100% Orange Juice Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
To do
Admin noticeboard
Useful Pages
Mechanics
Characters
Cards
Fields
Campaigns
Events
Collectibles
Other
Achievements
DLC
Soundtrack
Version History
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
100% Orange Juice Wiki
2,354
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
To do
Admin noticeboard
Useful Pages
Mechanics
Characters
Cards
Fields
Campaigns
Events
Collectibles
Other
Achievements
DLC
Soundtrack
Version History
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Exchange
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Exchange
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Strategy == Exchange is a trap that has the potential to change the outcome of a game in an instant. Exchange is best used to swap stars with a player with a higher star total than you. When used correctly, it can easily steal its user enough stars to win while denying an opponent. In order to control who lands on this card, it is best placed on the home panel of the intended target. Alternatively, being one of the few Trap cards that are harmless when the setter triggers it, the player can set it on their own home base as a bait or to deny someone from using it to achieve norma. Combat type characters who don't depend on cards like {{Ca|Yuki}} can benefit greatly from this card, as it does not affects wins nor normas. Although powerful, there are many ways that Exchange can cause problems for the player who set it. If the player is ahead, Exchange becomes very unfavorable to play due to the risk of handing their lead to another player. Being a Trap card, it does nothing until it is triggered. If the the Trap goes for too long without being triggered, there is a chance the player can catch up or even get ahead, causing them to lose advantage once it is finally triggered. Star collectors like {{Ca|Aru}} or {{Ca|Marie Poppo}} are at particular risk of this happening and should not put Exchange in their decks.{{Cards}} [[Category:Level 2 cards]] [[Category:Trap cards]] [[Category:Cards that cause star gain]] [[Category:Cards that cause star loss]] [[Category:Cards that warp]] [[Category:Cards that redistribute cards]] [[Category:Cards with no cost]] [[Category:Expansion pack]] [[Category:Cards with a 1 copy limit]]
Summary:
Please note that all contributions to the 100% Orange Juice Wiki are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab