grant |
+ | The Attacker, Guardian, and Support roles are unlocked by default. The Avenger and Dealer roles must be unlocked either by reaching Level 10 in other roles, or from certain events. Finishing a game as any role will grant XP towards its role level. |
<font size=2> |
<font size=2> |
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{| class="tablecolor" style="width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center; margin: 1em auto 1em auto;" |
{| class="tablecolor" style="width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center; margin: 1em auto 1em auto;" |
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− | ! scope="col" width=" |
+ | ! scope="col" width="7%"{{!}} Role |
− | ! scope="col" width=" |
+ | ! scope="col" width="37%"{{!}} Base Characteristics |
− | ! scope="col" width=" |
+ | ! scope="col" width="37%"{{!}} Stat Changes |
+ | ! scope="col" width="19%"{{!}} Unlockable Characteristics |
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|- bgcolor= white |
|- bgcolor= white |
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|[[File:Summer2018 role0.png|30px]]<br>Attacker |
|[[File:Summer2018 role0.png|30px]]<br>Attacker |
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| |
| |
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<div style="text-align:left; margin-left:5px;"> |
<div style="text-align:left; margin-left:5px;"> |
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− | *Always |
+ | *'''{{Ch|Advantage}}''' - Always go first in battle when fighting a Boss. |
− | *Permanent +1 REC. |
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</div> |
</div> |
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| |
| |
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<div style="text-align:left; margin-left:5px;"> |
<div style="text-align:left; margin-left:5px;"> |
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− | *Norma |
+ | *'''Recovery Down''' - Norma 1: REC +1. |
− | *Norma |
+ | *'''{{Ch|Attack Boost}}''' - Norma 2: ATK +1. Norma 4: ATK +2. |
+ | </div> |
||
+ | | |
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+ | <div style="text-align:left; margin-left:5px;"> |
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+ | *'''{{Ch|Fury}}''' ability |
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+ | *'''{{Ch|Ultimate Weapon in the Sun|Role hyper}}''' |
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</div> |
</div> |
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|- bgcolor= white |
|- bgcolor= white |
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<div style="text-align:left; margin-left:5px;"> |
<div style="text-align:left; margin-left:5px;"> |
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+ | *'''{{Ch|Protect}}''' ability |
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− | *Give an ally a shield that absorbs up to 2 points of damage, similar to Robo Ball's {{Ci|Reflective Shell}} hyper. The shield is the same color as the Guardian's player color and lasts until the affected ally takes gets damaged. |
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+ | *'''{{Ch|Iron Defense}}''' ability |
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− | **Each guardian can only distribute one shield at a time- trying to distribute a second shield will simply move the existing shield to the new target. |
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+ | </div> |
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− | *"Iron Defense"-battle-ability with a 3 chapter cooldown allows a high enough Defense roll to reduce damage down to zero (0).</div> |
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| |
| |
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<div style="text-align:left; margin-left:5px;"> |
<div style="text-align:left; margin-left:5px;"> |
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− | *Norma 2: |
+ | *'''{{Ch|Defense Boost}}''' - Norma 2: DEF +1. Norma 4: DEF +2. |
+ | </div> |
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− | *Norma 4: Additional permanent +1 DEF. |
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+ | | |
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+ | <div style="text-align:left; margin-left:5px;"> |
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+ | *'''{{Ch|Guardian Spirit}}''' ability |
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+ | *'''{{Ch|Lifeguard on the White Beach|Role hyper}}''' |
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</div> |
</div> |
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|- bgcolor= white |
|- bgcolor= white |
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| |
| |
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<div style="text-align:left; margin-left:5px;"> |
<div style="text-align:left; margin-left:5px;"> |
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− | *Can heal |
+ | *'''{{Ch|Heal}}''' - Can heal an ally 1 HP when entering their panel. |
+ | *'''{{Ch|Revive}}''' - Can revive an ally by paying 3 stars x remaining REC when entering their panel. |
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− | *Can spend stars to revive players if they land on their square or if they pass by them. Star cost will depend on the revive roll of the fallen ally. The formula is (recover roll requirement x 3 stars). |
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+ | </div> |
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+ | | |
