Flying Castle

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Flying Castle
Flying Castle (unit).png
Base Stats
Basic Info
Voice Actor
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For the NPC version see: Flying Castle (Boss).

Flying Castle (空飛ぶ城 Sora tobu shiro) is one of the playable characters in 100% Orange Juice!.

Passives[edit source]

  • When on the defending side in a battle, the attacker cannot use Battle cards.
  • When on the defending side in a battle, cannot counterattack.

Overview[edit source]

Flying Castle is the playable character with the highest base HP together with Kiriko. In its playable state, it has an added passive ability that an attacker cannot use any Battle cards against it, if it is defending. However, the castle has the drawback of not being able to counter-attack which puts it at a disadvantage, if it stays in front of any other player. As a result, this can make it easy for opponents to constantly fight them. Flying Castle also does not have the greatest stats overall compared to other tank characters, as it does not feature a high defense stat like Fernet or Kyoko, has a subpar evasion stat, and has the highest recovery stat possible.

With these poor aspects, Flying Castle should stay behind enemies aggressively attacking them, making use of its above average attack stat to prevent going in front of them, or use teleportation cards such as  Here and There or  Party Time or take  Warp panels to avoid being caught from behind.

Passive Interactions[edit source]

When Flying Castle is on the defending side of battle, it will usually not be able to counterattack, regardless of who initiated the battle. However, Flying Castle can counterattack on the defending side when  Immovable Object is in effect, when using  Whimsical Windmill, when stepping on an  Invasion or  Flying Pirate trap, and when stepping on a  Boss panel in Co-op Mode.

Unlock Info[edit source]

  • The character can be purchased in the shop for 40000Stars Icon.png after reaching level 40.

Summary[edit source]

+Highest base HP in the game
+Hyper that blocks routes and enables counter-attacks
+Enemies cannot use Battle cards when attacking
-Vulnerable to constant player encounters
-Low DEF and high REC stat make it rely on its rolls and HP.
-Small boards enable enemies to reach and attack it quicker
-Hyper is situational and easy to avoid

Immovable Object
Immovable Object.png
Effect Duration: 2 Chapters
Cannot move.
Gain +2 DEF. Can counterattack.
Enemies who move into the same panel must battle you.
Hyper Info
20 ★
"With this power, everything in the sky will be ours." -Guild Master

Effect[edit source]

Flying Castle's Hyper is Immovable Object. Upon use, the player will instantly end their turn, as well as skip their next turn. For two chapters, the player gains +2 DEF and becomes immune to any warping effects, and any unit that passes the panel the player is on is forced to challenge them to battle. If the player is Flying Castle, it also allows them to counterattack.

Since this card forces opponents to select Yes to challenge prompts, units that cannot challenge players on the field due to a character passive or stock effect will bypass this effect. If the player has both  Stealth On and Immovable Object active, Stealth On will not prevent battles.

Strategy[edit source]

Immovable Object effectively entrenches the player on a panel and renders them unable to move for 2 turns. This can help to lose opponents that are incessantly attacking from the rear, or enable you to KO them. Unsurprisingly, this Hyper helps dramatically for KOing low health characters and for escaping high-attack characters that could potentially deal a lot of damage.

As the Hyper boosts DEF by +2, gives Flying Castle the ability to counter-attack, and forces any enemy that passes its panel to battle, the Hyper opens a window for Flying Castle to take revenge on opponents.

The main downside of the Hyper is that depending on the opposing player's rolls, an opponent might not even roll into the player's space before the Hyper's duration ends. This problem is further worsened if the board is large and has multiple alternate paths, as the opponent may simply walk or warp around the player without entering combat.

