Forced Revival is a collectible Event card that can be acquired from the Expansion Pack.
Effect[ | ]
Upon use, all KO'd units on the field are revived with 1 HP.
Notes[ | ]
- Forced Revival does not work on most co-op minions, as they are removed from the field when KO'd. However, it does work on and , making it a possible method of taking them down quicker.
Strategy[ | ]
Despite the supportive implications of reviving an opponent, Forced Revival is anything but a support card outside of cooperative play. Forced Revival is a card made to punish opponents who try to avoid being defeated in battle by KOing themselves via other means. Since players revive with 1 HP, they become easy pickings for anyone who would follow up this card with an attack. Forced Revival is best used by offensive characters in order to pick off opponents for wins and stars. and can also make good use of Forced Revival due to both characters having advantages against opponents with 1 HP.
Passive players should not bring Forced Revival, as they will not be able to use it effectively. Passive characters like
or do not usually have the tools to KO their opponents, so it becomes entirely up to their opponents whether the card is useful or not. Tanks like are far more vulnerable at 1 HP than other characters, so being revived by Forced Revival can prove disastrous for them. Even characters that benefit from playing Forced Revival can be harmed by it if it is used against them while they are KO'd, making it a risky card for anyone that would bring it to games.Trivia[ | ]
- Forced Revival is the only card that has a varying deck limit depending on the game mode.
Update History[ | ]
- Forced Revival Co-op version brought back to 2 deck points.
- Added a Co-op variation of Forced Revival: Point cost 5, Max 1. Restores all KO'd units to half HP, rounded up (instead of to 1).
- Added a deck point cost of 2 with the introduction of Co-op Mode.