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+ | <div style="text-align:left; margin-left:5px;"> |
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+ | *'''{{Ch|Movement Boost}}''' - Norma 2: MOV +1. Norma 4: MOV +2 |
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+ | *'''{{Ch|Evasion Boost}}''' - Norma 3: EVD +1 |
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</div> |
</div> |
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|<div style="text-align:left; margin-left:5px;"> |
|<div style="text-align:left; margin-left:5px;"> |
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+ | *'''{{Ch|Restoring Light}}''' ability |
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− | *Norma 2: Permanent +1 to move rolls. |
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+ | *'''{{Ch|Guardian of Blooming Flowers|Role hyper}}''' |
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− | *Norma 3: Permanent +1 EVD |
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− | *Norma 4: Additional permanent +1 to move rolls. |
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</div> |
</div> |
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|- bgcolor= white |
|- bgcolor= white |
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<div style="text-align:left; margin-left:5px;"> |
<div style="text-align:left; margin-left:5px;"> |
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+ | *'''{{Ch|Avenger (card)|Avenger}}''' - For each HP lost in battle, gain +1 ATK. |
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− | *''(Unlocked at Attacker level 10)'' |
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+ | *'''{{Ch|From Beyond}}''' ability |
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− | *Receive +1 ATK per HP lost in combat. |
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</div> |
</div> |
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| |
| |
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<div style="text-align:left; margin-left:5px;"> |
<div style="text-align:left; margin-left:5px;"> |
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− | *Norma 2: |
+ | *'''{{Ch|Health Boost}}''' - Norma 2: Max HP +1. Norma 4: Max HP +2 |
− | *Norma 3: |
+ | *'''Recovery''' - Norma 3: REC -1 |
+ | </div> |
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− | *Norma 4: Additional permanent +1 max HP |
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+ | | |
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+ | <div style="text-align:left; margin-left:5px;"> |
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+ | *'''{{Ch|Unforgiving Avenger|Role hyper}}''' |
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</div> |
</div> |
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|- bgcolor= white |
|- bgcolor= white |
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| |
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<div style="text-align:left; margin-left:5px;"> |
<div style="text-align:left; margin-left:5px;"> |
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+ | *'''{{Ch|Deal}}''' ability |
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− | *''(Unlocked at Support level 10)'' |
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− | * |
+ | *'''{{Ch|Supply}}''' - Draw an additional card every time you draw cards. |
+ | </div> |
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− | *Draws one extra card whenever drawing a card. |
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+ | | |
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+ | <div style="text-align:left; margin-left:5px;"> |
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+ | *'''{{Ch|Hand Boost}}''' - Norma 2: +1 hand size. Norma 4: +2 hand size. Max 5. |
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+ | *'''{{Ch|Health Boost (Dealer)|Health Boost}}''' - Norma 3: Max HP +1 |
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</div> |
</div> |
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|class="tablecurve-r" | |
|class="tablecurve-r" | |
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<div style="text-align:left; margin-left:5px;"> |
<div style="text-align:left; margin-left:5px;"> |
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+ | *'''{{Ch|Demand}}''' ability |
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− | *Norma 2: Permanent +1 hand size (Max 5). |
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+ | *'''{{Ch|Summer Games (card)|Role hyper}}''' |
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− | *Norma 3: Permanent +1 HP. |
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− | *Norma 4: Additional permanent +1 hand size (Max 5). |
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</div> |
</div> |
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|}</font> |
|}</font> |
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+ | ===Notes=== |
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+ | *The Avenger role is unlocked upon reaching Level 10 in the Attacker role, and was also unlockable as a global counter reward in the [[Beach Party]] event and [[Beach Party (2019 Rerun)|its rerun]]. |
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+ | *The Dealer role is unlocked upon reaching Level 10 in the Support role, and was also unlockable as a global counter reward in the [[Summer Games]] event. |
