Deceptive Disarming

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Battle Card
Deceptive Disarming.png
If opponent uses a battle card in this battle, if not restricted by player order its effect is applied as though you played it instead. If successful, opponent does not pay the card cost.
3 ☆
10 ★
1 per Deck
Deck Points
DeckPointsIcon.png {{{deckpoints}}}
Rare Card
"The train's full of dangerous stuff?!" —Tomato

Deceptive Disarming is a 3-star battle card that allows the player to steal the opponent's battle card and use it as their own, unless the card is restricted by player order.

Strategy[edit | edit source]

Deceptive Disarming is a battle card that uniquely gives the player the ability to seize the opponent's used battle card. This can be used to turn the tables against the opponent if they play a powerful card. If the player is in a dangerous situation in the late game, they can use it as protection to strike back against an attacking opponent. It can also be used offensively to prevent the opponent from protecting themself with defensive cards such as  Rbits or  Quick Restoration. Deceptive Disarming particularly excels as a counter to battle Hyper cards. For instance, stealing  Hyper Mode or  Self-Destruct will prevent the opponent from protecting their stars, and stealing  Blue Crow the Second or  Beyond Hell could allow you to attain a massive potential stat boost in place of your opponent.

Despite the benefits of this card, there is still some inherent risk, as it can end up useless in many scenarios. It will be an effective waste of 10 stars if Deceptive Disarming is played against a card that affects both players (such as  Reverse Attribute Field), a card that is restricted by player order (such as  Shield Counter), or if the opponent doesn't play a battle card at all. In addition, the card's potential effectiveness is decreased if there are few battle cards in the deck, or if there are no opponents with battle card Hypers. As such, it can take a skilled amount of prediction in order to determine the best time to use the card.