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{{Character |
{{Character |
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| hp = 5 |
| hp = 5 |
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| theme = Energy |
| theme = Energy |
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| origin = 5 |
| origin = 5 |
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+ | | gender = F |
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}} |
}} |
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− | '''Iru''' {{Pro|(イル Iru)}}, is one of the playable characters in {{OJ}}. She was added to the game in |
+ | '''Iru''' {{Pro|(イル Iru)}}, is one of the playable characters in {{OJ}}. She was added to the game in {{DLC20}} alongside {{Ca|Mira}}. Iru originates from the game [[Suguri (game)| SUGURI]], in which she is one of the bosses. |
+ | __NOTOC__ |
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− | |||
==Passives== |
==Passives== |
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− | *When challenging an enemy, |
+ | *When challenging an enemy, the enemy takes 1 damage before the battle begins. |
− | * |
+ | **If the enemy is KO'd from this effect, this counts as a regular battle KO. |
+ | |||
+ | ==Notes== |
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+ | *Bounty Battles count as Iru initiating battle, allowing her to deal 1 damage. |
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==Overview== |
==Overview== |
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− | Armed with a powerful photon rifle and spunky personality, Iru is a character with a powerful kit of tools at her disposal. Iru |
+ | Armed with a powerful photon rifle and spunky personality, Iru is a character with a powerful kit of tools at her disposal. Iru has perfectly neutral stats across the board, featuring an HP stat of 5, and neutral ATK, DEF, EVD, and REC stats. Her most notable aspect is her powerful passive ability, which is slightly similar to both {{Ca|Sherry}} and {{Ca|Ceoreparque}}'s passives. When instigating a battle, Iru automatically deals a single point of damage at the battle's start and then becomes the defender for the remainder of the battle. Notably, the passive enables Iru to essentially "snipe" characters at 1 HP and receive the rewards of a usual battle victory with zero of the risk or effort. Even when the opponent has more than 1 HP, the effect is still extremely beneficial against low HP opponents as a guaranteed extra point of damage, which can be the difference between a KO or not. The passive's damage can also be used relentlessly against tank characters to chip away at their large HP pool at double the speed. Likewise, boards with the {{Air Raid}} effect can be very useful in providing a constant flow of low HP opponents for Iru. |
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− | Iru has two key disadvantages; the first being that she is “too good” at one particular thing. Iru is excellent at sniping opponents at 1 HP, however, this means her key source of free victories is sought after by every other player on the map. Whether the player can get Iru to the 1 HP opponent before the other players is dependent on many factors. Bully characters that KO quickly and in particular {{Ca|Kiriko}}, who directly feeds on the same type of opponents as Iru, can make a supply of low-health enemies difficult to come by. The second and more obvious weakness is that Iru will almost always attack second, with only a few exceptions. This can be a blessing or a curse if the player has defensive cards, however, the 1 damage dealt by Iru’s passive may not be worth the beatdown she might receive in return for attacking an opponent. While her decent health pool does help compensate for the risk of severe damage, her -1 defense only makes it more difficult to survive. |
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− | ===Passive Interactions=== |
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− | Iru will always go second when challenging an enemy unless another effect changes the turn order. Effects that can allow Iru to move first include {{encounter}} and {{boss}} panels, {{Ci|Rival}}, {{Ci|Assault}}, the co-op version of {{Ci|Protagonist's Privilege}}, and {{Ca|Sherry}}'s passive. However, the Advantage passive from playing as the [[File:Summer2018 role0.png|20px|link=]][[Co-op_Roles#Role_Characteristics|Attacker]] role will not override Iru's passive. Even if she initiates battle, Iru will only deal 1 automatic damage if she goes second, meaning the extra damage will not happen if any of these effects cause her to move first. |
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+ | Iru has two key disadvantages; the first being that she is "too good" at one particular thing, at the detriment of having no other notable strengths. While Iru is excellent at sniping opponents at 1 HP, this means that her key source of free victories is one that is often sought after by other opponents. Playing against other characters that are good at securing KO's against low-HP opponents can make it difficult for Iru to capitalize on. The second and more obvious weakness is that Iru will almost always attack second, with only a few exceptions, leaving her vulnerable to an attack before she can make her own attack roll. |
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− | ===Unlock Info=== |
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− | *Automatically unlocked if [[Downloadable_Content#Iru & Mira Character Pack|DLC 20]] is owned. |
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==Summary== |
==Summary== |
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;Cons |
;Cons |
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: -Unreliable Hyper |
: -Unreliable Hyper |
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+ | : -Negative DEF |
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− | : -Almost always attacks second, yielding a disadvantage in combat |
Revision as of 08:54, 2 October 2021
Malt
Iru (イル Iru), is one of the playable characters in 100% Orange Juice!. She was added to the game in Template:DLC20 alongside . Iru originates from the game SUGURI, in which she is one of the bosses.
Passives
- When challenging an enemy, the enemy takes 1 damage before the battle begins.
- If the enemy is KO'd from this effect, this counts as a regular battle KO.
Notes
- Bounty Battles count as Iru initiating battle, allowing her to deal 1 damage.
Overview
Armed with a powerful photon rifle and spunky personality, Iru is a character with a powerful kit of tools at her disposal. Iru has perfectly neutral stats across the board, featuring an HP stat of 5, and neutral ATK, DEF, EVD, and REC stats. Her most notable aspect is her powerful passive ability, which is slightly similar to both
and 's passives. When instigating a battle, Iru automatically deals a single point of damage at the battle's start and then becomes the defender for the remainder of the battle. Notably, the passive enables Iru to essentially "snipe" characters at 1 HP and receive the rewards of a usual battle victory with zero of the risk or effort. Even when the opponent has more than 1 HP, the effect is still extremely beneficial against low HP opponents as a guaranteed extra point of damage, which can be the difference between a KO or not. The passive's damage can also be used relentlessly against tank characters to chip away at their large HP pool at double the speed. Likewise, boards with the effect can be very useful in providing a constant flow of low HP opponents for Iru.Iru has two key disadvantages; the first being that she is "too good" at one particular thing, at the detriment of having no other notable strengths. While Iru is excellent at sniping opponents at 1 HP, this means that her key source of free victories is one that is often sought after by other opponents. Playing against other characters that are good at securing KO's against low-HP opponents can make it difficult for Iru to capitalize on. The second and more obvious weakness is that Iru will almost always attack second, with only a few exceptions, leaving her vulnerable to an attack before she can make her own attack roll.
Summary
- Pros
- +Powerful passive ability
- +No Hyper reliance
- +Benefits from
- Cons
- -Unreliable Hyper
- -Negative DEF