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+ | *Unlocking a co-op role will also unlock its corresponding original role Hyper as they were shown in the first Beach Party event. These will appear in the Normal Mode section of the card binder and serve no purpose other than as collectibles (similar to seasonal event cards). |
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− | ==Role |
+ | ==Role Abilities== |
+ | Every role has a number of unique '''abilities''' that they can utilize by activating them to trigger their effect, similar to using cards. Abilities are accessible as an extra button, which (depending on the ability) appears either alongside the "Move" and "Card" buttons that appear at the start of the player's turn, or in battle as an extra option alongside "Fight" and "Card". Abilities are a major part of a role's kit, due to their general ease of use and availability. Most abilities have a cooldown between each use before they can be used again, and each ability has a different cooldown rate. Cooldown duration for each ability are listed on each player's stock info plate. |
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− | Role level, not to be confused with role rank, is a numerical value indicating how much experience the player has earned in a specific role. Each time the player finishes a co-op game, they will receive experience toward the role they were playing as. The higher the boss's difficulty, the more experience the player receives. It should be noted that in singleplayer, the player will receive a penalty if they use [[controls|control + shift]] during the match. Leveling up a role will unlock certain bonus effects for that role. |
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+ | Most roles unlock a new ability upon reaching level 5 with that role, but many abilities are available by default. |
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− | <h3 id="Deck Points>Deck Points</h3> |
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+ | <font size=2> |
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− | When any role is leveled up to 2, 4, 6, 8, and 10 the player will receive an additional +1 deck point for that role. For more details on points see the [[Deck Points|deck points]] page. |
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+ | {| class="tablecolor" style="width:70%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center; margin: 1em auto 1em auto;" |
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+ | ! scope="col" width="7%"{{!}} Role |
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+ | ! scope="col" width="15%"{{!}} Ability |
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+ | ! scope="col" width="15%"{{!}} Unlocked |
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+ | ! scope="col" width="15%"{{!}} Cooldown/Requirement |
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+ | ! scope="col" width="48%"{{!}} Description |
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+ | |- bgcolor= white |
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+ | |[[File:Summer2018 role0.png|30px]]<br>Attacker |
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+ | |[[File:Role0 ability.png|70px]]<br>{{Ch|Fury}} |
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+ | |Level 5 |
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+ | |6 Chapters<br>Activated in battle. |
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+ | |Deal +1 damage for each attack. |
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+ | |- bgcolor= white |
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+ | |[[File:Summer2018 role1.png|40px]]<br>Guardian |
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+ | |[[File:Role1 ability.png|70px]]<br>{{Ch|Protect}} |
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+ | |Default |
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+ | |1 Chapter<br>Must have at least one active ally. |
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+ | |Protect target from up to 2 incoming damage. |
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+ | |- bgcolor= white |
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+ | |[[File:Summer2018 role1.png|40px]]<br>Guardian |
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+ | |[[File:Role1 ability3.png|70px]]<br>{{Ch|Iron Defense}} |
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+ | |Default |
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+ | |3 Chapters<br>Activated in battle. |
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+ | |Take minimum 0 damage when defending during this battle. |
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+ | |- bgcolor= white |
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+ | |[[File:Summer2018 role1.png|40px]]<br>Guardian |
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+ | |[[File:Role1 ability2.png|70px]]<br>{{Ch|Guardian Spirit}} |
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+ | |Level 5 |
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+ | |8 Chapters |
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+ | |Inflicts Guardian Spirit on all allies.<br>Effect Duration: 2 Chapters: Take 1 less damage in battle. |
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+ | |- bgcolor= white |
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+ | |[[File:Summer2018 role2.png|40px]]<br>Support |
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+ | |[[File:Role2 ability.png|70px]]<br>{{Ch|Restoring Light}} |
