|class="tablecurve-r" | Complete the Girl Power campaign on Normal difficulty or higher.
|class="tablecurve-r" | Complete the Girl Power campaign on Normal difficulty or higher.
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==Update History==
==Update History==
{{Patch Changes|
{{Patch Changes|
Revision as of 05:13, 26 February 2022
Girl Power Campaign
Information
DLC Required
Patch Added
1.20
Collectibles
2
Achievements
1
The Girl Power Campaign, featuring Miusaki and Ceoreparque, is the second DLC campaign to be added to the game with the release of the Witch Pack. Upon purchase of the DLC in the Steam store, the player will gain access to the Girl Power Campaign in the "Campaigns" section of the OJ menu, as long as they have completed at least 1 base game campaign. This campaign is one of the longest, with 10 episodes, but does not feature an extra episode like some campaigns.
The Girl Power Campaign follows the two magical girls, Miusaki and Ceoreparque, as they play a board game to raise their Girl Power (GP). Ceoreparque is selected by default for this campaign.
RegenerationRegeneration Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.,CharityCharity Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
MiracleMiracle Every 5 Chapters, all Bonus, Drop, Draw, Encounter, Move, Warp Move, Heal panels, and Damage panels will become Double panels accordingly. This effect lasts for the duration of the Chapter.,TreasureTreasure Every Chapter, a chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents. Gives stars equal to the current number of Chapters. Gives a random hyper card.
AmplifyAmplify Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. Attack stat +1, Defense stat +1, Evasion stat +1,Home RouletteHome Roulette Every 9 Chapters, all player Home panels are randomly rotated.
CharityCharity Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.,FreezeFreeze Every 5 Chapters, 1/3 of the board's panels become Ice panels. This effect lasts for the duration of the Chapter and does not affect Home panels.
BacktrackBacktrack Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.,SprintSprint Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
MinelayerMinelayer Every 3 Chapters, a Trap card ( Dangerous Pudding, Bad Pudding, or Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents.),BattlefieldBattlefield Every 6 Chapters, all Bonus and Drop panels will become Encounter panels. This effect lasts for 3 Chapters.
Air RaidAir Raid Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.,ConfusionConfusion Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players.
BomberBomber Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.,TreasureTreasure Every Chapter, a chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents. Gives stars equal to the current number of Chapters. Gives a random hyper card.
MysteryMystery Every 5 chapters, causes any Field Event to occur.,AmplifyAmplify Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. Attack stat +1, Defense stat +1, Evasion stat +1
At the time of its release, the Girl Power Campaign was the longest (single) campaign with a total of 10 episodes, and the first to not feature an extra campaign episode.