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100% Orange Juice Wiki
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Cook/Mode Changes
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<!-- Temporary dupe of Template:Card-TwoCard, since Cook is the only character whose Hyper has different changes in all three main modes --><div style="float: right; padding: 0; width: 19em;>{{Tab | tab1 = [[File:Gamemode coop.png|40px|link=|Co-op]] | content1 = {{HyperCard | name = Guidance of the Weathercock (Co-op) | effect = Stock Effect.<br>Roll 2 dice for everything except for battle. This effect ends on KO. | type = Boost | level = 3 | cost = 30 | illustrator = Tsukino | flavor = "*Cheep cheep*! Cook wants to go this way." ―Cook }} | tab2=[[File:Gamemode bounty.png|40px|link=|Bounty Hunt]] | content2= {{HyperCard | name = Guidance of the Weathercock (Bounty Hunt) | effect = Stock Effect.<br>Roll 2 dice for everything except for battle. This effect ends when you stop on a Home panel. | type = Boost | level = 3 | cost = 30 | illustrator = Tsukino | flavor = "*Cheep cheep*! Cook wants to go this way." ―Cook }} }}</div> <h2>Co-op</h2> In [[Co-op]] mode, Cook's stats and passive do not change. Cook's Hyper, '''Guidance of the Weathercock''', has a different effect in Co-op. The Hyper's effect now expires on KO, instead of when landing on the player's own {{Panel|Home}} panel. Additionally, the norma check restriction is lifted. (In all other aspects, this Hyper functions similarly to its Normal mode counterpart.) {{CharRankTable|C|E|A|D|D}} <h2>Bounty Hunt</h2> In [[Bounty Hunt]] mode, Cook's passive does not change. Cook's Hyper, '''Guidance of the Weathercock''', has a different effect in Bounty Hunt. The Hyper's effect now expires when landing on any {{Panel|Home}} panel, instead of only the player's own home. Additionally, the norma check restriction is lifted. (In all other aspects, this Hyper functions similarly to its Normal mode counterpart.) Cook's base stats give her '''36''' starting stars and a markup of '''+10%''' at shops. {{Clear}}
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