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+ | |Level 5 |
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+ | |8 Chapters<br>Must have at least one KO'd ally. |
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+ | |Revive one KO'd ally with 50% HP. |
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+ | |- bgcolor= white |
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+ | |[[File:Summer2018 role3.png|40px]]<br>Avenger |
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+ | |[[File:Role3 ability.png|70px]]<br>{{Ch|From Beyond}} |
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+ | |Default |
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+ | |8 Chapters |
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+ | |Effect Duration: 2 Chapters<br>If KO'd during battle, return to up to 3 HP. |
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+ | |- bgcolor= white |
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+ | |[[File:Summer2018 role4.png|40px]]<br>Dealer |
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+ | |[[File:Role4 ability2.png|70px]]<br>{{Ch|Deal}} |
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+ | |Default |
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+ | |Must be holding 3 or more cards. |
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+ | |If holding 3 or more cards, send a card in hand of your choice to target player. |
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+ | |- bgcolor= white |
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+ | |class="tablecurve-l" |[[File:Summer2018 role4.png|40px]]<br>Dealer |
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+ | |[[File:Role4 ability.png|70px]]<br>{{Ch|Demand}} |
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+ | |Level 5 |
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+ | |6 Chapters |
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+ | |class="tablecurve-r" |Treat the next panel you step onto as a Draw panel. |
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+ | |}</font> |
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+ | ===Notes=== |
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+ | *The +1 damage granted by {{Ci|Fury}} is applied after damage calculation. |
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+ | *Shields generated by {{Ci|Protect}} have the same color as the Guardian's player color, and will wear off after blocking one instance of damage, or until the Guardian grants a shield to a different ally. |
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+ | *The 50% HP healed by {{Ci|Restoring Light}} is rounded up for odd numbers. |
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+ | *{{Ci|From Beyond}} will not restore HP past the player's max HP if it is below 3. |
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− | + | ==Role Hypers== |
|
− | Once a player reaches |
+ | Once a player reaches Level 10 in a role, they will unlock that role's unique Hyper card. This grants the player the option to change their character's Hyper during role selection, using the role Hyper in place of the character's original Hyper card. Generally, each role's Hyper card functions as a more powerful version of one of that role's abilities.{{spacer}} |
{| class="frontpagecharacterchart" style="width:65%; Height:160px; margin: auto; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em;" |
{| class="frontpagecharacterchart" style="width:65%; Height:160px; margin: auto; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em;" |
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|- style="vertical-align: top;" |
|- style="vertical-align: top;" |
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|<center>{{Ci3|Summer Games|Summer Games (card)}}<br>[[File:Summer2018 role4.png|20px|link=]] Dealer</div></center> |
|<center>{{Ci3|Summer Games|Summer Games (card)}}<br>[[File:Summer2018 role4.png|20px|link=]] Dealer</div></center> |
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|} |
|} |
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+ | |||
− | {{spacer}} |
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+ | ==Role Level and Co-op XP== |
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− | <h3 id="Special Abilities>Special Abilities</h3> |
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+ | As the player uses a co-op role, that role can be leveled up, increasing its '''role level'''. By finishing co-op games, the player will earn XP towards the role they were playing as. With enough XP, the role's level will increase. This leveling system is separate to the [[Multiplayer|online level]] XP system, and functions in tandem with it during online co-op games. |
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− | Each role also features a special ability that is unlocked once the player reaches <u>level 5</u> with that role (except Avenger, whose ability is unlocked from the start). This ability is accessible as an extra button alongside the "Move" and "Cards" buttons that appear at the start of the player's turn. These abilities have similar effects to that role's Hyper card, but have the advantage of being free to use and readily available. The abilities have a cooldown between each use, and each ability has a different cooldown rate. Cooldown duration can be seen by hovering on a player's avatar in-game. Below is a table of these special abilities: |
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+ | |||