Tips[edit source]

Playing as Flying Castle
  • Healing cards are an absolute necessity for a Flying Castle deck. Cards such as  Saki's Cookie,  Pudding or  Quick Restoration will heal the large amounts of damage dealt by opponents. HP is the unit's most important stat, so the player should keep it as high as possible at all times.
  • Players should try to stay behind other players when possible. Engaging in battle may be necessary in certain situations, in which case Flying Castle features a decent ATK stat and may have a chance to KO the opponent.
Playing against Flying Castle
  • Players should try to focus on keeping as much pressure as possible on Flying Castle at all times. Using cards like  Cloud of Seagulls or  Sealed Guardian and constantly attacking will quickly deplete its HP, leaving it vulnerable to most attacks.
  • It should be remembered that Battle cards can not be used against Flying Castle, which means the player will have to rely on their ATK stat and rolls. Suguri's  Accelerator and  Super All-Out Mode can be very useful against it as they are event cards that adjust stats outside of battle.

Recommended Cards[edit source]

Recommended Viable Neutral

 Quick Restoration
 Mix Phenomenon

 Saki's Cookie
 Lonely Chariot
 Rainbow-Colored Circle
 Big Magnum
 Final Battle
 Reverse Attribute Field
 Tactical Retreat
 Sky Restaurant 'Pures'
 Accel Hyper
 Windy Enchantment
 Lost Child

 Long-Distance Shot
 Nice Jingle
 Nice Present
 Stiff Crystal
 Princess's Privilege
 President's Privilege
 I'm on Fire!
 Bad Pudding
 Mimyuu's Hammer
 Dangerous Pudding
 Tragedy in the Dead of Night
 Piyopiyo Procession
 Sealed Memories
 Here and There
 Cloud of Seagulls
 Gift Exchange
 We Are Waruda
 Scary Solicitation
 Star-Blasting Light
 Play of the Gods
 Scrambled Eve
 Brutal Prank
 Price of Power
 Go Away

Counter Cards[edit source]

Recommended Viable

 Oh My Friend
 Sealed Guardian
 Forced Revival
 Party Time

 Flip Out
 Passionate Research
 Shield Counter
 Piggy Bank
 Heat 300%
 For the Future of the Toy Store
 Holy Night
 Out of Ammo
 Super All-Out Mode
 Little War
 Gentleman's Battle
 Unlucky Charm
 Present Thief
 Dark Side of Business
 Treasure Thief

Dialogue R sm.png


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In Co-op mode, Flying Castle's REC stat is increased from 6 to 7, due to its base ATK of +1. Flying Castle's passive does not visibly change; however, there are some situations where Flying Castle is allowed to counterattack in spite of its passive.

Flying Castle's Hyper, Immovable Object, does not visibly change in Co-op, but has a slightly different effect. The Hyper will only force enemies (and not other players) to battle the player, but otherwise functions the same as in Normal mode.

Co-op Rank
Attacker Guardian Support Avenger Dealer

Bounty Hunt

Flying Castle's passive and Hyper are unchanged in Bounty Hunt mode.

Flying Castle's base stats give it 34 starting stars and a discount of +15% at shops.


1 Icon.png Default
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2 Icon.png Attack
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3 Icon.png Damage
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4 Icon.png Success
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5 Icon.png Failure
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6 Icon.png Dice Throw
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7 Icon.png Default
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9 Icon.png Damage
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10 Icon.png Success
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11 Icon.png Failure
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12 Icon.png Dice Throw
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Trivia[edit source]

Update History[edit source]

100% Orange Juice Emoticon 100oj.png V1.18.2

100% Orange Juice Emoticon 100oj.png V1.16.6
  • Made the basic red costume for Flying Castle more distinctly colored.

100% Orange Juice Emoticon 100oj.png V1.15
  • New Hyper cards and BGM added for the 6 playable "NPC" characters.
  • Clarified Store Manager and Flying Castle unit descriptions.
  • Flying Castle maximum HP is now 8 (down from 10).
  • Flying Castle defense is now -1 (up from -2).
  • Flying Castle evasion is now -2 (down from -1).

100% Orange Juice Emoticon 100oj.png V1.5
  • Playable Flying Castle now has -2 Defense (down from -1).

100% Orange Juice Emoticon 100oj.png V1.3.2

References[edit source]

Flying Castle (unit).png