Daily Challenges are daily quests the player can complete in multiplayer to earn oranges for use in the shop. They were added to 100% Orange Juice! with the release of Version 1.17. There are a total of three challenges to complete at a time, and a new challenge is unlocked every 24 hours, with a duration of 3 days to complete it.
Challenges must be completed in online games with at least 1 other person playing in the lobby (can be public or private). The completion of a challenge will award the player with 40Oranges at the end of the match.
Viewing and Rerolling[ | ]
The challenges that the player has available can be checked by clicking the clipboard icon which appears on the main menu, in online lobbies, and in the deck selection screen during online games. When a challenge is completed, it will become crossed out and checked off on this menu. The player's current number of oranges is also displayed in the upper right corner.
From this menu, the player may also spend stars to reroll challenges by clicking the reload symbol to the left of a challenge. This will cost 2000Stars for an incomplete challenge and 5000Stars for a completed challenge. By rerolling completed challenges, this enables the player to receive a new daily challenge immediately instead of waiting for the next one to unlock, and this can theoretically be done until the player runs out of stars.
Completing[ | ]
After a finished game, any oranges earned from completing a challenge should be given immediately. However, if the player does not receive the oranges for whatever reason, the clipboard icon will have a flashing star, indicating that rewards were not claimed. If this is the case, finishing another game will properly grant the reward.[1]
List of Challenges[ | ]
While challenges are random, they do follow predefined rules in regards to placement. There are a large number of challenges, but they will only appear in certain positions on the challenge menu.
Number | Types of Challenges |
---|---|
Challenge 1 |
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Challenge 2 |
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Challenge 3 |
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- Notes
- ↑ 1.0 1.1 Affected by the player's random filter list.
- ↑ This includes traps set by cards that set traps.
Event Challenges[ | ]
There are a number of seasonal events which have utilized the Daily Challenges system in their event mechanics.
Valentine's
During the 2017 Valentine's Event, two new challenges were temporarily added for the duration of the event. These challenges were issued in order and occupied only one challenge slot, allowing players to continue earning oranges from the remaining slots.
The challenges became available again in the 2018 and 2019 Valentine's events, appearing for players who had not yet unlocked the Heart Dice and/or Heart Homemark.
Types of Challenges | Duration | Reward |
---|---|---|
Use the Chocolate Dice to KO 10 players. | 14 days | Heart Dice |
Use the Heart Dice to collect 1000 stars from Bonus panels. | Up to 14 days | Heart Homemark |
Christmas
During the 2017 Christmas Event, themed challenges were temporarily added for the duration of the event. These challenges were indicated by a icon, and occupied the second and third challenge slots, allowing players to continue earning oranges from the remaining slot.
The challenges became available again in the 2018 and 2020 reruns of the event. During the 2020 rerun, themed challenges appeared in all three challenge slots, and awarded 5 presents instead of 3.
Types of Challenges | Duration | Reward |
---|---|---|
Up to 3 days | 3 / 5 Presents |
- Notes
- ↑ Christmas Miracle, White Winter, Frost Cave, or Icy Hideout.
- ↑ QP, Yuki, Aru, Tomomo, QP (Dangerous), Krilalaris, Aru (Scramble), Tomato, Kiriko, or Yuki (Dangerous).
- ↑ Bad Pudding, Completion Reward, Dangerous Pudding, Dinner, Exchange, Flip Out, Forced Revival, Gift Exchange, Holy Night, Mimic, Nice Jingle, Nice Present, Party Time, Piggy Bank, Play of the Gods, Present Thief, Pudding, Rbits, Saki's Cookie, Scrambled Eve, Tactical Retreat, Treasure Thief, or We Are Waruda.
Update History[ | ]
- Players can now check daily challenges on the deck creation screen.
- All challenges that require completing a game now say so.
- Fixed game crashes due that could happen due to Christmas challenges being active in the save file.
- Added new challenges for playing specific card types + dealing/healing damage.
- A problem with redundant 2017 Valentine's Event challenges appearing even if you own the rewards should now be fixed.
- Fixed being able to reroll Valentine's event challenges.
- Fixed Valentine's event challenges having an expiration date from last year.
- Fixed getting Valentine's event challenges for items you already own.
- Added checks for challenges affected by Christmas Event.
- Fixed the field challenge giving incorrect fields
- Fixed Christmas event challenges rerolls resetting their timers to 3 days.
- Fixed a bug giving players same challenges repeatedly on reroll.
- Fixed an issue where you could get an invalid challenge character.
- Changes to Challenges and Oranges: You now earn 40 Oranges from completed challenges.
- "Play as character X or Y" challenges have been lowered to 2 games (down from 3).
- "Earn X stars" challenge lowered from 800 to 650 stars.
- "Earn X wins" challenge lowered from 25 to 21 wins.
- "Set X traps" challenge lowered from 15 to 12 traps.
- "Complete X wins normas" lowered from 4 to 3 normas.
- Added a confirmation dialogue when attempting to reroll a challenge.
- You can now spend 2000 stars to reroll a Challenge.
- Fixed a problem where some new challenges could crash the game when loading.
- Added and replaced several challenges.
- Reduced "Win 2 games" challenge to "Win 1 game".
- Fixed a bug where players might receive several "Play 5 games" challenges.
- Challenges no longer refresh before their status has finished updating from Steam.
- Added a new define so that challenges can have a "days" unit that isn't "d" in languages other than English.
- Fixed remaining time being able to go into negative values in the daily challenge window.
- A bug where some players were not receiving their Valentine's challenges should now be fixed (upon the next challenge refresh).
- Fixed a bug where some people would still see duplicate Valentine's challenges.
- Fixed a bug where some players would see duplicate Valentine's Day challenges. Existing duplicates should now be replaced.
- Clarified descriptions for Valentine's Day challenges.
- Fixed a bug where you could (still) get challenges for characters you do not own.
- Players will no longer receive “Win 1 game using character X” challenges when new ones are unlocked.
- Fixed a bug with users getting challenges for characters they don't own.
- You can no longer get challenges involving Mimyuu or singe player Tomomo. Tomato and online Tomomo will count toward their respective challenges.
- Added a new Challenge system: Players start with 3 daily Challenges to complete, and a new one is unlocked every 24 hours, with a duration of 3 days. Completing a challenge will net you 50 Oranges, which can be used to purchase bonus crates or new hair for characters in the Shop. Current challenges can be viewed on the main menu and Lobby screens.
References[ | ]
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