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Tips[edit | edit source]

Playing As Hime
  • One of Hime's few unique strengths is her ability to use her hyper  Binding Chains to leverage multi-chapter events. Unfortunately only two exist;  Little War and  Mix Phenomenon. While neither of these are generally worth to play, they have the potential to be a great boon if triggered from another player recklessly using  Play of the Gods. Since Hime will generally have to take a risk to win, it might be worth it to pack Play of the Gods and Little War despite the fact that Play of the Gods could backfire and trigger Hime's hyper. Beyond that, the impact as a character is going to greatly depend on which player position the player is assigned and which events are active, paying close attention to when each event will trigger and how it can leverage Hime's hyper to gain more than 10 stars of advantage.  Bonus panels after Lvl 3 give enough stars in average to break even, allowing for Hyper spamming without too much star loss.
  • Another approach to consider is that Hime can leverage her hyper to proactively use cards like  Treasure Thief or  Ambush. While Ambush is probably too costly to plan around, being able to proactively disrupt hands with Treasure Thief is an underappreciated superpower generally reserved for Sweet Breaker.
Playing Against Hime
  • Evasive characters like Suguri are effectively countered by Binding Chains. Try not to be in front of Hime, as it present's her with the opportunity to use her hyper for easy damage.
  • If Hime plays Binding Chains and attacks, respond with a defensive battle card like  Rbits,  Tactical Retreat, or even  Rainbow-Colored Circle in a pinch.  Serious Battle is particularly effective for some characters as it negates the EVD debuff and reduces Hime's ATK.
  • Hime has trouble dealing with characters with high DEF like Fernet or Marc unless their health is very low. Bring plenty of healing cards like  Dinner or  Portable Pudding to deny Hime the opportunity to attack.

Recommended Cards[edit | edit source]

Recommended Viable Neutral

 Cloud of Seagulls
 I'm on Fire!
 Lonely Chariot
 Long-Distance Shot
 Mimyuu's Hammer
 Piyopiyo Procession
 Quick Restoration
 Rainbow-Colored Circle

 Completion Reward
 Final Battle
 Forced Revival
 Gentleman's Battle
 Heat 300%
 Here and There
 Little War
 Mix Phenomenon
 Nice Jingle
 Nice Present
 Oh My Friend
 Passionate Research
 Piggy Bank
 Sealed Guardian
 Sink or Swim
 Sky Restaurant 'Pures'
 Star-Blasting Light
 Super All-Out Mode
 Windy Enchantment

 Accel Hyper
 Backdoor Trade
 Big Magnum
 Dangerous Pudding
 For the Future of the Toy Store
 Indiscriminate Fire Support
 I Wanna See You
 Lucky Charm
 Metallic Monocoque
 Out of Ammo
 Princess's Privilege
 Scary Solicitation
 Scrambled Eve
 Sealed Memories
 Serene Hush
 Stiff Crystal
 Sweet Destroyer
 Unlucky Charm
 Unpaid Work
 We Are Waruda

Counter Cards[edit | edit source]

Recommended Viable

 Gift Exchange
 Go Away
 Portable Pudding
 Shield Counter
 Tragedy in the Dead of Night

 Bad Pudding
 Brutal Prank
 Flip Out
 Holy Night
 Play of the Gods
 Present Thief
 President's Privilege
 Reverse Attribute Field
 Saki's Cookie
 Serious Battle
 Tactical Retreat