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Landing on Draw panels should take priority for Kiriko if the player starts without a Final Surgery as it is crucial to the player's success.
Nice Present is relatively essential as Kiriko, based around her cards, thus the player should try to use any method to find them.
If the player cannot seem to draw Kiriko's Hyper Lonely Chariot can be used as an excellent substitute to finish off the player. A less guaranteed yet, usually effective method is to play Cloud of Seagulls as it is notorious for striking the player.
The field events such as, MinelayerMinelayer Every 3 Chapters, a Trap card ( Dangerous Pudding, Bad Pudding, or Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents.), Air RaidAir Raid Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter., and BomberBomber Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage. should be used to the players benefit to either KO Kiriko, or reduce her health to use her Hyper.
Powerful battle card that synergies well with Kiriko's passive such as Big Magnum can be held until the final chapters of the game to quickly KO other players if they are going to win.
Play of the Gods is a risky card the player can use that can either benefit or damage the player based on chance. In the worst case scenario, the card will result in someone else activating Final Surgery, however, the card is the player's best hope for activating Sealed Guardian early on for cheap.
Portable Pudding does not heal HP, but rather resets it. While it will subtract 1 Max HP due to being a battle card, it is a way Kiriko can heal without having to resort to being KOed.
Dance, Long-Eared Beasts! can heal Kiriko, as its effect is considered an HP gain, as opposed to a healing effect.
Kiriko is immune to Natsumi's passive and hyper. This is both a strength and weakness, as it prevents the opponent from gaining any stars with Natsumi, but comes at the cost of enabling Natsumi to bully Kiriko without healing her.
Bully characters like Star Breaker are the best counter to Kiriko as they can potentially deal the highest damage, thus KOing Kiriko and other players before they reach 1 HP. Bullies and constant combat on a whole can quickly whittle down Kiriko's large health stat.
Healing cards such as Saki's Cookie, Pudding, and Dinner are all useless to Kiriko, and are thus effective counters as they prevent her from finding her Hyper or useful cards in the deck.