+ | A role's level and current XP can be viewed during role selection. In addition, all of a player's role levels can be seen in online lobbies when the lobby is set to Co-op, by hovering over the symbol in the lower left corner of the player plate. Each player's role level for their current role is also seen next to their avatar in-game. |
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+ | |||
+ | Various bonus effects for a co-op role can be unlocked by leveling up that role, including extra [[Deck Points|deck points]], role abilities, and the role Hypers. In addition, various collectibles can be unlocked, including new co-op roles, as well as co-op role themed cosmetics. Lastly, the player will earn 50 {{Oranges}} every time a level up is achieved, regardless of the role's current level. |
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+ | |||
<font size=2> |
<font size=2> |
||
− | {| class="tablecolor" style="width: |
+ | {| class="tablecolor" style="width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center; margin: 1em auto 1em auto;" |
− | ! scope="col" width=" |
+ | ! scope="col" width="4%"{{!}} Role |
− | ! scope="col" width=" |
+ | ! scope="col" width="10%"{{!}} Level 2 |
− | ! scope="col" width=" |
+ | ! scope="col" width="10%"{{!}} Level 4 |
+ | ! scope="col" width="14%"{{!}} Level 5 |
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+ | ! scope="col" width="10%"{{!}} Level 6 |
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+ | ! scope="col" width="10%"{{!}} Level 8 |
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+ | ! scope="col" width="14%"{{!}} Level 10 |
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+ | ! scope="col" width="14%"{{!}} Level 25 |
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+ | ! scope="col" width="14%"{{!}} Level 30 |
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|- bgcolor= white |
|- bgcolor= white |
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− | |[[File: |
+ | |[[File:Summer2018 role0.png|30px]]<br>Attacker |
+ | |Deck point +1 |
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− | |6 Chapters, activated in-battle. |
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+ | |Deck point +1 |
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− | |Effect Duration: 1 Battle. Deal +1 damage for each in-battle attack (after calculation). |
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+ | |{{Ci|Fury}} ability |
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+ | |Deck point +1 |
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+ | |Deck point +1 |
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+ | |<div style="text-align:left;"> |
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+ | *Deck point +1 |
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+ | *{{Ci|Ultimate Weapon in the Sun|Role hyper}} |
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+ | *{{DiceIcon|Attacker}} |
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+ | *[[File:Summer2018 role3.png|20px|link=]]Avenger role |
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+ | </div> |
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+ | |{{DiceIcon|Max Attacker}} |
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+ | |Attacker [[Player Plate#Plate Borders|Plate Border]] |
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|- bgcolor= white |
|- bgcolor= white |
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− | |[[File: |
+ | |[[File:Summer2018 role1.png|40px]]<br>Guardian |
+ | |Deck point +1 |
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− | |8 Chapters |
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+ | |Deck point +1 |
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− | |All allies gain Stock Effect (1): In the next battle, take 1 less damage. <br>Effect Duration: 2 Chapters. |
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+ | |{{Ci|Guardian Spirit}} ability |
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+ | |Deck point +1 |
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+ | |Deck point +1 |
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+ | |<div style="text-align:left;"> |
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+ | *Deck point +1 |
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+ | *{{Ci|Lifeguard on the White Beach|Role hyper}} |
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+ | *{{DiceIcon|Guardian}} |
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+ | </div> |
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+ | |{{DiceIcon|Max Guardian}} |
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+ | |Guardian [[Player Plate#Plate Borders|Plate Border]] |
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|- bgcolor= white |
|- bgcolor= white |
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− | |[[File: |
+ | |[[File:Summer2018 role2.png|40px]]<br>Support |
+ | |Deck point +1 |
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− | |8 Chapters |
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+ | |Deck point +1 |
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− | |Revive one KO'd ally with half HP (Rounded up for odd numbers) |
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+ | |{{Ci|Restoring Light}} ability |
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+ | |Deck point +1 |
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+ | |Deck point +1 |
