100% Orange Juice Wiki
No edit summary
Line 19: Line 19:
 
Armed with a powerful photon rifle and spunky personality, Iru is a character with a powerful kit of tools at her disposal. Iru features an above average health stat of 5 to compensate for a slightly reduced defense stat, and a has a neutral recovery and evasion stat. Her most notable aspect, however, is her powerful passive ability which is similar to a fusion of {{Ca|Sherry}} and {{Ca|Ceoreparque}}’s passive. When instigating a battle, Iru automatically deals a single point of damage at the battle’s start and then becomes the defender during the remainder of the battle. More notably, however, the passive enables Iru to essentially “snipe” characters at 1 hp and receive the rewards of a usual battle victory with zero risk or effort. Even if not for an immediate opponent KO, the effect can be extremely beneficial against low hp opponents as a guaranteed point of damage can be the difference between a KO or not. The passive damage can also be used relentlessly against tankish characters to chip away at their large health pool at double the speed. Likewise, boards with the {{Air Raid}} effect can be very useful in providing a constant flow of low hp opponents for Iru.
 
Armed with a powerful photon rifle and spunky personality, Iru is a character with a powerful kit of tools at her disposal. Iru features an above average health stat of 5 to compensate for a slightly reduced defense stat, and a has a neutral recovery and evasion stat. Her most notable aspect, however, is her powerful passive ability which is similar to a fusion of {{Ca|Sherry}} and {{Ca|Ceoreparque}}’s passive. When instigating a battle, Iru automatically deals a single point of damage at the battle’s start and then becomes the defender during the remainder of the battle. More notably, however, the passive enables Iru to essentially “snipe” characters at 1 hp and receive the rewards of a usual battle victory with zero risk or effort. Even if not for an immediate opponent KO, the effect can be extremely beneficial against low hp opponents as a guaranteed point of damage can be the difference between a KO or not. The passive damage can also be used relentlessly against tankish characters to chip away at their large health pool at double the speed. Likewise, boards with the {{Air Raid}} effect can be very useful in providing a constant flow of low hp opponents for Iru.
   
Iru has two key disadvantages; the first being that she is “too good” at one particular thing. Iru is excellent at sniping opponents at 1 hp however this means her key source of free victories is sought after by every other player on the map. Whether the player can get Iru to the 1 hp opponent before the others is dependent on many factors. Bully characters that KO quickly and in particular {{Ca|Kiriko}} who directly feeds on the same type of opponents as Iru can make a supply of low health enemies difficult to come by. The second and more obvious weakness is that Iru will almost always attack second with the only exceptions being when she initiates a fight against {{Ca|Sherry}} (who will negate her passive damage and make her go first) or against an {{encounter}} or {{boss}} panel. This can be a blessing or a curse if the player has defensive cards, however, the 1 damage dealt by Iru’s passive may not be worth the beatdown she might receive in return for attacking an opponent. While her above 5 health pool does help compensate for the risk of severe damage, her -1 defense only makes it more difficult to survive.
+
Iru has two key disadvantages; the first being that she is “too good” at one particular thing. Iru is excellent at sniping opponents at 1 hp however this means her key source of free victories is sought after by every other player on the map. Whether the player can get Iru to the 1 hp opponent before the others is dependent on many factors. Bully characters that KO quickly and in particular {{Ca|Kiriko}} who directly feeds on the same type of opponents as Iru can make a supply of low health enemies difficult to come by. The second and more obvious weakness is that Iru will almost always attack second with the only exceptions being when she initiates a fight against {{Ca|Sherry}} (who will negate her passive damage and make her go first) or against an {{encounter}} or {{boss}} panel. This can be a blessing or a curse if the player has defensive cards, however, the 1 damage dealt by Iru’s passive may not be worth the beatdown she might receive in return for attacking an opponent. While her above average health pool does help compensate for the risk of severe damage, her -1 defense only makes it more difficult to survive.
   
 
==Summary==
 
==Summary==

Revision as of 14:37, 22 March 2019

Iru
Transparent
Iru (unit)
Base Stats
HP
5
ATK
±0
DEF
-1
EVD
±0
REC
5
Basic Info
Theme

Iru (イル Iru), is one of the playable characters in 100% Orange Juice!. She was added to the game in DLC 20 alongside Mira. Iru originates from the game SUGURI in which we one of the bosses.

Passive

When challenging an enemy, they take 1 damage and attack first if no other effects affect turn order. KO from this effect counts as battle KO.

Overview

Armed with a powerful photon rifle and spunky personality, Iru is a character with a powerful kit of tools at her disposal. Iru features an above average health stat of 5 to compensate for a slightly reduced defense stat, and a has a neutral recovery and evasion stat. Her most notable aspect, however, is her powerful passive ability which is similar to a fusion of Sherry and Ceoreparque’s passive. When instigating a battle, Iru automatically deals a single point of damage at the battle’s start and then becomes the defender during the remainder of the battle. More notably, however, the passive enables Iru to essentially “snipe” characters at 1 hp and receive the rewards of a usual battle victory with zero risk or effort. Even if not for an immediate opponent KO, the effect can be extremely beneficial against low hp opponents as a guaranteed point of damage can be the difference between a KO or not. The passive damage can also be used relentlessly against tankish characters to chip away at their large health pool at double the speed. Likewise, boards with the Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
effect can be very useful in providing a constant flow of low hp opponents for Iru.

Iru has two key disadvantages; the first being that she is “too good” at one particular thing. Iru is excellent at sniping opponents at 1 hp however this means her key source of free victories is sought after by every other player on the map. Whether the player can get Iru to the 1 hp opponent before the others is dependent on many factors. Bully characters that KO quickly and in particular Kiriko who directly feeds on the same type of opponents as Iru can make a supply of low health enemies difficult to come by. The second and more obvious weakness is that Iru will almost always attack second with the only exceptions being when she initiates a fight against Sherry (who will negate her passive damage and make her go first) or against an Mass encount0 Encounter or Mass encount1 Boss panel. This can be a blessing or a curse if the player has defensive cards, however, the 1 damage dealt by Iru’s passive may not be worth the beatdown she might receive in return for attacking an opponent. While her above average health pool does help compensate for the risk of severe damage, her -1 defense only makes it more difficult to survive.

Summary

Pros
+Powerful passive ability
+No Hyper reliance
+Immune to Reverse Attribute Fieldicon Reverse Attribute Field
Cons
-Unreliable Hyper
-Almost always attacks second, yielding a disadvantage in combat