Dinner is a 3-star event card that heals every player for 3 HP.
Although this card helps opponents as well as the user, the real strength of Dinner comes from the fact that the player will be healed no matter which player uses it. Characters who need healing but are not concerned with the fact that the heal is symmetrical will benefit most from this card. Passive characters with high health pools like, tanks like , or combat characters with high one-shot potential like will all make good use of Dinner and should consider using it in their decks. can play Dinner as an additional healing card to trigger her passive, although too many Dinner cards will make it difficult for her to use her hyper effectively. As for other characters, using Dinner becomes a lot more situational. The player should wait for an opportunity when the heal will benefit them more than it will their opponents, such as when the other players are close to full health or KOed. Dinner can even be used to help deny opponents from KOing each other in a pinch.
On the other hand, characters who want want their opponents to be injured so they are easier to pick off likeshould avoid playing this card unless they are desperate for a heal. Characters who want to retain damage themselves like or need to be careful of this card as well. Dinner doesn't benefit character who are at a high risk of being one-shot due to their low health. benefits more from evasion boosting cards like over Dinner and usually forgoes defensive cards entirely due to its frailty, low REC, and passive. Lastly, characters like or whose hypers rely on their opponents being damaged should avoid putting this card in the deck in the first place.
- Players who are KOed will be neither healed nor revived by this card.
- is unaffected by this card, but it will still heal the other players if she plays it.