100% Orange Juice Wiki
Battle Card
Final Battle.png
This battle will last until either unit suffers KO (Maximum of 10 rounds).
4 ☆
30 ★
1 per Deck
Rare Card
"To protect everyone!" —Suguri & Hime

Final Battle is a collectible Battle card that can be acquired from the Base Pack.


When used in a battle, 9 additional rounds of combat will take place before the battle ends.


  • The card's description is slightly unclear regarding its actual effect, as it simply adds extra rounds of combat. Using Final Battle will consequently cause a battle lasting 10 rounds (1 initial round plus the 9 extra from Final Battle) if no other effects interfere, which is what the "maximum of 10 rounds" refers to. The battle ending early if a unit suffers KO is a natural game mechanic that Final Battle does not affect.
  • Since 1 round of combat consist of both players attacking each other once each, Final Battle essentially adds 18 extra attacks to the battle (9 for each player).
  • Final Battle stacks with other effects that add extra rounds of combat.
    • When used with  Little War in effect, the battle will have 10 extra rounds of combat.
    • If both players use Final Battle, it stacks with itself, adding 18 extra rounds of combat.
    • If both players use Final Battle with Little War in effect, 19 extra rounds of combat are added.
    • When used during a Bounty battle (other than Heliseed), the battle will have 18 extra rounds of combat.
    • When used during a Bounty battle against Heliseed, the battle will have 11 extra rounds of combat.
  • Battle effects that trigger upon landing a hit, taking damage, or evading (such as  Bloodlust,  Little Magnum, and  Dance in the Moonlit Night) may be triggered multiple times due to the extra rounds of combat.
  • If the attacking unit is under the effect of  Protagonist's Privilege, its effect only applies to the first round of the battle.


Final Battle is one of the most powerful and expensive battle cards in the game, more or less guaranteeing that one player will be KO'd during the next battle. The card itself is much like a stronger  Little War, extending the battle time to such a length that it is almost impossible for both players to survive, except in rare circumstances. As a result, the player should always attempt to use the card when the odds of victory are in their favor. This can easily be accomplished either using high ATK characters such as Yuki and Tomomo or with characters with non-battle offensive Hypers cards that combo with the card to brutal effect, such as  Delta Field,  Extraordinary Specs,  Accelerator, and   Solid Witch. Likewise, the card also works very well against low ATK tank characters such as Fernet and Marie Poppo, as most characters can effectively dodge their low counterattacks while chipping down their high HP. Due to being high level and expensive, Final Battle is most often used to stop a player from winning, or as a win condition, such as battling an opponent on a  Home panel, whose defeat would yield enough stars or wins to check the final norma.

As one might expect, the main downside to Final Battle is that it is a battle card, and it's extremely expensive. To get the most out of the card, the player will want to combo it, but the price tag will likely be in the 50 star range. The player will need to be sure that the star reward from the battle will be greater than the price to use the card or combo it. While the player could lower the price with  President's Privilege before comboing, it would require the player to use their entire hand and leave themselves vulnerable. Consequently, since the card is a battle card, it also has substantially less possible combos than  Little War. Characters with strong battle Hypers cards like Peat and Nath will be unable to combo their powerful Hypers unless the opponent activates the card. Final Battle is also problematic since it can backfire substantially. If the player has terrible roll luck or if the opponent uses a powerful battle card like  Accel Hyper in response, the player can easily be the person KO'd.


  • Final Battle's original effect added 99 extra attacks (49 rounds and a half). This was reduced to 18 extra attacks (9 rounds) in version 1.20 (hotfix 3), likely prompted by the then-recent addition of  Solid Witch making it easier to create an extremely long battle if both players were under its effects.

Update History[]

100% Orange Juice Emoticon 100oj.png V1.20 (Hotfix 3)
  • Final Battle maximum duration is now 10 rounds of battle.

100% Orange Juice Emoticon 100oj.png V1.0