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+ | |<div style="text-align:left;"> |
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+ | *Deck point +1 |
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+ | *{{Ci|Guardian of Blooming Flowers|Role hyper}} |
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+ | *{{DiceIcon|Support}} |
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+ | *[[File:Summer2018 role4.png|20px|link=]]Dealer role |
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+ | </div> |
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+ | |{{DiceIcon|Max Support}} |
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+ | |Support [[Player Plate#Plate Borders|Plate Border]] |
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|- bgcolor= white |
|- bgcolor= white |
||
− | |[[File: |
+ | |[[File:Summer2018 role3.png|40px]]<br>Avenger |
+ | |Deck point +1 |
||
− | |8 Chapters |
||
+ | |Deck point +1 |
||
− | |Effect Duration: 2 Chapters. If KO'd during batttle, return to up to 3 HP (unless max HP is below 3). |
||
+ | | - |
||
+ | |Deck point +1 |
||
+ | |Deck point +1 |
||
+ | |<div style="text-align:left;"> |
||
+ | *Deck point +1 |
||
+ | *{{Ci|Unforgiving Avenger|Role hyper}} |
||
+ | *{{DiceIcon|Avenger}} |
||
+ | </div> |
||
+ | |{{DiceIcon|Max Avenger}} |
||
+ | |Avenger [[Player Plate#Plate Borders|Plate Border]] |
||
|- bgcolor= white |
|- bgcolor= white |
||
− | |class="tablecurve-l" |[[File: |
+ | |class="tablecurve-l" |[[File:Summer2018 role4.png|40px]]<br>Dealer |
+ | |Deck point +1 |
||
− | |6 Chapters |
||
+ | |Deck point +1 |
||
− | |class="tablecurve-r" |Treat the next panel you step onto as a Draw panel. |
||
+ | |{{Ci|Demand}} ability |
||
− | |}</font> |
||
+ | |Deck point +1 |
||
+ | |Deck point +1 |
||
+ | |<div style="text-align:left;"> |
||
+ | *Deck point +1 |
||
+ | *{{Ci|Summer Games (card)|Role hyper}} |
||
+ | *{{DiceIcon|Dealer}} |
||
+ | </div> |
||
+ | |{{DiceIcon|Max Dealer}} |
||
+ | |class="tablecurve-r" |Dealer [[Player Plate#Plate Borders|Plate Border]] |
||
+ | |}</font>{{spacer}} |
||
+ | The amount of XP earned at the end of a co-op game is dependent on [[Co-op Reward Modifier|a number of factors]], including the result of the match, the selected difficulty, and the current active [[mixers]]. It should also be noted that in singleplayer, the player will receive a penalty to XP if [[controls|control + shift]] is used during the match. |
||
+ | |||
+ | Starting at a base requirement of 100, the amount of XP required to advance to the next level increases by 30 for every level up. This means that the amount of XP needed to get to the next level can be determined using the formula <code>30 * [Current Level] + 70</code>. |
||
+ | |||
+ | Below is an example table showing the XP amounts needed to reach the first 30 co-op role levels. It should be noted that, much like online XP, there is no cap to role XP, allowing each role to be leveled up indefinitely. |
||
+ | {| class="tablecolor" style="width:40%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center; margin: 1em auto 1em auto; font-size:11px;" |
||
+ | ! scope="col" width="14%"{{!}} Level |
||
+ | ! scope="col" width="18%"{{!}} XP Needed |
||
+ | ! scope="col" width="18%"{{!}} Total XP Needed |
||
+ | ! scope="col" width="14%"{{!}} Level |
||
+ | ! scope="col" width="18%"{{!}} XP Needed |
||
+ | ! scope="col" width="18%"{{!}} Total XP Needed |
||
+ | |- bgcolor= white |
||
+ | |1 |
||
+ | |0 |
||
+ | |0 |
||
+ | |16 |
||
+ | |520 |
||
+ | |4650 |
||
+ | |- bgcolor= white |
||
+ | |2 |
||
+ | |100 |
||
+ | |100 |
||
+ | |17 |
||
+ | |550 |
||
+ | |5200 |
||
+ | |- bgcolor= white |
||
+ | |3 |
||
+ | |130 |
||
+ | |230 |
||
+ | |18 |
||
+ | |580 |
||
+ | |5780 |
||
+ | |- bgcolor= white |
||
+ | |4 |
||
+ | |160 |
||
+ | |390 |
||
+ | |19 |
||
+ | |610 |
||
+ | |6390 |
||
+ | |- bgcolor= white |
||
+ | |5 |
||
+ | |190 |
||
+ | |580 |
||
+ | |20 |
||
+ | |640 |
||
+ | |7030 |
||
+ | |- bgcolor= white |
||
+ | |6 |
||
+ | |220 |
||
+ | |800 |
||
+ | |21 |
||
+ | |670 |
||
+ | |7700 |
||
+ | |- bgcolor= white |
||
+ | |7 |
||
+ | |250 |
||
+ | |1050 |
||
+ | |22 |
||
+ | |700 |
||
+ | |8400 |
||
+ | |- bgcolor= white |
||
+ | |8 |
||
+ | |280 |
||
+ | |1330 |
||
+ | |23 |
||
+ | |730 |
||
+ | |9130 |
||
+ | |- bgcolor= white |
||
+ | |9 |
||
+ | |310 |
||
+ | |1640 |
||
+ | |24 |
||
+ | |760 |
||
+ | |9890 |
||
+ | |- bgcolor= white |
||
+ | |10 |
||
+ | |340 |
||
+ | |1980 |
||
+ | |25 |
||
+ | |790 |
||
+ | |10680 |
||
+ | |- bgcolor= white |
||
+ | |11 |
||
+ | |370 |
||
+ | |2350 |
||
+ | |26 |
||
+ | |820 |
||
+ | |11500 |
||
+ | |- bgcolor= white |
||
+ | |12 |
||
+ | |400 |
||
+ | |2750 |
||
+ | |27 |
||
+ | |850 |
||
+ | |12350 |
||
+ | |- bgcolor= white |
||
+ | |13 |
||
+ | |430 |
||
+ | |3180 |
||
+ | |28 |
||
+ | |880 |
||
+ | |13230 |
||
+ | |- bgcolor= white |
||
+ | |14 |
||
+ | |460 |
||
+ | |3640 |
||
+ | |29 |
||
+ | |910 |
||
+ | |14140 |
||
+ | |- bgcolor= white |
||
+ | |15 |
||
+ | |490 |
||
+ | |4130 |
||
+ | |30 |
||
+ | |940 |
||
+ | |15080 |
||
+ | |} |
||
</span> |
</span> |
||
{{Navbox Mechanics}} |
{{Navbox Mechanics}} |
Revision as of 11:23, 7 September 2021
Co-op roles are a crucial part of 100% Orange Juice!'s Co-op Mode. Given that Co-op Mode centers around defeating raid boss-esque bosses, roles serve an important purpose by granting unique abilities that the players can use to both support each other and inflict greater damage to the boss.
