Krilalaris has two Hypers, one of which will generate copies of the other.
This card has varying effects depending on which player triggers it.
- When this card is triggered by an opponent, it will deal 2 damage to the affected unit, and they will gain -2 ATK in their next battle. In addition, the player who set the trap will gain 1 HP.
- When this card is triggered by the player who set it, it will have no effect.
- The number of Dance, Long-Eared Beasts! traps that are placed when using this card is dependent upon the size of the board. Specifically, this is determined by the total number of panels on the board layout (excluding natural panels).
|Panel Count||Traps Placed|
|41 panels or fewer||3|
|54 panels or more||5|
Plushie Master is a unique Hyper boasting a powerful chain effect and a cheap star price. At its low price of 10 stars, there is little to no benefit for the player not to use the Hyper immediately, so long as Krilalaris still meets her Star Norma requirement. Similar to , the player's main goal in a match should be to collect as many Plushie Master cards as possible to bombard the board with traps. As to be expected, the more Dance, Long-Eared Beasts! that are present on the board, the more likely it is that opponents will land on one. The resulting effect is a gain in HP for Krilalaris and a harsh HP and ATK reduction to the victim, rendering the opponent weaker as Krilalaris becomes stronger. Under the right circumstances, Krilalaris can achieve HP of well over 12.
The main drawback of the Hyper is thatis a trap card. As spawned trap cards, they are placed randomly and have no particular placement strategy applicable to them. Thus, the Hyper is completely opponent-reliant and may not cause any damage for multiple turns, if the opponent does not land on a panel containing one. Krilalaris may also land on her own trap which, while having no effect on her, essentially wastes the card. The opponent are also able to see and memorize which traps are Krilalaris's, but this can be addressed using cards such as to confuse the opponent. The other challenge to the Hyper is that the player needs multiple of them for the best effect, which may be difficult to accomplish as there are only 8 in the deck. The player can boost their odds of finding a Hyper with , but if the player is unlucky they may be unable to draw a Hyper for most of the game.