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Girl Power Episode 2
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Girl Power Episode 2
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==Strategy== Episode 2 is rather notably difficult as a result of a bad mix of field events, board structure, and {{Ca|Poppo}}. The episode is set on Clover, which features multiple positives for the player. {{Panel|Draw (x2)}} panels can help keep the player supplied with card options as will {{Charity}}. {{Regeneration}} will also aid the player in recovering after an encounter with a boss or an opponent. The positives provided to the player are diminished by the inverse of them, however. While regeneration is beneficial to the player, it's advantages are outweighed, by its detrimental effects. The field event will keep Mimyuu and Poppo alive longer, make it more difficult for the player to KO them, and repair Miusaki's health back to 3, resulting in at least two combats to KO her. Futher, double draw panels and Charity will most definitely supply opponents with hyper cards which can quickly become a problem if Mimyuu successfully loads the deck with {{Ci|Evil Spy Work ― Execution}}. The player will need to keep tabs on Poppo in particular as Regeneration will repair her health every # chapters and {{Ci|Ubiquitous}} will be a constant risk as the match progresses. If the player is not careful, Poppo can easily win the match after being left alone for too long. Deadly {{Panel|Drop (x2)}} panels before the {{Panel|Home}} panels can also be a huge problem for the player as a high roll can easily drain a large portion of the player's stars and prevent the player from reaching their next norma. The last and perhaps most blatant risk of the board is that any route the player takes will have a {{Panel|Boss}} panel after norma 4, so the player should be prepared for the very possible chance of combat with a strong opponent.
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