Tips[ | ]
- Playing As Cook
- Cook should aim for Draw panels early to attempt to draw , however may want to switch to Bonus panels regardless of if she drew it to not fall too behind.
- Due to Cook's mediocre defensive stats and lack of ATK, she should deck defensive cards such as in order to stay alive; which is especially important if she gets a star lead through . Due to her high EVD stat. can also be helpful in survivng.
- Due to losing 1 EVD after gaining 3 Hungry stacks, Cook may want to defend low rolls to preserve her +3 EVD.
- is best used later in the game to get as close to norma 6 as possible, reducing the amount of turns there are for Cook to be stopped. However, it may be wise to use it early to prevent card control such as or taking it away from you before losing it.
- Due to Cook being very card reliant, and can be very useful to draw cards. is also an interesting option, if Cook is under the effect of she has a good chance to reach other players' homes and draw the card before them due to rolling two dice for movement each turn.
- Playing Against Cook
- Card control such as , , or can take cards away that Cook often relies on to win, especially .
- Characters with weak hypers themselves can also use to get a copy of
- Characters with a high ATK stat such as often are able to KO Cook due to her low DEF.
- While a risky option, can be devastating to a Cook who gained massive stars from {Ci|Guidance of the Weathercock}}
- Cards that boost ATK such as gives a better chance at KO'ing Cook.
Recommended Cards[ | ]
Standard | Recommended | Viable |
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Counter Cards[ | ]
Recommended | Viable |
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