As a result, selecting which character and role combinations to use against each boss can make a huge difference in the match's outcome. Generally, the better the team's role synergy, the better the team will perform against the boss.
Role Selection
When the player is taken to the deck builder screen before a match, their character will be featured with a symbol on their left. This symbol indicates the current role the player is set as. Likewise, if the player is playing with others online, they will be able to see what roles the other players are using as well as their level in that role above their deck. To change their role, the player can press the symbol next to their character which will pull up the role selector menu. From top to bottom, this menu displays: buttons to change roles, the player's current role, the option to swap their hyper with a role hyper, bullet points of the role's abilities that display more detail when hovered over, the player's current role level, the player's current XP in the role, and what abilities have been unlocked at the bottom. Some of these options are locked until the player levels up their role. Below is an example of the difference in options available between a low-level role and a high-level role selector menu.
At the top of the role selector menu, the player can press a different symbol to change roles. Each symbol is marked with that character's role rank in each role, which varies from character to character (For a reference of all the ranks see the co-op character ranks chart). A character's role rank will range from A-E, and indicates how well the character is expected to do in a specific role based on their stats, passives, and Hyper. For instance, a character like is a Rank B Dealer, as the Dealer role increases the player's hand size which works well with Peat's Hyper, . In contrast, Peat is a Rank E Avenger, as the Avenger role works better on high HP characters.
Role Characteristics
Each role in Co-op Mode features unique characteristics that provide the player with effects and stat modifications. Generally, roles focused on damage such as the Attacker and Avenger role focus more on modifications that are primarily to aid the player in defeating the boss, as it gets stronger the longer the game progresses. Roles such as Guardian, Support, and Dealer are generally more focused on supporting the attacking players and provide abilities that enable the player to aid their fellow players in a multitude of ways.
The Attacker, Guardian, and Support roles are unlocked by default. The Avenger and Dealer roles must be unlocked either by reaching Level 10 in other roles, or from certain events. Finishing a game as any role will grant XP towards its role level.
Notes
- The Avenger role is unlocked upon reaching Level 10 in the Attacker role, and was also unlockable as a global counter reward in the Beach Party event and its rerun.
- The Dealer role is unlocked upon reaching Level 10 in the Support role, and was also unlockable as a global counter reward in the Summer Games event.
- Unlocking a co-op role will also unlock its corresponding original role Hyper as they were shown in the first Beach Party event. These will appear in the Normal Mode section of the card binder and serve no purpose other than as collectibles (similar to seasonal event cards).
Role Abilities
Every role has a number of unique abilities that they can utilize by activating them to trigger their effect, similar to using cards. Abilities are accessible as an extra button, which (depending on the ability) appears either alongside the "Move" and "Card" buttons that appear at the start of the player's turn, or in battle as an extra option alongside "Fight" and "Card". Abilities are a major part of a role's kit, due to their general ease of use and availability. Most abilities have a cooldown between each use before they can be used again, and each ability has a different cooldown rate. Cooldown duration for each ability are listed on each player's stock info plate.
