Fighting the Windmills | |
Survive 50 chapters against Big the Jonathan on Hyper difficulty. |
Fighting the Windmills is a Steam achievement in 100% Orange Juice!.
Requirement
Win a Co-op game against
on Hyper difficulty by surviving 50 Chapters.Notes
- The achievement will not unlock if Big the Jonathan is KO'd at Chapter 50.
Strategy
- Since you need to deal little damage while surviving extreme amounts of damage from Big the Jonathan each chapter, the Guardian and Support roles, as well as defensive and healing cards, are strongly recommended. For example, a team of 4 all using the Guardian role can tank his damage extremely effectively.
- If the Joker mixer is active, it is easily achievable with at least 2 Dealers and 1 Support. is recommended as Dealer since she can supply cards to herself and her teammates using . is also recommended, as their Hyper protects from triggering Boss panels. is also viable as a Dealer, as her Hyper can protect from Big the Jonathan's numerous out-of-battle damage cards. is recommended as Support due to its low REC and can quickly generate stars using . is also recommended as Support due to its auto-revive and self-healing passives. The Flipped mixer can also be helpful, since it greatly reduces Big the Jonathan's combat efficiency by inverting his ATK every 3 chapters.
- is also good as role Guardian because of her high HP and DEF. Unlike , she can evade to self KO in case dealing damage to Big the Jonathan on counter-attack is not desirable, being careful if is not coming soon. Also is preferable to use the Role Hyper instead of her Hyper , as it is useless for this achievement.
- Hyper, , can be used to delay some of Big the Jonathan's inconvenient cards at a relatively low cost.
- Hyper, , can deny any damage taken for one turn, buying precious time for the team, though her +1 ATK might be a bit troublesome for late games.
- Hyper, can place a robot unit to fight in battle on behalf of any player for 2 chapters, effectively preventing the player from suffering any battle damage from Big the Jonathan.
- and are must-have cards for players to survive. can also help deny combat damage from the Boss, but is not recommended due to the high damage caused by its counter-attack. and can also be viable, but do note that you might take battle damage and deal damage to the Boss.
- is a very strong card, especially when nearly all the panels are turned into Boss panels. It does not prevent direct engagement like Serene Hush does, but it is almost guaranteed to deny combats from Boss panels.
- is also a good card, as Big the Jonathan has many cards that deal out-of-battle damage. With multiple copies in hand, one can be virtually immune to the boss's out-of-battle damage. For such strategy to be efficient, the team must find a way to maintain their star count as the effect will not take place if the team cannot afford it, and it might prevent Supports from reviving others when necessary.
- Healing cards such as and are very useful as they can help to prevent team-wipes from cards such as or . can also help in denying if the situation is desperate.
- is a very powerful card for both the Dealer and Support. Dealer can use it especially in the late game to skip a turn, while Support can use it to revive players who are far away.
- is a must, especially during late games where KOs are generally hard to avoid.
- allows more card drawing, it should always be in the deck as it does not consume deck points. can help, but overall Dealers can do the job well, therefore you may want to save the deck points for something else.
- can be used to copy helpful Hypers such as Special Stage or Present for You, and possibly proceed to deal out the copied Hyper to other players. Do note that you can't select yourself to be a target of Mimic.
- can be included if there is the situation where you want to ditch your current hand for better cards.
- and are all helpful for maintaining a constant star income, which will be useful for reviving and some other expensive cards like Special Stage at level 4 and above. This, combined with Cuties' and/or Arthur's passive star generation, can increase the overall star gain of the team significantly.