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NormalCo-op
Boost Card
Gentleman's Battle
Choose a player with full HP and battle them. Your turn ends after the battle.
Level
3 ☆
Cost
10 ★
Limit
3 per Deck
DeckPointsIcon 2
Junpyon
Common Card
"Take this!" ―Guildmaster

Gentleman's Battle is a collectible Boost card that can be acquired from the Acceleration Pack.

Effect[ | ]

Upon use, the player can choose any unit with full HP and battle them. Their turn then ends after the battle.

Notes[ | ]

  • Gentleman's Battle can be used to fight targets whose health is over their maximum HP, such as from the effect of Dance, Long-Eared Beasts!icon Dance, Long-Eared Beasts!.

Strategy[ | ]

Gentleman's Battle is a card designed for characters that are capable of dealing huge amounts of damage in combat. This includes characters with a naturally high ATK stat, like Tomomo, and characters with offensive battle card Hypers, such as Nath. The advantage of Gentleman's Battle over mobility cards like Dash!icon Dash! is that weaker characters cannot use it to escape nearly as well as offensive characters can use it to catch them. In addition, positioning is irrelevant for Gentleman's Battle, as it can target units from anywhere on the board and is only gated by the target's health.

The downside to Gentleman's Battle is that it can only be used when the target is at full health. As such, it cannot be used to pick players off. Tank characters, such as Fernet, are poor targets for Gentleman's Battle as they are incredibly hard to deal significant damage to. Characters with low ATK, like Sham, should not use this card in their decks, especially if they also lack defensive stats like Marie Poppo, as they have a low chance of accomplishing anything but a high chance of taking a lot of damage by playing it.

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