- When in battle, add reverse value of DEF to ATK.
- Gain -1 DEF when on the attacking side in battle.
Armed with a childlike personality and a love for burning, Kae is a glass cannon like no other, dealing lots of damage but being taken down swiftly. Upon initial appearance, Kae is rather unimpressive, possessing a relatively frail build similar to, which sports an average health stat, below average defense, and a decreased recovery and increased evasion stat to help her survive and get back to playing sooner. Kae's true strength, however, is derived from her tricky passive ability that can enable her to deal massive damage with little to no effort. Her passive is broken into two parts. The first passive ability adds the inverse of her defense stat to her attack stat giving her a natural boost of +1 attack. When coupled with her second passive effect, which decreases her defense stat by 1 when attacking, Kae receives a natural boost of +2 to her Attack stat when she initiates a battle. This means Kae should always aim to strike first to get the +2 to her attack stat, but she will still have the benefit of a -1 defense stat when being attacked by an opponent as opposed to a -2. The key advantage of this passive is that enables Kae to have some of the cheapest card combos that yield fast and powerful results. Cards such as will give her a +3 attack and +3 evasion stat to effectively attack and dodge, while can push her attack stat to +4 with a level 1 battle card. The passive also makes traps like , which are normally very detrimental to fragile characters, potentially extremely useful to powering up Kae. Kae also has the advantage of a very cheap hyper that will further augment her abilities for multiple chapters.
The main downside to Kae is that her build is somewhat paradoxical. Kae is extremely frail as a result of her below average health and defense stat but she needs to constantly initiate battle to take advantage of her passive. However, without her passive, she is fragile and with her passive active, she is likely to be KO'd if she fails to KO the opponent in one hit as her defense will be very low. In short, Kae's weakness is that she can dish out damage but can't handle returning fire from opponents. If the player rolls poorly on Kae's lackluster evasion stat or does not have good combo cards, she will likely go down quickly. Kae's need to attack first also causes issues, as this means the player will need to try and stay behind the other players during a match which can be problematic depending on the board, the player move order, or how well the player rolls for movement. Kae also shoots herself in the foot when using defensive cards such, since it will lower her attack stat into the negatives during the battle. Thus the player will need to consider how desperate they are to survive before using a defensive card.
- +Very powerful Hyper if used properly
- +Capable of acquiring a high ATK stat with common low level battle cards
- +2 ATK if she attacks first
- +4 REC allows her to revive very quickly
- -Extremely fragile
- -Not a big threat when fought
- -Hyper requires proper timing to be effective
- -Hyper is extremely susceptible to and