Fernet (フェルネット Ferunetto) is one of the unlockable characters in 100% Orange Juice!. She originates from the game Flying Red Barrel where she was a minor supporting character.
Passives
None.
Overview
Like her passive and bossy persona, Fernet is a tank character centered around a colossal health stat of 6 and a greatly buffed defense stat. Of the positive stats she possesses, Fernet boasts a defense stat only matched by those of Boss panels in the late game, as bosses will most likely not be able to KO her, too.
and (and only surpassed by ), but has the added bonus of having more HP than any of them. As a result, Fernet can shrug off most combat damage with relative ease, handling a maximum of 5 combats before getting KO'd, assuming her defense rolls were high. Bully characters such as will suffer the most against Fernet, as even the strongest of attacks will usually fail to KO her. Fernet will always roll at least a 3 for defense, enabling her to tank Hypers like and much more reliably than other characters. Fernet can also enjoy reduced fear when approachingLike most tanks, Fernet suffers from a few key weaknesses that prevent her from becoming unbeatable. With a debuffed ATK stat, and a heavily reduced EVD stat, being a defensive damage sponge is nearly all Fernet can do against an opponent. Fernet frequently struggles to hit evading targets, cannot deal much retaliatory damage, and often fails to finish off opponents with 1 HP left. Furthermore, with low evasion, she will almost assuredly be KO'd after 5 combats without healing cards. She is also at risk from Encounter panels, which can quickly chip away at her large pool of health. As a result, Fernet in particular suffers from the and field events. Even a measly attack roll of 1 can often slip through Fernet's -2 EVD stat, as she only has a 50% chance of dodging it. However, these odds are still better than 's, a similar tank who cannot evade. Also, since Fernet lacks a very good Hyper card to help her in the late game, healing cards and Home panel healing are her only true aid once opponents start dealing more damage.
Summary
- Pros
- Excellent survivability
- Can disrupt combat-oriented opponents
- Plays at her own pace (Passive playstyle)
- Cons
- Poor combat ability: will eventually be whittled down
- Hyper has limited viability
- Card reliant to stay alive
- Relatively poor at rebounding from unfavorable scenarios or reclaiming stolen stars
Update History
- Updated Air Strike description.
- Old description: "Every unit except your own receives 1 to 3 damage. Gain 15 stars on every KO."
- New description: "All enemies take 1 to 3 damage. Gain 15 stars on every KO."
- Updated Air Strike (Co-op) description.
- Old description: "Every enemy receives 1 to 2 damage. Gain 15 stars on every KO."
- New description: "All enemies take 1 to 2 damage. Gain 15 stars on every KO."
- Fernet's Air Support co-op hyper changed to Air Strike: Every enemy receives 1 to 2 damage. Gain 15 stars on every KO.
- Fernet's Support adjusted from E to C and Dealer rating adjusted from E to A.
- CPU-controlled no longer only picks Wins norma, and Fernet and no longer pick only Stars norma.
- Fernet's now gives 15 stars on every KO (meaning 2 KOs will null the cost, and a third will gain her +15 stars)
- Added to the game.