Most roles unlock a new ability upon reaching level 5 with that role, but many abilities are available by default.
Notes
- The +1 damage granted by is applied after damage calculation.
- Shields generated by have the same color as the Guardian's player color, and will wear off after blocking one instance of damage, or until the Guardian grants a shield to a different ally.
- The 50% HP healed by is rounded up for odd numbers.
- will not restore HP past the player's max HP if it is below 3.
Role Hypers
Once a player reaches Level 10 in a role, they will unlock that role's unique Hyper card. This grants the player the option to change their character's Hyper during role selection, using the role Hyper in place of the character's original Hyper card. Generally, each role's Hyper card functions as a more powerful version of one of that role's abilities.Attacker |
Guardian |
Support |
Avenger |
Dealer |
Role Level and Co-op XP
As the player uses a co-op role, that role can be leveled up, increasing its role level. By finishing co-op games, the player will earn XP towards the role they were playing as. With enough XP, the role's level will increase. This leveling system is separate to the online level XP system, and functions in tandem with it during online co-op games.
A role's level and current XP can be viewed during role selection. In addition, all of a player's role levels can be seen in online lobbies when the lobby is set to Co-op, by hovering over the symbol in the lower left corner of the player plate. Each player's role level for their current role is also seen next to their avatar in-game.
Various bonus effects for a co-op role can be unlocked by leveling up that role, including extra deck points, role abilities, and the role Hypers. In addition, various collectibles can be unlocked, including new co-op roles, as well as co-op role themed cosmetics. Lastly, the player will earn 50 Oranges every time a level up is achieved, regardless of the role's current level.
Role | Level 2 | Level 4 | Level 5 | Level 6 | Level 8 | Level 10 | Level 25 | Level 30 |
---|---|---|---|---|---|---|---|---|
Attacker |
Deck point +1 | Deck point +1 | ability | Deck point +1 | Deck point +1 |
|
Max Attacker Dice | Attacker Plate Border |
Guardian |
Deck point +1 | Deck point +1 | ability | Deck point +1 | Deck point +1 |
|
Max Guardian Dice | Guardian Plate Border |
Support |
Deck point +1 | Deck point +1 | ability | Deck point +1 | Deck point +1 |
|
Max Support Dice | Support Plate Border |
Avenger |
Deck point +1 | Deck point +1 | - | Deck point +1 | Deck point +1 |
|
Max Avenger Dice | Avenger Plate Border |
Dealer |
Deck point +1 | Deck point +1 | ability | Deck point +1 | Deck point +1 |
|
Max Dealer Dice | Dealer Plate Border |
The amount of XP earned at the end of a co-op game is dependent on a number of factors, including the result of the match, the selected difficulty, and the current active mixers. It should also be noted that in singleplayer, the player will receive a penalty to XP if control + shift is used during the match.
Starting at a base requirement of 100, the amount of XP required to advance to the next level increases by 30 for every level up. This means that the amount of XP needed to get to the next level can be determined using the formula 30 * [Current Level] + 70
.
Below is an example table showing the XP amounts needed to reach the first 30 co-op role levels. It should be noted that, much like online XP, there is no cap to role XP, allowing each role to be leveled up indefinitely.
Level | XP Needed | Total XP Needed | Level | XP Needed | Total XP Needed |
---|---|---|---|---|---|
1 | 0 | 0 | 16 | 520 | 4650 |
2 | 100 | 100 | 17 | 550 | 5200 |
3 | 130 | 230 | 18 | 580 | 5780 |
4 | 160 | 390 | 19 | 610 | 6390 |
5 | 190 | 580 | 20 | 640 | 7030 |
6 | 220 | 800 | 21 | 670 | 7700 |
7 | 250 | 1050 | 22 | 700 | 8400 |
8 | 280 | 1330 | 23 | 730 | 9130 |
9 | 310 | 1640 | 24 | 760 | 9890 |
10 | 340 | 1980 | 25 | 790 | 10680 |
11 | 370 | 2350 | 26 | 820 | 11500 |
12 | 400 | 2750 | 27 | 850 | 12350 |
13 | 430 | 3180 | 28 | 880 | 13230 |
14 | 460 | 3640 | 29 | 910 | 14140 |
15 | 490 | 4130 | 30 | 940 | 15080 |
|