Alicianrone
Mushroom cards are an assortment of special mushroom-themed cards spawned exclusively by the Spores mixer. The effect of each Mushroom card is randomly determined at the start of the game.
field event andThese cards consist of
, , , , , , , , , and . The differences between each Mushroom card are purely visual and only serve to differentiate between their randomly selected effects, as any type of Mushroom card may be assigned any kind of effect.Mushroom cards can be either Boost or Battle cards, making 20 total variations of cards (10 colors and 2 types).
Effect[ | ]
Random Generation[ | ]
Before the game starts, the types and effects of the 10 colors of Mushroom cards are determined. For the duration of the game, any given color of Mushroom card will consistently have the same card type and effect that was randomly assigned to it at the start of the game.
First, 2 of the colors of Mushroom card are assigned to have the types and effects of "No effect. (Boost)" and "No effect. (Battle)". Then, each of the remaining 8 colors of Mushroom card are randomly assigned a type, either Boost or Battle. They are then each randomly assigned a card effect, out of a list of 12 remaining possible Boost effects and 10 remaining possible Battle effects. Finally, all effects with more than one possible value will be randomly assigned a value.
Usage[ | ]
Although each Mushroom card's effect is determined at the start of the game, these effects are initially hidden to the player. All Mushroom cards, when first obtained, will have their effect description listed as "Smells funky.", obfuscating their actual effect. Once a Mushroom card is used once, the description of that color of Mushroom card will be changed to reveal its true effect, with all new Mushroom cards of that same color now bearing the revised description. In Normal Mode, the description is only changed for the player who used it, while in Co-op Mode, the description is changed for all players.
There are 24 possible base Mushroom card effects, with 13 being Boost cards and 11 being Battle cards. Many of these effects can additionally have 3 or 5 possible values, bringing the total amount of possible effects to 60.
Boost Effects | Battle Effects |
---|---|
Gain +1/2/3 MOV on your next movement roll. | Gain +1/2/3 ATK during this battle. |
Gain -1/2/3 MOV on your next movement roll. | Gain -1/2/3 ATK during this battle. |
Gain Lvl x 1/2/3/4/5 stars. | Gain +1/2/3 DEF during this battle. |
Lose Lvl x 1/2/3/4/5 stars. | Gain -1/2/3 DEF during this battle. |
Gain 1/2/3 HP. | Gain +1/2/3 EVD during this battle. |
Lose 1/2/3 HP. | Gain -1/2/3 EVD during this battle. |
Gain Frostwalker for 1/2/3 chapter(s). | Heal 1/2/3 HP. |
Warp to a random panel. | Take 1/2/3 damage. |
For 1/2/3 chapter(s), all your cards are reversed (you see them face down, and other players can see your cards). | Only roll 1 in this battle. |
Draw 2 cards. | Only roll 6 in this battle. |
Discard a random card. | No effect. (Always appears) |
Gain 1 win. | |
No effect. (Always appears) |
Notes[ | ]
- When a Mushroom card is used or discarded, it is removed from the game rather than being sent to the discard pile.
- The "Lose HP" Boost Mushroom card can cause KO.
- If the "Take damage" Battle Mushroom card causes the player to be KO'd, it counts as a battle KO in the opponent's favor, causing the KO'd player to give stars and wins as if KO'd normally.
Strategy[ | ]
Although a Mushroom card's description is only revealed to the player who used it, observant players are still able to determine the effects by paying attention to the opponent's stats, total health, dice rolls, and the sound effects produced by the card.
Battle Mushrooms count as battle cards for
and can be played at norma 1, allowing her to quickly build her stacks.Gallery[ | ]
Trivia[ | ]
- Mushroom cards, along with and , are "unique cards" which are neither Hyper cards nor game mode/event specific, but also cannot be decked normally.
- Mushroom cards, along with
- They are also the only cards that are Level 0.
cards, are the only cards whose effects are randomly determined at the start of the game.
Update History[ | ]
- Fixed incorrect star distribution when two opponents use self-damaging mushroom battlecard against each other, self-KOing in the process.
- Fixed some mushrooms still not being random enough.
- Mushrooms that give +MOV no longer overwrite the Support role's inherent Movement Buffs.
- Fixed a bug that was making the mushrooms' random effects not be random enough.
- Changed mushrooms with gain/lose star effects to give stars based on player level x random amount instead.
- Made Warp effect mushrooms correctly warp the player to any kind of panel.
- Added to the game with the Shroom Zoom event.